ppsspp/GPU/GLES
Unknown W. Brackets 125a440e71 Try scissor/region height if viewport is == 512.
Fixes Tales of Phantasia X menu in towns, where it uses a 480 tall
framebuffer but specifies a 512 tall viewport.
2014-06-08 17:30:51 -07:00
..
DepalettizeShader.cpp Remove MAY_HAVE_GLES3 2014-06-02 12:08:49 +10:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Use an extra shader id bit to skip offsetting. 2014-06-08 14:28:18 -07:00
FragmentShaderGenerator.h Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
Framebuffer.cpp Try scissor/region height if viewport is == 512. 2014-06-08 17:30:51 -07:00
Framebuffer.h Support Grand Knight History's line-by-line xfer. 2014-06-07 23:59:34 -07:00
GLES_GPU.cpp Merge pull request #6205 from unknownbrackets/replace-funcs 2014-06-01 12:22:11 +02:00
GLES_GPU.h Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
ShaderManager.cpp Use an extra shader id bit to skip offsetting. 2014-06-08 14:28:18 -07:00
ShaderManager.h Keep track of x/y offset for render-to-tex. 2014-06-08 14:27:05 -07:00
SoftwareTransform.cpp When projecting textures, flip V in frag shader. 2014-06-07 19:32:19 -07:00
Spline.cpp Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
StateMapping.cpp Ignore needShaderTexClamp when not texmapping. 2014-06-08 14:27:57 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Oops, fix stencil upload at non-1x resolutions. 2014-06-07 00:18:49 -07:00
TextureCache.cpp Merge pull request #6259 from unknownbrackets/fbtex-offset 2014-06-08 23:34:22 +02:00
TextureCache.h Keep track of x/y offset for render-to-tex. 2014-06-08 14:27:05 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Don't allow the buf name cache to get too full. 2014-06-07 16:28:24 -07:00
TransformPipeline.h Reuse buffer objects when possible. 2014-06-07 16:20:12 -07:00
VertexDecoder.cpp Pos=0 is treated the same as pos=1. 2014-05-04 18:29:47 -07:00
VertexDecoder.h Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoderArm.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
VertexDecoderX86.cpp Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp When projecting textures, flip V in frag shader. 2014-06-07 19:32:19 -07:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00