ppsspp/GPU/GLES
2014-09-13 16:47:23 -07:00
..
DepalettizeShader.cpp Fix depal shaders on GLES3 devices. 2014-07-02 22:35:47 -07:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp d3d: Update the texture cache to mostly match. 2014-09-09 00:53:01 -07:00
FragmentShaderGenerator.h Skip binding when the test won't be used. 2014-09-07 10:06:57 -07:00
FragmentTestCache.cpp Use a more logical name for the test tex creator. 2014-09-07 14:52:22 -07:00
FragmentTestCache.h Use a more logical name for the test tex creator. 2014-09-07 14:52:22 -07:00
Framebuffer.cpp d3d: Support the Danganronpa hack. 2014-09-13 16:47:23 -07:00
Framebuffer.h d3d: Support the Danganronpa hack. 2014-09-13 16:47:23 -07:00
GLES_GPU.cpp Make the D3D backend cmd processing work more similar to the GL backend 2014-09-13 12:11:34 +02:00
GLES_GPU.h Make the D3D backend cmd processing work more similar to the GL backend 2014-09-13 12:11:34 +02:00
ShaderManager.cpp Add an experiment with using a texture for tests. 2014-09-07 10:04:57 -07:00
ShaderManager.h Make the D3D backend cmd processing work more similar to the GL backend 2014-09-13 12:11:34 +02:00
Spline.cpp Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00
StateMapping.cpp Bind the alphatest tex after we know vert alpha. 2014-09-10 23:43:48 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Avoid unbinding the draw fbo where possible. 2014-08-27 23:08:17 -07:00
TextureCache.cpp d3d: Update the texture cache to mostly match. 2014-09-09 00:53:01 -07:00
TextureCache.h Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
TextureScaler.cpp Add some missing algorithm includes. 2014-07-01 00:26:22 -07:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Move GLES' SoftwareTransform to Common 2014-09-13 13:27:42 +02:00
TransformPipeline.h Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00
VertexShaderGenerator.cpp Move vertexdecoder files into GPU/Common 2014-09-12 02:00:32 +02:00
VertexShaderGenerator.h Delete the DX9 vertex decoder, use the "GL" one instead (now common) 2014-09-12 02:00:32 +02:00