mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-28 10:51:06 +00:00
129 lines
4.2 KiB
C++
129 lines
4.2 KiB
C++
// Copyright (c) 2015- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <list>
|
|
#include <deque>
|
|
|
|
#include "GPU/GPUCommon.h"
|
|
#include "GPU/Vulkan/DrawEngineVulkan.h"
|
|
#include "GPU/Vulkan/PipelineManagerVulkan.h"
|
|
#include "GPU/Vulkan/TextureCacheVulkan.h"
|
|
#include "GPU/Vulkan/DepalettizeShaderVulkan.h"
|
|
|
|
class FramebufferManagerVulkan;
|
|
class ShaderManagerVulkan;
|
|
class LinkedShader;
|
|
|
|
class GPU_Vulkan : public GPUCommon {
|
|
public:
|
|
GPU_Vulkan(GraphicsContext *gfxCtx, Draw::DrawContext *draw);
|
|
~GPU_Vulkan();
|
|
|
|
// This gets called on startup and when we get back from settings.
|
|
void CheckGPUFeatures();
|
|
|
|
// These are where we can reset command buffers etc.
|
|
void BeginHostFrame() override;
|
|
void EndHostFrame() override;
|
|
|
|
void PreExecuteOp(u32 op, u32 diff) override;
|
|
void ExecuteOp(u32 op, u32 diff) override;
|
|
|
|
void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
|
|
void BeginFrame() override;
|
|
void GetStats(char *buffer, size_t bufsize) override;
|
|
void ClearCacheNextFrame() override;
|
|
void DeviceLost() override; // Only happens on Android. Drop all textures and shaders.
|
|
void DeviceRestore() override;
|
|
|
|
void DumpNextFrame() override;
|
|
void DoState(PointerWrap &p) override;
|
|
|
|
void ClearShaderCache() override;
|
|
bool DecodeTexture(u8 *dest, const GPUgstate &state) override {
|
|
return false;
|
|
}
|
|
bool FramebufferDirty() override;
|
|
bool FramebufferReallyDirty() override;
|
|
|
|
void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
|
|
primaryInfo = reportingPrimaryInfo_;
|
|
fullInfo = reportingFullInfo_;
|
|
}
|
|
|
|
typedef void (GPU_Vulkan::*CmdFunc)(u32 op, u32 diff);
|
|
struct CommandInfo {
|
|
uint64_t flags;
|
|
GPU_Vulkan::CmdFunc func;
|
|
};
|
|
|
|
void Execute_Prim(u32 op, u32 diff);
|
|
void Execute_Bezier(u32 op, u32 diff);
|
|
void Execute_Spline(u32 op, u32 diff);
|
|
void Execute_VertexType(u32 op, u32 diff);
|
|
void Execute_TexSize0(u32 op, u32 diff);
|
|
void Execute_LoadClut(u32 op, u32 diff);
|
|
void Execute_BoneMtxNum(u32 op, u32 diff);
|
|
void Execute_BoneMtxData(u32 op, u32 diff);
|
|
|
|
// Using string because it's generic - makes no assumptions on the size of the shader IDs of this backend.
|
|
std::vector<std::string> DebugGetShaderIDs(DebugShaderType shader) override;
|
|
std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override;
|
|
std::vector<FramebufferInfo> GetFramebufferList() override;
|
|
bool GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices) override;
|
|
bool DescribeCodePtr(const u8 *ptr, std::string &name) override;
|
|
|
|
protected:
|
|
void FastRunLoop(DisplayList &list) override;
|
|
void FastLoadBoneMatrix(u32 target) override;
|
|
void FinishDeferred() override;
|
|
|
|
private:
|
|
void Flush() {
|
|
drawEngine_.Flush(nullptr);
|
|
}
|
|
void CheckFlushOp(int cmd, u32 diff);
|
|
void BuildReportingInfo();
|
|
void InitClearInternal() override;
|
|
void BeginFrameInternal() override;
|
|
void CopyDisplayToOutputInternal() override;
|
|
void ReinitializeInternal() override;
|
|
inline void UpdateVsyncInterval(bool force);
|
|
void UpdateCmdInfo();
|
|
static CommandInfo cmdInfo_[256];
|
|
|
|
VulkanContext *vulkan_;
|
|
FramebufferManagerVulkan *framebufferManagerVulkan_;
|
|
TextureCacheVulkan *textureCacheVulkan_;
|
|
DepalShaderCacheVulkan depalShaderCache_;
|
|
DrawEngineVulkan drawEngine_;
|
|
|
|
// Manages shaders and UBO data
|
|
ShaderManagerVulkan *shaderManagerVulkan_;
|
|
|
|
// Manages state and pipeline objects
|
|
PipelineManagerVulkan *pipelineManager_;
|
|
|
|
int lastVsync_;
|
|
VkCommandBuffer curCmd_;
|
|
|
|
std::string reportingPrimaryInfo_;
|
|
std::string reportingFullInfo_;
|
|
};
|