ppsspp/GPU/Vulkan/GPU_Vulkan.h
2017-01-30 20:26:47 +01:00

129 lines
4.2 KiB
C++

// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <list>
#include <deque>
#include "GPU/GPUCommon.h"
#include "GPU/Vulkan/DrawEngineVulkan.h"
#include "GPU/Vulkan/PipelineManagerVulkan.h"
#include "GPU/Vulkan/TextureCacheVulkan.h"
#include "GPU/Vulkan/DepalettizeShaderVulkan.h"
class FramebufferManagerVulkan;
class ShaderManagerVulkan;
class LinkedShader;
class GPU_Vulkan : public GPUCommon {
public:
GPU_Vulkan(GraphicsContext *gfxCtx, Draw::DrawContext *draw);
~GPU_Vulkan();
// This gets called on startup and when we get back from settings.
void CheckGPUFeatures();
// These are where we can reset command buffers etc.
void BeginHostFrame() override;
void EndHostFrame() override;
void PreExecuteOp(u32 op, u32 diff) override;
void ExecuteOp(u32 op, u32 diff) override;
void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
void BeginFrame() override;
void GetStats(char *buffer, size_t bufsize) override;
void ClearCacheNextFrame() override;
void DeviceLost() override; // Only happens on Android. Drop all textures and shaders.
void DeviceRestore() override;
void DumpNextFrame() override;
void DoState(PointerWrap &p) override;
void ClearShaderCache() override;
bool DecodeTexture(u8 *dest, const GPUgstate &state) override {
return false;
}
bool FramebufferDirty() override;
bool FramebufferReallyDirty() override;
void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
primaryInfo = reportingPrimaryInfo_;
fullInfo = reportingFullInfo_;
}
typedef void (GPU_Vulkan::*CmdFunc)(u32 op, u32 diff);
struct CommandInfo {
uint64_t flags;
GPU_Vulkan::CmdFunc func;
};
void Execute_Prim(u32 op, u32 diff);
void Execute_Bezier(u32 op, u32 diff);
void Execute_Spline(u32 op, u32 diff);
void Execute_VertexType(u32 op, u32 diff);
void Execute_TexSize0(u32 op, u32 diff);
void Execute_LoadClut(u32 op, u32 diff);
void Execute_BoneMtxNum(u32 op, u32 diff);
void Execute_BoneMtxData(u32 op, u32 diff);
// Using string because it's generic - makes no assumptions on the size of the shader IDs of this backend.
std::vector<std::string> DebugGetShaderIDs(DebugShaderType shader) override;
std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override;
std::vector<FramebufferInfo> GetFramebufferList() override;
bool GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices) override;
bool DescribeCodePtr(const u8 *ptr, std::string &name) override;
protected:
void FastRunLoop(DisplayList &list) override;
void FastLoadBoneMatrix(u32 target) override;
void FinishDeferred() override;
private:
void Flush() {
drawEngine_.Flush(nullptr);
}
void CheckFlushOp(int cmd, u32 diff);
void BuildReportingInfo();
void InitClearInternal() override;
void BeginFrameInternal() override;
void CopyDisplayToOutputInternal() override;
void ReinitializeInternal() override;
inline void UpdateVsyncInterval(bool force);
void UpdateCmdInfo();
static CommandInfo cmdInfo_[256];
VulkanContext *vulkan_;
FramebufferManagerVulkan *framebufferManagerVulkan_;
TextureCacheVulkan *textureCacheVulkan_;
DepalShaderCacheVulkan depalShaderCache_;
DrawEngineVulkan drawEngine_;
// Manages shaders and UBO data
ShaderManagerVulkan *shaderManagerVulkan_;
// Manages state and pipeline objects
PipelineManagerVulkan *pipelineManager_;
int lastVsync_;
VkCommandBuffer curCmd_;
std::string reportingPrimaryInfo_;
std::string reportingFullInfo_;
};