.. |
FragmentShaderGenerator.cpp
|
Double colors only when texturing, and after test.
|
2014-01-12 11:45:29 -08:00 |
FragmentShaderGenerator.h
|
Don't use dual source when stencil disabled
|
2013-12-16 23:41:42 +01:00 |
Framebuffer.cpp
|
Try harder to show a useful post shader error.
|
2014-02-16 01:25:33 -08:00 |
Framebuffer.h
|
Only copy dirty depth buffers between FBOs.
|
2014-01-24 01:44:24 -08:00 |
GLES_GPU.cpp
|
Fix off-by-one on fast matrix loads.
|
2014-03-15 15:23:55 -07:00 |
GLES_GPU.h
|
Allow fast bone mtx loads w/o software skinning.
|
2014-03-02 18:12:40 -08:00 |
ShaderManager.cpp
|
softgpu: Implement vertex preview.
|
2013-12-29 13:45:10 -08:00 |
ShaderManager.h
|
Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe)
|
2013-12-03 00:13:21 +01:00 |
SoftwareTransform.cpp
|
Apply the fog fix to software transform as well. See #2387
|
2014-02-12 11:13:49 +01:00 |
Spline.cpp
|
Spline patches: Ignore too-small patch_div_s/t. May help #5663
|
2014-03-15 21:29:48 +01:00 |
StateMapping.cpp
|
Add yet another hack setting to work around the 3rd Birthday problem.
|
2014-03-13 19:00:35 +01:00 |
StateMapping.h
|
Adapt the basic spline code from the softgpu to the GL code.
|
2013-08-23 00:33:18 +02:00 |
TextureCache.cpp
|
Fix a minor typo.
|
2014-03-03 00:21:04 -08:00 |
TextureCache.h
|
Correct CheckAlpha() for un-rearranged textures.
|
2014-01-26 19:39:34 -08:00 |
TextureScaler.cpp
|
Put the removed include back, but only for Visual Studio 2012.
|
2013-09-17 10:27:06 -04:00 |
TextureScaler.h
|
Update to latest version of "native"
|
2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
|
Revert "Avoid caching when HW T&L with morph enabled."
|
2014-03-15 10:46:04 +01:00 |
TransformPipeline.h
|
softgpu: Implement vertex preview.
|
2013-12-29 13:45:10 -08:00 |
VertexDecoder.cpp
|
Reduce some unnecessary includes in Core/.
|
2014-03-15 10:41:07 -07:00 |
VertexDecoder.h
|
vertexjit: Implement Morph pos/nrm variants on x86.
|
2014-03-02 20:11:40 -08:00 |
VertexDecoderArm.cpp
|
Use a VLDM in Vertex Decoder.
|
2014-03-07 14:25:05 +10:00 |
VertexDecoderX86.cpp
|
Optimize some 4444/8888 color conversions.
|
2014-03-17 01:21:52 -07:00 |
VertexShaderGenerator.cpp
|
Oops, revert software transform breakage.
|
2014-01-18 15:44:04 -08:00 |
VertexShaderGenerator.h
|
Preparation for proper spline/bez: Convert control points to a simple format.
|
2013-09-21 23:37:14 +02:00 |