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16 lines
478 B
C++
16 lines
478 B
C++
#pragma once
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#include "Common/CommonWindows.h"
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#include <string>
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#include <d3d9.h>
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struct ID3DXConstantTable;
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namespace DX9 {
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bool CompilePixelShader(LPDIRECT3DDEVICE9 device, const char *code, LPDIRECT3DPIXELSHADER9 *pShader, ID3DXConstantTable **pShaderTable, std::string &errorMessage);
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bool CompileVertexShader(LPDIRECT3DDEVICE9 device, const char *code, LPDIRECT3DVERTEXSHADER9 *pShader, ID3DXConstantTable **pShaderTable, std::string &errorMessage);
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} // namespace
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