ppsspp/Core/HLE
Henrik Rydgård 34f9947ad0 Merge pull request #3606 from unknownbrackets/callbacks
Wait func docs, sceKernelCreateCallback() cleanup, small refactor
2013-09-04 01:55:28 -07:00
..
__sceAudio.cpp Refuse a few more waits w/ dispatch/intr disabled. 2013-08-28 22:35:05 -07:00
__sceAudio.h Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00
FunctionWrappers.h Add sceHeap,some games will call this. 2013-09-04 11:05:14 +08:00
HLE.cpp Keep unknown syscall reporting the same. 2013-09-01 00:46:48 -07:00
HLE.h Invalidate stubs/var imports when writing them. 2013-09-01 00:32:43 -07:00
HLETables.cpp Add sceHeap,some games will call this. 2013-09-04 11:05:14 +08:00
HLETables.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
KernelWaitHelpers.h Add vblank wait callback handlers. 2013-09-03 23:35:39 -07:00
sceAtrac.cpp Fix volume and name of Latin American languages. 2013-08-29 13:25:29 -03:00
sceAtrac.h Improve _AtracGenarateContext. 2013-06-09 19:06:24 +08:00
sceAudio.cpp Change sceAudioOutput* unreseved ch errors. 2013-08-28 22:35:05 -07:00
sceAudio.h Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
sceAudiocodec.cpp Add a bunch of HLE functions for better reporting. 2013-08-22 23:04:55 -07:00
sceAudiocodec.h Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
sceCcc.cpp Add one more missing sceCcc func. 2013-08-10 14:04:42 -07:00
sceCcc.h Listen to sceCccSetErrorChar*(), not used yet. 2013-07-20 21:51:22 -07:00
sceChnnlsv.cpp endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceChnnlsv.h endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceCtrl.cpp Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
sceCtrl.h Also replace the on-screen cross 2013-07-20 12:54:33 +02:00
sceDeflt.cpp Add missing debug log in sceDeflt. 2013-04-25 07:51:32 -07:00
sceDeflt.h Added sceZlibDecompress and VS2010 build fix 2013-04-05 13:26:54 +08:00
sceDisplay.cpp Add vblank wait callback handlers. 2013-09-03 23:35:39 -07:00
sceDisplay.h Measure actual fps (frameskip+unthrottle included), show all three on one line if you choose "both" (which I probably should rename) 2013-08-19 22:06:49 +02:00
sceDmac.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceDmac.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceFont.cpp Update some log levels in sceFont 2013-08-16 16:49:52 +02:00
sceFont.h remove defines 2013-03-16 12:29:20 +08:00
sceGameUpdate.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceGameUpdate.h Add sceGameUpdate 2013-03-19 08:00:29 +08:00
sceGe.cpp Don't trash a list the GE interrupt handler needs. 2013-09-01 12:39:45 -07:00
sceGe.h Don't wait directly from GPUCommon, do it in sceGe. 2013-08-10 18:24:40 -07:00
sceHeap.cpp Typo 2013-09-04 11:35:16 +08:00
sceHeap.h Add sceHeap,some games will call this. 2013-09-04 11:05:14 +08:00
sceHprm.cpp Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
sceHprm.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceHttp.cpp Add a bunch of HLE functions for better reporting. 2013-08-22 23:04:55 -07:00
sceHttp.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
sceImpose.cpp Always use iButtonPreference, fixes #2390. 2013-06-21 17:45:39 -07:00
sceImpose.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceIo.cpp Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
sceIo.h Start and stop a separate thread for IO. 2013-08-11 11:51:36 -07:00
sceJpeg.cpp Try fixing sceJpegGetOutputInfo again 2013-08-07 16:39:42 -07:00
sceJpeg.h State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
sceKernel.cpp Add sceHeap,some games will call this. 2013-09-04 11:05:14 +08:00
sceKernel.h Add ThreadManForKernel and ModuleForKernel 2013-08-25 10:48:32 +08:00
sceKernelAlarm.cpp Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelAlarm.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelEventFlag.cpp Refactor wait timeouts. 2013-09-03 22:32:22 -07:00
sceKernelEventFlag.h Remove bad param from sceKernelPollEventFlag(). 2013-08-18 18:38:04 -07:00
sceKernelInterrupt.cpp Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
sceKernelInterrupt.h Don't reschedule while interrupts are disabled. 2013-03-24 19:43:56 -07:00
sceKernelMbx.cpp Refactor wait timeouts. 2013-09-03 22:32:22 -07:00
sceKernelMbx.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelMemory.cpp Refactor wait timeouts. 2013-09-03 22:32:22 -07:00
sceKernelMemory.h Wrap sceKernelFreeFpl() and use better errors. 2013-08-25 16:38:49 -07:00
sceKernelModule.cpp Keep unknown syscall reporting the same. 2013-09-01 00:46:48 -07:00
sceKernelModule.h Add ThreadManForKernel and ModuleForKernel 2013-08-25 10:48:32 +08:00
sceKernelMsgPipe.cpp Refactor wait timeouts. 2013-09-03 22:32:22 -07:00
sceKernelMsgPipe.h Correct sceKernelReferMsgPipeStatus(). 2013-08-18 18:45:43 -07:00
sceKernelMutex.cpp Refactor down the begin/end callback stuff. 2013-09-03 01:21:52 -07:00
sceKernelMutex.h Implement sceKernelCancelMutex(). 2013-08-25 16:38:49 -07:00
sceKernelSemaphore.cpp Refactor wait timeouts. 2013-09-03 22:32:22 -07:00
sceKernelSemaphore.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelThread.cpp Cleanup sceKernelCreateCallback(). 2013-09-03 22:18:15 -07:00
sceKernelThread.h Cleanup sceKernelCreateCallback(). 2013-09-03 22:18:15 -07:00
sceKernelTime.cpp Reschedule in time spin loops. 2013-08-04 10:11:56 -07:00
sceKernelTime.h Replace some hleEatCycles() with actual PSP timing. 2013-05-04 23:42:10 -07:00
sceKernelVTimer.cpp Fix some compile failures under big endian. 2013-07-28 21:04:17 -07:00
sceKernelVTimer.h Implement DoState in VTimer 2013-03-02 17:23:28 +01:00
sceMd5.cpp Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMd5.h Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMp3.cpp Fix mp3 bit rate info in sceMp3GetBitRate(). 2013-09-01 17:22:19 -07:00
sceMp3.h Separate sceMp3 from sceMpeg 2013-05-06 21:14:58 +08:00
sceMp4.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceMp4.h Add Register_sceMp4() 2013-04-28 08:25:30 +08:00
sceMpeg.cpp Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
sceMpeg.h endian fro sceMpeg 2013-08-16 09:18:18 +02:00
sceNet.cpp Fix some initialization/sprintf warnings. 2013-09-01 01:15:07 -07:00
sceNet.h Stubs and error checks. Fix a bad NID in sceUmd. 2013-03-24 22:41:42 +01:00
sceNp.cpp Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceNp.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp Fake scesupPreAcc 2012-12-06 18:02:55 +00:00
sceOpenPSID.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceP3da.cpp Reduce log level that spam Sol Trigger heavily 2013-06-26 19:30:17 +08:00
sceP3da.h Add sceP3da 2013-03-15 20:16:45 +08:00
sceParseHttp.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseHttp.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseUri.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseUri.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
scePauth.cpp UNIMPL functions replace DEBUG_LOG -> ERROR_LOG 2013-04-29 14:16:55 +09:00
scePauth.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
scePower.cpp Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
scePower.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
scePsmf.cpp Add a bunch of HLE functions for better reporting. 2013-08-22 23:04:55 -07:00
scePsmf.h Add __PsmfPlayerDoState(PointerWrap &p) to sceKernel 2013-01-20 16:24:49 +08:00
scePspNpDrm_user.cpp Add SceNpDrmOpen to the table so it can be logged properly. 2013-08-14 09:23:58 -04:00
scePspNpDrm_user.h DLC encryption 2013-02-24 19:27:37 +02:00
sceRtc.cpp Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
sceRtc.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceSas.cpp Return an error on bad SAS sample rate. 2013-09-01 16:59:37 -07:00
sceSas.h Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
sceSsl.cpp Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceSsl.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceUmd.cpp Handle it better when umd waits trigger during cbs. 2013-09-03 01:21:52 -07:00
sceUmd.h Fix PSP_UMD_TYPE_GAME... 2013-05-24 19:52:46 +02:00
sceUsb.cpp Add a bunch of HLE functions for better reporting. 2013-08-22 23:04:55 -07:00
sceUsb.h Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
sceUtility.cpp Return wrong dialog type in screenshot/gamesharing. 2013-08-31 14:42:55 -07:00
sceUtility.h Correct sceUtilityGetSystemParamString() per tests. 2013-04-20 09:37:47 -07:00
sceVaudio.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00