ppsspp/GPU
Henrik Rydgard 159c8baeef Do framebuffer download color conversion using the CPU on old nVidias.
May fix issue 228 in the native project.
2015-06-13 11:27:06 +02:00
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Common Shouldn't check for NEON on ARM64 2015-06-11 12:44:45 +02:00
Debugger Add another GE cmd for skip tex in debugger. 2015-02-21 18:09:53 -08:00
Directx9 Merge pull request #7741 from hrydgard/frame-profiler 2015-05-26 00:42:01 +02:00
GLES Do framebuffer download color conversion using the CPU on old nVidias. 2015-06-13 11:27:06 +02:00
Null Add block transfer to null gpu. 2014-08-30 22:14:58 -07:00
Software Merge pull request #7808 from hrydgard/savedata-screen 2015-06-12 23:18:25 +02:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
GeDisasm.cpp Disassemble the "continue previous" prim. 2015-02-01 01:21:28 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
GPU.vcxproj.filters Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
GPUCommon.cpp Profile a few more scopes 2015-05-26 00:39:27 +02:00
GPUCommon.h Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
GPUInterface.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h Track bone matrix updates for future morph usage. 2015-05-16 21:49:25 -07:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00