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DepalettizeShader.cpp
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Fix depal shaders on GLES3 devices.
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2014-07-02 22:35:47 -07:00 |
DepalettizeShader.h
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Add basic decimation to the depal clut cache.
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2014-05-31 22:07:41 -07:00 |
FragmentShaderGenerator.cpp
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d3d: Update the texture cache to mostly match.
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2014-09-09 00:53:01 -07:00 |
FragmentShaderGenerator.h
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Skip binding when the test won't be used.
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2014-09-07 10:06:57 -07:00 |
FragmentTestCache.cpp
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Use a more logical name for the test tex creator.
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2014-09-07 14:52:22 -07:00 |
FragmentTestCache.h
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Use a more logical name for the test tex creator.
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2014-09-07 14:52:22 -07:00 |
Framebuffer.cpp
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Move FBO_OLD_AGE to the common header.
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2014-09-09 23:11:25 -07:00 |
Framebuffer.h
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d3d: Centralize framebuf creation/switch logic.
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2014-09-09 22:58:43 -07:00 |
GLES_GPU.cpp
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Fix infinite recursion in framebuf create upload.
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2014-09-10 23:59:12 -07:00 |
GLES_GPU.h
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Add an experiment with using a texture for tests.
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2014-09-07 10:04:57 -07:00 |
ShaderManager.cpp
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Add an experiment with using a texture for tests.
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2014-09-07 10:04:57 -07:00 |
ShaderManager.h
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Add an experiment with using a texture for tests.
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2014-09-07 10:04:57 -07:00 |
SoftwareTransform.cpp
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Avoid some magic numbers.
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2014-08-30 22:06:25 -07:00 |
Spline.cpp
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Use the same vertex decoders for splines.
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2014-06-29 15:46:59 -07:00 |
StateMapping.cpp
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Bind the alphatest tex after we know vert alpha.
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2014-09-10 23:43:48 -07:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Avoid unbinding the draw fbo where possible.
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2014-08-27 23:08:17 -07:00 |
TextureCache.cpp
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d3d: Update the texture cache to mostly match.
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2014-09-09 00:53:01 -07:00 |
TextureCache.h
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d3d: Centralize parts of the texture cache.
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2014-09-08 20:55:56 -07:00 |
TextureScaler.cpp
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Add some missing algorithm includes.
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2014-07-01 00:26:22 -07:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Bind the alphatest tex after we know vert alpha.
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2014-09-10 23:43:48 -07:00 |
TransformPipeline.h
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Bind the alphatest tex after we know vert alpha.
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2014-09-10 23:43:48 -07:00 |
VertexDecoder.cpp
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d3d: Use unsigned Z in throughmode.
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2014-09-08 21:06:26 -07:00 |
VertexDecoder.h
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Refactor s8/s16 to float conversion.
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2014-08-18 00:47:50 -07:00 |
VertexDecoderArm.cpp
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Refactor s8/s16 to float conversion.
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2014-08-18 00:47:50 -07:00 |
VertexDecoderX86.cpp
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Refactor s8/s16 to float conversion.
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2014-08-18 00:47:50 -07:00 |
VertexShaderGenerator.cpp
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Disable precision qualifiers on desktop GL
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2014-06-10 22:44:53 +02:00 |
VertexShaderGenerator.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |