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DepalettizeShaderCommon.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
DepalettizeShaderCommon.h
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Fix newlines in old merge, oops.
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2015-03-01 18:35:28 -08:00 |
DrawEngineCommon.cpp
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Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
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2015-10-24 10:41:31 +02:00 |
DrawEngineCommon.h
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Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
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2015-10-24 10:41:31 +02:00 |
FramebufferCommon.cpp
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Instead, let's resize it in case there's rendering.
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2016-01-17 23:07:00 -08:00 |
FramebufferCommon.h
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Use video format when uploading to framebuffers.
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2016-01-17 12:57:27 -08:00 |
GPUDebugInterface.cpp
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Track hovering in GE debugger to show pixel value.
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2015-08-23 09:25:05 -07:00 |
GPUDebugInterface.h
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gedbg: Add mechanics to grab CLUT buffer.
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2016-01-10 09:25:19 -08:00 |
GPUStateUtils.cpp
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Use a common func everywhere for float depth vals.
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2016-01-18 19:29:45 -08:00 |
GPUStateUtils.h
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Use a common func everywhere for float depth vals.
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2016-01-18 19:29:45 -08:00 |
IndexGenerator.cpp
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Fix 16-bit indexed rectangles.
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2015-03-07 19:52:09 -08:00 |
IndexGenerator.h
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Mark some functions as const
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2014-12-07 17:08:13 -05:00 |
PostShader.cpp
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
PostShader.h
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
ShaderCommon.h
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Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
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2015-10-24 10:41:31 +02:00 |
ShaderId.cpp
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Minor fixes
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2016-01-17 20:33:22 +01:00 |
ShaderId.h
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GL Cleanup: No longer redundantly store the shader ID inside the shader objects
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2016-01-17 20:33:14 +01:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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Use a common func everywhere for float depth vals.
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2016-01-18 19:29:45 -08:00 |
SoftwareTransformCommon.h
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Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738.
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2015-05-12 20:01:04 +02:00 |
SplineCommon.cpp
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Apply prescale to generated UVs with speedhack.
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2015-12-20 20:47:36 -08:00 |
SplineCommon.h
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Get rid of more uses of gstate from SplineCommon
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2015-07-29 12:04:52 +02:00 |
TextureCacheCommon.cpp
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gedbg: Add mechanics to grab CLUT buffer.
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2016-01-10 09:25:19 -08:00 |
TextureCacheCommon.h
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gedbg: Add mechanics to grab CLUT buffer.
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2016-01-10 09:25:19 -08:00 |
TextureDecoder.cpp
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Correct SSE alpha check for 4444 textures.
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2016-01-12 00:20:36 -08:00 |
TextureDecoder.h
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d3d9: Fix CLUT4 optimization color creation.
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2016-01-04 07:36:47 -08:00 |
TextureDecoderNEON.cpp
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Minor simplification, buildfixes
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2015-07-29 12:38:31 +02:00 |
TextureDecoderNEON.h
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Add NEON versions of the CheckAlpha family
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2015-05-25 18:04:52 -07:00 |
TextureScalerCommon.cpp
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Update xBRZ to 1.4.
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2015-12-30 13:09:38 -08:00 |
TextureScalerCommon.h
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TransformCommon.cpp
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Always clamp in ToRGB[A]?().
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2014-10-31 09:07:54 -07:00 |
TransformCommon.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoderArm64.cpp
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Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
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2015-10-24 10:41:31 +02:00 |
VertexDecoderArm.cpp
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SW skinning (ARM32, x86): Don't convert more bone matrices than necessary
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2015-10-25 00:51:47 +02:00 |
VertexDecoderCommon.cpp
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Don't assume _MSC_VER / _WIN32 mean x86/x64.
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2016-01-03 15:07:36 -08:00 |
VertexDecoderCommon.h
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Fixed some errors from PVS-Studio in Core project
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2015-12-31 10:25:11 +03:00 |
VertexDecoderFake.cpp
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MIPS: Fix build so we can compile this again.
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2015-10-29 02:46:43 +00:00 |
VertexDecoderX86.cpp
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SW skinning (ARM32, x86): Don't convert more bone matrices than necessary
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2015-10-25 00:51:47 +02:00 |