mirror of
https://github.com/libretro/ppsspp.git
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169 lines
5.3 KiB
C++
169 lines
5.3 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "GPU/Common/GPUDebugInterface.h"
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enum TextureFiltering {
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TEX_FILTER_AUTO = 1,
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TEX_FILTER_NEAREST = 2,
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TEX_FILTER_LINEAR = 3,
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TEX_FILTER_LINEAR_VIDEO = 4,
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};
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enum FramebufferNotification {
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NOTIFY_FB_CREATED,
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NOTIFY_FB_UPDATED,
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NOTIFY_FB_DESTROYED,
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};
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struct VirtualFramebuffer;
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class TextureCacheCommon {
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public:
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TextureCacheCommon();
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virtual ~TextureCacheCommon();
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void LoadClut(u32 clutAddr, u32 loadBytes);
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bool GetCurrentClutBuffer(GPUDebugBuffer &buffer);
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virtual bool SetOffsetTexture(u32 offset);
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// FramebufferManager keeps TextureCache updated about what regions of memory are being rendered to.
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void NotifyFramebuffer(u32 address, VirtualFramebuffer *framebuffer, FramebufferNotification msg);
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void NotifyConfigChanged();
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int AttachedDrawingHeight();
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// Wow this is starting to grow big. Soon need to start looking at resizing it.
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// Must stay a POD.
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struct TexCacheEntry {
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// After marking STATUS_UNRELIABLE, if it stays the same this many frames we'll trust it again.
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const static int FRAMES_REGAIN_TRUST = 1000;
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enum Status {
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STATUS_HASHING = 0x00,
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STATUS_RELIABLE = 0x01, // Don't bother rehashing.
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STATUS_UNRELIABLE = 0x02, // Always recheck hash.
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STATUS_MASK = 0x03,
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STATUS_ALPHA_UNKNOWN = 0x04,
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STATUS_ALPHA_FULL = 0x00, // Has no alpha channel, or always full alpha.
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STATUS_ALPHA_SIMPLE = 0x08, // Like above, but also has 0 alpha (e.g. 5551.)
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STATUS_ALPHA_MASK = 0x0c,
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STATUS_CHANGE_FREQUENT = 0x10, // Changes often (less than 6 frames in between.)
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STATUS_CLUT_RECHECK = 0x20, // Another texture with same addr had a hashfail.
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STATUS_DEPALETTIZE = 0x40, // Needs to go through a depalettize pass.
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STATUS_TO_SCALE = 0x80, // Pending texture scaling in a later frame.
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STATUS_FREE_CHANGE = 0x100, // Allow one change before marking "frequent".
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};
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// Status, but int so we can zero initialize.
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int status;
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u32 addr;
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u32 hash;
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VirtualFramebuffer *framebuffer; // if null, not sourced from an FBO.
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u32 sizeInRAM;
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int lastFrame;
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int numFrames;
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int numInvalidated;
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u32 framesUntilNextFullHash;
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u8 format;
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u8 maxLevel;
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u16 dim;
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u16 bufw;
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union {
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u32 textureName;
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void *texturePtr;
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};
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int invalidHint;
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u32 fullhash;
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u32 cluthash;
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float lodBias;
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u16 maxSeenV;
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// Cache the current filter settings so we can avoid setting it again.
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// (OpenGL madness where filter settings are attached to each texture).
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u8 magFilt;
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u8 minFilt;
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bool sClamp;
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bool tClamp;
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Status GetHashStatus() {
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return Status(status & STATUS_MASK);
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}
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void SetHashStatus(Status newStatus) {
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status = (status & ~STATUS_MASK) | newStatus;
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}
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Status GetAlphaStatus() {
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return Status(status & STATUS_ALPHA_MASK);
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}
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void SetAlphaStatus(Status newStatus) {
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status = (status & ~STATUS_ALPHA_MASK) | newStatus;
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}
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void SetAlphaStatus(Status newStatus, int level) {
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// For non-level zero, only set more restrictive.
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if (newStatus == STATUS_ALPHA_UNKNOWN || level == 0) {
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SetAlphaStatus(newStatus);
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} else if (newStatus == STATUS_ALPHA_SIMPLE && GetAlphaStatus() == STATUS_ALPHA_FULL) {
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SetAlphaStatus(STATUS_ALPHA_SIMPLE);
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}
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}
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bool Matches(u16 dim2, u8 format2, u8 maxLevel2);
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};
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protected:
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// Can't be unordered_map, we use lower_bound ... although for some reason that compiles on MSVC.
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typedef std::map<u64, TexCacheEntry> TexCache;
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void *UnswizzleFromMem(const u8 *texptr, u32 bufw, u32 height, u32 bytesPerPixel);
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void *RearrangeBuf(void *inBuf, u32 inRowBytes, u32 outRowBytes, int h, bool allowInPlace = true);
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void GetSamplingParams(int &minFilt, int &magFilt, bool &sClamp, bool &tClamp, float &lodBias, u8 maxLevel);
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virtual bool AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset = 0) = 0;
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virtual void DetachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer) = 0;
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virtual void DownloadFramebufferForClut(u32 clutAddr, u32 bytes) = 0;
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TexCache cache;
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std::vector<VirtualFramebuffer *> fbCache_;
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SimpleBuf<u32> tmpTexBuf32;
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SimpleBuf<u16> tmpTexBuf16;
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SimpleBuf<u32> tmpTexBufRearrange;
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TexCacheEntry *nextTexture_;
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// Raw is where we keep the original bytes. Converted is where we swap colors if necessary.
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u32 *clutBufRaw_;
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u32 *clutBufConverted_;
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u32 clutLastFormat_;
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u32 clutTotalBytes_;
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u32 clutMaxBytes_;
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u32 clutRenderAddress_;
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u32 clutRenderOffset_;
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int standardScaleFactor_;
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};
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inline bool TextureCacheCommon::TexCacheEntry::Matches(u16 dim2, u8 format2, u8 maxLevel2) {
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return dim == dim2 && format == format2 && maxLevel == maxLevel2;
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}
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