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DisplayListInterpreter.cpp
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Use GL_TRUE for glstate.colorMask.set
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2013-03-08 22:13:40 +08:00 |
DisplayListInterpreter.h
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Make un-buffered rendering much smarter, removing flicker.
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2013-03-03 13:00:21 +01:00 |
FragmentShaderGenerator.cpp
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Revert latest fliptexture hack. This seems to work better.
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2013-03-11 20:26:47 +01:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Logging changes and cleanup
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2013-03-15 21:01:57 +01:00 |
Framebuffer.h
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Make un-buffered rendering much smarter, removing flicker.
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2013-03-03 13:00:21 +01:00 |
IndexGenerator.cpp
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Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
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2013-01-28 19:05:38 +01:00 |
IndexGenerator.h
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Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
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2013-01-28 19:05:38 +01:00 |
ShaderManager.cpp
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Make un-buffered rendering much smarter, removing flicker.
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2013-03-03 13:00:21 +01:00 |
ShaderManager.h
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Add u_colormask and use it in enableColorTest
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2013-02-25 05:45:35 +08:00 |
StateMapping.cpp
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Put ditherenable & alphaBlendEnable as function
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2013-02-27 22:36:09 +08:00 |
StateMapping.h
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Initial support for texturing from framebuffers.
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2013-02-01 00:18:23 +01:00 |
TextureCache.cpp
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Logging changes and cleanup
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2013-03-15 21:01:57 +01:00 |
TextureCache.h
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Some work toward better FBO handling. Fixes some things, breaks some things..
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2013-02-21 21:37:19 +01:00 |
TransformPipeline.cpp
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Revert latest fliptexture hack. This seems to work better.
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2013-03-11 20:26:47 +01:00 |
TransformPipeline.h
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Actually, these are draws. Increase to 24.
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2013-02-11 23:41:31 -08:00 |
VertexDecoder.cpp
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Change .f to .0f etc.
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2013-02-17 21:26:23 +08:00 |
VertexDecoder.h
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Safer float->u16 cast.
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2013-02-21 19:10:30 +01:00 |
VertexShaderGenerator.cpp
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Add some lowp annotations to the vertex shader
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2013-03-03 23:57:29 +01:00 |
VertexShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |