.. |
Common
|
Fix infinite recursion in framebuf create upload.
|
2014-09-10 23:59:12 -07:00 |
Debugger
|
Add debug interface for non-L0 texture preview.
|
2014-06-15 09:30:37 -07:00 |
Directx9
|
Fix infinite recursion in framebuf create upload.
|
2014-09-10 23:59:12 -07:00 |
GLES
|
Merge pull request #6879 from unknownbrackets/gpu-minor
|
2014-09-11 09:36:59 +02:00 |
Null
|
Add block transfer to null gpu.
|
2014-08-30 22:14:58 -07:00 |
Software
|
Eat cycles during block transfers.
|
2014-08-30 22:02:28 -07:00 |
CMakeLists.txt
|
Adapt the basic spline code from the softgpu to the GL code.
|
2013-08-23 00:33:18 +02:00 |
ge_constants.h
|
Add Vertex texture/color GE commands
|
2014-04-26 23:53:17 +08:00 |
GeDisasm.cpp
|
GPU disasm: Show opcodes. Also disable some warnings and update submodules.
|
2014-01-15 17:00:20 +01:00 |
GeDisasm.h
|
Add a function to pretty-print vertex type.
|
2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
|
d3d: Begin centralizing framebuffer management.
|
2014-09-09 08:12:42 -07:00 |
GPU.vcxproj.filters
|
d3d: Begin centralizing framebuffer management.
|
2014-09-09 08:12:42 -07:00 |
GPUCommon.cpp
|
fix bracing
|
2014-08-19 07:04:36 +08:00 |
GPUCommon.h
|
Make sure not to leak any enabled vertex arrays.
|
2014-06-22 21:42:29 -07:00 |
GPUInterface.h
|
Fix save status
|
2014-08-17 16:52:06 +08:00 |
GPUState.cpp
|
Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
|
2014-09-08 23:10:23 +02:00 |
GPUState.h
|
Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
|
2014-09-08 23:10:23 +02:00 |
GPUXbox.vcxproj
|
projection fixes !
|
2013-09-12 09:53:48 +02:00 |
GPUXbox.vcxproj.filters
|
projection fixes !
|
2013-09-12 09:53:48 +02:00 |
Math3D.cpp
|
Don't use aligned loads in non-inlined funcs.
|
2014-03-23 12:09:17 -07:00 |
Math3D.h
|
Math3D: Change the vector swizzlers to return const objects.
|
2014-08-17 18:39:02 +02:00 |