ppsspp/GPU
Unknown W. Brackets 2344760018 Use framebuffer fetch for more accurate blending.
On devices which support it, framebuffer fetch should give us more correct
blending than copying fbos or using a fallback (such as doubling which may
clamp.)

Not actually tested on any supported device.
2015-03-07 12:09:27 -08:00
..
Common Fix newlines in old merge, oops. 2015-03-01 18:35:28 -08:00
Debugger Add another GE cmd for skip tex in debugger. 2015-02-21 18:09:53 -08:00
Directx9 Merge pull request #6920 from hrydgard/dx9-depal 2015-03-01 21:04:36 +01:00
GLES Use framebuffer fetch for more accurate blending. 2015-03-07 12:09:27 -08:00
Null
Software Floor float z coords in throughmode. 2015-02-22 21:04:48 -08:00
CMakeLists.txt
ge_constants.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
GeDisasm.cpp Disassemble the "continue previous" prim. 2015-02-01 01:21:28 -08:00
GeDisasm.h
GPU.vcxproj DX9: Add DepalettizeShader manager (not hooked up, so untested) 2015-03-01 11:16:56 -08:00
GPU.vcxproj.filters DX9: Add DepalettizeShader manager (not hooked up, so untested) 2015-03-01 11:16:56 -08:00
GPUCommon.cpp Don't show the op twice in the GE debugger. 2015-02-01 01:21:04 -08:00
GPUCommon.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
GPUInterface.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
GPUState.cpp
GPUState.h dx9: Compensate for viewport w/h adjustments. 2014-12-18 22:24:47 -08:00
Math3D.cpp
Math3D.h Use SSE when generating spline normals. 2015-02-25 19:22:48 -08:00