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2344760018
On devices which support it, framebuffer fetch should give us more correct blending than copying fbos or using a fallback (such as doubling which may clamp.) Not actually tested on any supported device. |
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.. | ||
Common | ||
Debugger | ||
Directx9 | ||
GLES | ||
Null | ||
Software | ||
CMakeLists.txt | ||
ge_constants.h | ||
GeDisasm.cpp | ||
GeDisasm.h | ||
GPU.vcxproj | ||
GPU.vcxproj.filters | ||
GPUCommon.cpp | ||
GPUCommon.h | ||
GPUInterface.h | ||
GPUState.cpp | ||
GPUState.h | ||
Math3D.cpp | ||
Math3D.h |