ppsspp/Core/MIPS/MIPSVFPUUtils.cpp
2013-10-26 18:31:14 -07:00

364 lines
8.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/CPU.h"
#include "Core/Reporting.h"
#include "Core/MIPS/MIPS.h"
#include "Core/MIPS/MIPSVFPUUtils.h"
#include <limits>
#define V(i) (currentMIPS->v[i])
#define VI(i) (currentMIPS->vi[i])
void GetVectorRegs(u8 regs[4], VectorSize N, int vectorReg) {
int mtx = (vectorReg >> 2) & 7;
int col = vectorReg & 3;
int row = 0;
int length = 0;
int transpose = (vectorReg>>5) & 1;
switch (N) {
case V_Single: transpose = 0; row=(vectorReg>>5)&3; length = 1; break;
case V_Pair: row=(vectorReg>>5)&2; length = 2; break;
case V_Triple: row=(vectorReg>>6)&1; length = 3; break;
case V_Quad: row=(vectorReg>>5)&2; length = 4; break;
}
for (int i = 0; i < length; i++) {
int index = mtx * 4;
if (transpose)
index += ((row+i)&3) + col*32;
else
index += col + ((row+i)&3)*32;
regs[i] = index;
}
}
void GetMatrixRegs(u8 regs[16], MatrixSize N, int matrixReg) {
int mtx = (matrixReg >> 2) & 7;
int col = matrixReg & 3;
int row = 0;
int side = 0;
switch (N) {
case M_2x2: row = (matrixReg>>5)&2; side = 2; break;
case M_3x3: row = (matrixReg>>6)&1; side = 3; break;
case M_4x4: row = (matrixReg>>5)&2; side = 4; break;
}
int transpose = (matrixReg>>5) & 1;
for (int i = 0; i < side; i++) {
for (int j = 0; j < side; j++) {
int index = mtx * 4;
if (transpose)
index += ((row+i)&3) + ((col+j)&3)*32;
else
index += ((col+j)&3) + ((row+i)&3)*32;
regs[j*4 + i] = index;
}
}
}
void ReadVector(float *rd, VectorSize size, int reg) {
const int mtx = (reg >> 2) & 7;
const int col = reg & 3;
int row = 0;
int length = 0;
int transpose = (reg>>5) & 1;
switch (size) {
case V_Single: transpose = 0; row=(reg>>5)&3; length = 1; break;
case V_Pair: row=(reg>>5)&2; length = 2; break;
case V_Triple: row=(reg>>6)&1; length = 3; break;
case V_Quad: row=(reg>>5)&2; length = 4; break;
}
u32 *rdu = (u32 *)rd;
if (transpose) {
const int base = mtx * 4 + col * 32;
for (int i = 0; i < length; i++)
rdu[i] = VI(base + ((row+i)&3));
} else {
const int base = mtx * 4 + col;
for (int i = 0; i < length; i++)
rdu[i] = VI(base + ((row+i)&3)*32);
}
}
void WriteVector(const float *rd, VectorSize size, int reg) {
const int mtx = (reg>>2)&7;
const int col = reg & 3;
int row = 0;
int length = 0;
int transpose = (reg>>5)&1;
switch (size) {
case V_Single: transpose = 0; row=(reg>>5)&3; length = 1; break;
case V_Pair: row=(reg>>5)&2; length = 2; break;
case V_Triple: row=(reg>>6)&1; length = 3; break;
case V_Quad: row=(reg>>5)&2; length = 4; break;
}
u32 *rdu = (u32 *)rd;
if (currentMIPS->VfpuWriteMask() == 0) {
if (transpose) {
const int base = mtx * 4 + col * 32;
for (int i = 0; i < length; i++)
VI(base + ((row+i)&3)) = rdu[i];
} else {
const int base = mtx * 4 + col;
for (int i = 0; i < length; i++)
VI(base + ((row+i)&3)*32) = rdu[i];
}
} else {
for (int i = 0; i < length; i++) {
if (!currentMIPS->VfpuWriteMask(i)) {
int index = mtx * 4;
if (transpose)
index += ((row+i)&3) + col*32;
else
index += col + ((row+i)&3)*32;
VI(index) = rdu[i];
}
}
}
}
void ReadMatrix(float *rd, MatrixSize size, int reg) {
int mtx = (reg >> 2) & 7;
int col = reg & 3;
int row = 0;
int side = 0;
switch (size) {
case M_2x2: row = (reg>>5)&2; side = 2; break;
case M_3x3: row = (reg>>6)&1; side = 3; break;
case M_4x4: row = (reg>>5)&2; side = 4; break;
}
int transpose = (reg>>5) & 1;
for (int i = 0; i < side; i++) {
for (int j = 0; j < side; j++) {
int index = mtx * 4;
if (transpose)
index += ((row+i)&3) + ((col+j)&3)*32;
else
index += ((col+j)&3) + ((row+i)&3)*32;
rd[j*4 + i] = V(index);
}
}
}
void WriteMatrix(const float *rd, MatrixSize size, int reg) {
int mtx = (reg>>2)&7;
int col = reg&3;
int row = 0;
int side = 0;
switch (size) {
case M_2x2: row = (reg>>5)&2; side = 2; break;
case M_3x3: row = (reg>>6)&1; side = 3; break;
case M_4x4: row = (reg>>5)&2; side = 4; break;
}
int transpose = (reg>>5)&1;
if (currentMIPS->VfpuWriteMask() != 0) {
ERROR_LOG_REPORT(CPU, "Write mask used with vfpu matrix instruction.");
}
for (int i=0; i<side; i++) {
for (int j=0; j<side; j++) {
// Hm, I wonder if this should affect matrices at all.
if (j != side -1 || !currentMIPS->VfpuWriteMask(i))
{
int index = mtx * 4;
if (transpose)
index += ((row+i)&3) + ((col+j)&3)*32;
else
index += ((col+j)&3) + ((row+i)&3)*32;
V(index) = rd[j*4+i];
}
}
}
}
int GetNumVectorElements(VectorSize sz)
{
switch (sz)
{
case V_Single: return 1;
case V_Pair: return 2;
case V_Triple: return 3;
case V_Quad: return 4;
default: return 0;
}
}
VectorSize GetHalfVectorSize(VectorSize sz)
{
switch (sz)
{
case V_Pair: return V_Single;
case V_Quad: return V_Pair;
default:
return V_Single;
}
}
VectorSize GetVecSize(MIPSOpcode op)
{
int a = (op>>7)&1;
int b = (op>>15)&1;
a += (b<<1);
switch (a)
{
case 0: return V_Single;
case 1: return V_Pair;
case 2: return V_Triple;
case 3: return V_Quad;
default: return V_Quad;
}
}
MatrixSize GetMtxSize(MIPSOpcode op)
{
int a = (op>>7)&1;
int b = (op>>15)&1;
a += (b<<1);
switch (a)
{
case 0: ERROR_LOG_REPORT(CPU, "Unexpected matrix size 1x1."); return M_2x2;
case 1: return M_2x2;
case 2: return M_3x3;
case 3: return M_4x4;
default: return M_4x4;
}
}
int GetMatrixSide(MatrixSize sz)
{
switch (sz)
{
case M_2x2: return 2;
case M_3x3: return 3;
case M_4x4: return 4;
default: return 0;
}
}
const char *GetVectorNotation(int reg, VectorSize size)
{
static char hej[4][16];
static int yo=0;yo++;yo&=3;
int mtx = (reg>>2)&7;
int col = reg&3;
int row = 0;
int transpose = (reg>>5)&1;
char c;
switch (size)
{
case V_Single: transpose=0; c='S'; row=(reg>>5)&3; break;
case V_Pair: c='C'; row=(reg>>5)&2; break;
case V_Triple: c='C'; row=(reg>>6)&1; break;
case V_Quad: c='C'; row=(reg>>5)&2; break;
default: c='?'; break;
}
if (transpose && c == 'C') c='R';
if (transpose)
sprintf(hej[yo],"%c%i%i%i",c,mtx,row,col);
else
sprintf(hej[yo],"%c%i%i%i",c,mtx,col,row);
return hej[yo];
}
const char *GetMatrixNotation(int reg, MatrixSize size)
{
static char hej[4][16];
static int yo=0;yo++;yo&=3;
int mtx = (reg>>2)&7;
int col = reg&3;
int row = 0;
int transpose = (reg>>5)&1;
char c;
switch (size)
{
case M_2x2: c='M'; row=(reg>>5)&2; break;
case M_3x3: c='M'; row=(reg>>6)&1; break;
case M_4x4: c='M'; row=(reg>>5)&2; break;
default: c='?'; break;
}
if (transpose && c=='M') c='E';
sprintf(hej[yo],"%c%i%i%i",c,mtx,col,row);
return hej[yo];
}
float Float16ToFloat32(unsigned short l)
{
union float2int {
unsigned int i;
float f;
} float2int;
unsigned short float16 = l;
unsigned int sign = (float16 >> VFPU_SH_FLOAT16_SIGN) & VFPU_MASK_FLOAT16_SIGN;
int exponent = (float16 >> VFPU_SH_FLOAT16_EXP) & VFPU_MASK_FLOAT16_EXP;
unsigned int fraction = float16 & VFPU_MASK_FLOAT16_FRAC;
float signf = (sign == 1) ? -1.0f : 1.0f;
float f;
if (exponent == VFPU_FLOAT16_EXP_MAX)
{
if (fraction == 0)
f = std::numeric_limits<float>::infinity(); //(*info->fprintf_func) (info->stream, "%cInf", signchar);
else
f = std::numeric_limits<float>::quiet_NaN(); //(*info->fprintf_func) (info->stream, "%cNaN", signchar);
}
else if (exponent == 0 && fraction == 0)
{
f = 0.0f * signf;
}
else
{
if (exponent == 0)
{
do
{
fraction <<= 1;
exponent--;
}
while (!(fraction & (VFPU_MASK_FLOAT16_FRAC + 1)));
fraction &= VFPU_MASK_FLOAT16_FRAC;
}
/* Convert to 32-bit single-precision IEEE754. */
float2int.i = sign << 31;
float2int.i |= (exponent + 112) << 23;
float2int.i |= fraction << 13;
f=float2int.f;
}
return f;
}