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DepalettizeShader.cpp
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Fix depal shaders on GLES3 devices.
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2014-07-02 22:35:47 -07:00 |
DepalettizeShader.h
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Add basic decimation to the depal clut cache.
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2014-05-31 22:07:41 -07:00 |
FragmentShaderGenerator.cpp
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d3d: Update the texture cache to mostly match.
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2014-09-09 00:53:01 -07:00 |
FragmentShaderGenerator.h
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Skip binding when the test won't be used.
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2014-09-07 10:06:57 -07:00 |
FragmentTestCache.cpp
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Use a more logical name for the test tex creator.
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2014-09-07 14:52:22 -07:00 |
FragmentTestCache.h
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Use a more logical name for the test tex creator.
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2014-09-07 14:52:22 -07:00 |
Framebuffer.cpp
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d3d: Support the Danganronpa hack.
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2014-09-13 16:47:23 -07:00 |
Framebuffer.h
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d3d: Support the Danganronpa hack.
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2014-09-13 16:47:23 -07:00 |
GLES_GPU.cpp
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Make the D3D backend cmd processing work more similar to the GL backend
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2014-09-13 12:11:34 +02:00 |
GLES_GPU.h
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Make the D3D backend cmd processing work more similar to the GL backend
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2014-09-13 12:11:34 +02:00 |
ShaderManager.cpp
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Add an experiment with using a texture for tests.
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2014-09-07 10:04:57 -07:00 |
ShaderManager.h
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Make the D3D backend cmd processing work more similar to the GL backend
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2014-09-13 12:11:34 +02:00 |
Spline.cpp
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Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
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2014-09-13 15:13:34 +02:00 |
StateMapping.cpp
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Bind the alphatest tex after we know vert alpha.
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2014-09-10 23:43:48 -07:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Avoid unbinding the draw fbo where possible.
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2014-08-27 23:08:17 -07:00 |
TextureCache.cpp
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d3d: Update the texture cache to mostly match.
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2014-09-09 00:53:01 -07:00 |
TextureCache.h
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Cleanup SoftwareTransform a bit more
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2014-09-13 13:15:18 +02:00 |
TextureScaler.cpp
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Add some missing algorithm includes.
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2014-07-01 00:26:22 -07:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Move GLES' SoftwareTransform to Common
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2014-09-13 13:27:42 +02:00 |
TransformPipeline.h
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Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
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2014-09-13 15:13:34 +02:00 |
VertexShaderGenerator.cpp
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Move vertexdecoder files into GPU/Common
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2014-09-12 02:00:32 +02:00 |
VertexShaderGenerator.h
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Delete the DX9 vertex decoder, use the "GL" one instead (now common)
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2014-09-12 02:00:32 +02:00 |