ppsspp/GPU/Vulkan
2017-02-08 15:24:33 +01:00
..
DepalettizeShaderVulkan.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DepalettizeShaderVulkan.h Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DrawEngineVulkan.cpp Only enable RAM Clears for the SOCOM games that require it. 2017-01-28 10:11:43 +01:00
DrawEngineVulkan.h Vulkan: Forgot to extend a few more dirtyflag variables to 64-bit. Avoid a warning. 2017-01-24 20:19:06 +01:00
FragmentShaderGeneratorVulkan.cpp Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification. 2017-01-30 16:03:57 +01:00
FragmentShaderGeneratorVulkan.h Initial vulkan code. 2016-03-20 19:18:35 +01:00
FramebufferVulkan.cpp Unify DecimateFBOs 2017-02-07 00:46:14 +01:00
FramebufferVulkan.h Unify DecimateFBOs 2017-02-07 00:46:14 +01:00
GPU_Vulkan.cpp Pass through the DrawContext to texturecaches and fb managers. 2017-02-05 19:51:50 +01:00
GPU_Vulkan.h Pass in the DrawContext to all backends 2017-01-30 20:26:47 +01:00
PipelineManagerVulkan.cpp Vulkan: Auto-set queued deletes to null. 2016-10-09 12:16:42 -07:00
PipelineManagerVulkan.h Vulkan: Prep pipeline and shader cache for restore. 2016-10-09 11:28:10 -07:00
ShaderManagerVulkan.cpp Vulkan: Forgot to extend a few more dirtyflag variables to 64-bit. Avoid a warning. 2017-01-24 20:19:06 +01:00
ShaderManagerVulkan.h Vulkan: Forgot to extend a few more dirtyflag variables to 64-bit. Avoid a warning. 2017-01-24 20:19:06 +01:00
StateMappingVulkan.cpp Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
StateMappingVulkan.h Minor optimizations 2016-03-20 19:35:03 +01:00
TextureCacheVulkan.cpp TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame 2017-02-08 15:24:33 +01:00
TextureCacheVulkan.h TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame 2017-02-08 15:24:33 +01:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp Unbreak environment mapping 2017-01-30 16:13:47 +01:00
VertexShaderGeneratorVulkan.h Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
VulkanUtil.cpp Fix some Vulkan brokenness (Vulkan2D beginframe/endframe weren't called) 2017-01-24 18:11:48 +01:00
VulkanUtil.h Vulkan: Fix vulkan2d deletion order. 2016-10-09 12:43:27 -07:00