ppsspp/UI
2015-03-01 16:48:25 +01:00
..
BackgroundAudio.cpp Fix size of first bg audio read. 2015-02-28 13:29:51 -08:00
BackgroundAudio.h Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
ControlMappingScreen.cpp Make "Back" button translatable on the analogs testing screen 2015-01-04 02:01:05 +01:00
ControlMappingScreen.h Show the last key event on the analogs testing screen 2015-01-03 17:59:43 +01:00
CwCheatScreen.cpp Remove 2 more game specific config saves. 2015-02-15 03:49:01 +01:00
CwCheatScreen.h Fix a bad nullcheck. 2015-01-17 19:49:47 -08:00
DevScreens.cpp Better error checking in D3D9 init 2015-02-02 09:27:27 +01:00
DevScreens.h Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370. 2015-01-29 12:56:17 +01:00
EmuScreen.cpp fix for crash opening directory 2015-02-28 16:05:13 -08:00
EmuScreen.h Add really primitive save preview on "Next Slot". Improve pause screen layout a little. 2015-02-01 18:04:50 +01:00
GameInfoCache.cpp Just save the current config every time the config file is switched 2015-02-14 19:21:26 +01:00
GameInfoCache.h First attempt at save state UI with screenshot thumbnails in the pause screen 2014-12-31 15:34:51 +01:00
GamepadEmu.cpp On Maemo, iOS, and Symbian, make sure to always show the menu touch button, regardless of touch control visibility. 2015-02-23 04:13:26 -05:00
GamepadEmu.h Make it possible to type 'X' into the nickname (and other) textboxes without being thrown out. 2015-02-03 00:11:51 +01:00
GameScreen.cpp Don't set focus for Play choice 2015-03-01 22:56:57 +10:00
GameScreen.h added optional per-game settings 2014-12-16 00:14:11 +01:00
GameSettingsScreen.cpp Remove some unused variables 2015-03-01 16:48:25 +01:00
GameSettingsScreen.h Add option to turn off the resampler if native audio sample rate is 44100Hz (sometimes in WASAPI, always in DSOUND) 2015-01-31 12:20:45 +01:00
HostTypes.h Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
InstallZipScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
InstallZipScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
MainScreen.cpp Make the game button hold animation time-based instead of framecount based. Fixes #7404 2015-03-01 15:59:17 +01:00
MainScreen.h Move GamePauseScreen into its own file 2014-12-22 10:48:17 +01:00
MiscScreens.cpp Remove unnecessary Clear() from UI background drawing code 2015-02-15 20:41:36 +01:00
MiscScreens.h Mac buildfix 2014-08-23 14:24:24 +02:00
NativeApp.cpp Minor cleanup 2015-02-03 21:28:08 +01:00
OnScreenDisplay.cpp Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer. 2014-12-31 20:43:28 +01:00
OnScreenDisplay.h Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer. 2014-12-31 20:43:28 +01:00
PauseScreen.cpp Pause UI: Increase vertical spacing between savestate slots, allow changing the "current" slot by choosing an empty one 2015-02-16 22:41:01 +01:00
PauseScreen.h Add a focus style to the little screenshot previews to make keyboard navigation less confusing 2015-02-02 10:09:00 +01:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
ReportScreen.cpp merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
ReportScreen.h merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
Store.cpp Update native 2014-03-10 23:21:21 +01:00
Store.h Store: Handle zip files with external URLs and deep paths inside. 2013-12-05 12:48:09 +01:00
TiltAnalogSettingsScreen.cpp Make a string translatable in tilt settings dialog 2014-03-20 00:29:34 +01:00
TiltAnalogSettingsScreen.h UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
TiltEventProcessor.cpp Fix some type conversion warnings. 2014-06-15 10:01:54 -07:00
TiltEventProcessor.h moved tilt logic to separate unit and enabled tilt to control multiple input types 2013-11-11 17:22:04 +05:30
TouchControlLayoutScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlLayoutScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlVisibilityScreen.cpp Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
TouchControlVisibilityScreen.h Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
ui_atlas.cpp Update the font atlas 2015-01-31 15:29:57 +01:00
ui_atlas.h add an indicator to games when they have game settings 2014-12-16 00:15:36 +01:00
UI.vcxproj Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
UI.vcxproj.filters Move GamePauseScreen into its own file 2014-12-22 10:48:17 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
Other notes:

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/////////////////////////////////////////////////////////////////////////////