ppsspp/ext/native
2018-03-17 01:54:11 +01:00
..
base Noticed that the UWP build has been broken for some time, fix it. 2018-02-05 16:21:39 +01:00
data
ext mingw patches 2017-08-31 22:15:05 +02:00
file RIFF: Add check for truncated files, cleanup a little more. 2017-12-04 18:01:51 +01:00
gfx Kill off the GL state cache 2018-01-27 15:10:17 +01:00
gfx_es2 Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
i18n Windows: Make UI update significantly cheaper. 2017-04-04 20:33:22 -07:00
image Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9) 2017-03-12 16:30:53 +01:00
input Also memset. 2017-05-04 08:57:06 +02:00
json
math UI: Add tween for translating anchor offsets. 2017-12-10 14:57:55 -08:00
net More mingw patches 2017-08-29 22:24:20 +02:00
profiler add an include for PPSSPP_PLATFORM 2017-12-30 22:44:41 -08:00
thin3d Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield 2018-03-17 01:54:11 +01:00
thread Android: Fix emuthread management to exit cleanly without hanging. Helps with task switching on Android. 2018-02-07 13:11:43 +01:00
tools Minor script updates 2017-03-18 16:33:16 +01:00
ui Some error handling and assert improvements, trying to understand #10662 2018-03-01 12:21:58 +01:00
util UI: Wrap text properly with explicit newlines. 2017-12-02 14:38:59 -08:00
.gitignore
Android.mk GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
LICENSE.TXT
native.vcxproj Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
native.vcxproj.filters Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00