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https://github.com/libretro/ppsspp.git
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bab66e8542
These APIs don't take into account &&, which caused Homebrew && Demos to be too wide.
389 lines
11 KiB
C++
389 lines
11 KiB
C++
#include "base/display.h"
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#include "base/logging.h"
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#include "base/stringutil.h"
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#include "thin3d/thin3d.h"
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#include "util/hash/hash.h"
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#include "util/text/wrap_text.h"
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#include "util/text/utf8.h"
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#include "gfx_es2/draw_text.h"
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#include "gfx_es2/draw_text_win.h"
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#if defined(_WIN32) && !defined(USING_QT_UI) && !PPSSPP_PLATFORM(UWP)
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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enum {
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MAX_TEXT_WIDTH = 4096,
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MAX_TEXT_HEIGHT = 512
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};
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class TextDrawerFontContext {
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public:
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~TextDrawerFontContext() {
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Destroy();
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}
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void Create() {
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if (hFont) {
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Destroy();
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}
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// We apparently specify all font sizes in pts (1pt = 1.33px), so divide by only 72 for pixels.
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int nHeight = -MulDiv(height, (int)(96.0f * (1.0f / dpiScale)), 72);
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hFont = CreateFont(nHeight, 0, 0, 0, bold, 0,
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FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
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CLIP_DEFAULT_PRECIS, PROOF_QUALITY,
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VARIABLE_PITCH, fname.c_str());
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}
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void Destroy() {
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DeleteObject(hFont);
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hFont = 0;
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}
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HFONT hFont;
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std::wstring fname;
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int height;
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int bold;
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float dpiScale;
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};
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struct TextDrawerContext {
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HDC hDC;
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HBITMAP hbmBitmap;
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int *pBitmapBits;
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};
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TextDrawerWin32::TextDrawerWin32(Draw::DrawContext *draw) : TextDrawer(draw), ctx_(nullptr) {
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ctx_ = new TextDrawerContext();
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ctx_->hDC = CreateCompatibleDC(NULL);
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BITMAPINFO bmi;
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ZeroMemory(&bmi.bmiHeader, sizeof(BITMAPINFOHEADER));
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bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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bmi.bmiHeader.biWidth = MAX_TEXT_WIDTH;
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bmi.bmiHeader.biHeight = -MAX_TEXT_HEIGHT;
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bmi.bmiHeader.biPlanes = 1;
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bmi.bmiHeader.biCompression = BI_RGB;
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bmi.bmiHeader.biBitCount = 32;
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ctx_->hbmBitmap = CreateDIBSection(ctx_->hDC, &bmi, DIB_RGB_COLORS, (VOID**)&ctx_->pBitmapBits, NULL, 0);
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SetMapMode(ctx_->hDC, MM_TEXT);
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SelectObject(ctx_->hDC, ctx_->hbmBitmap);
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}
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TextDrawerWin32::~TextDrawerWin32() {
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ClearCache();
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fontMap_.clear();
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DeleteObject(ctx_->hbmBitmap);
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DeleteDC(ctx_->hDC);
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delete ctx_;
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}
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uint32_t TextDrawerWin32::SetFont(const char *fontName, int size, int flags) {
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uint32_t fontHash = fontName ? hash::Adler32((const uint8_t *)fontName, strlen(fontName)) : 0;
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fontHash ^= size;
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fontHash ^= flags << 10;
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auto iter = fontMap_.find(fontHash);
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if (iter != fontMap_.end()) {
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fontHash_ = fontHash;
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return fontHash;
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}
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std::wstring fname;
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if (fontName)
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fname = ConvertUTF8ToWString(fontName);
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else
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fname = L"Tahoma";
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TextDrawerFontContext *font = new TextDrawerFontContext();
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font->bold = FW_LIGHT;
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font->height = size;
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font->fname = fname;
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font->dpiScale = dpiScale_;
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font->Create();
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fontMap_[fontHash] = std::unique_ptr<TextDrawerFontContext>(font);
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fontHash_ = fontHash;
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return fontHash;
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}
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void TextDrawerWin32::SetFont(uint32_t fontHandle) {
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auto iter = fontMap_.find(fontHandle);
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if (iter != fontMap_.end()) {
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fontHash_ = fontHandle;
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}
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}
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void TextDrawerWin32::MeasureString(const char *str, size_t len, float *w, float *h) {
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CacheKey key{ std::string(str, len), fontHash_ };
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TextMeasureEntry *entry;
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auto iter = sizeCache_.find(key);
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if (iter != sizeCache_.end()) {
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entry = iter->second.get();
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} else {
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auto iter = fontMap_.find(fontHash_);
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if (iter != fontMap_.end()) {
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SelectObject(ctx_->hDC, iter->second->hFont);
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}
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SIZE size;
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std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(ReplaceAll(std::string(str, len), "\n", "\r\n"), "&&", "&"));
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GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size);
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entry = new TextMeasureEntry();
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entry->width = size.cx;
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entry->height = size.cy;
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sizeCache_[key] = std::unique_ptr<TextMeasureEntry>(entry);
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}
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entry->lastUsedFrame = frameCount_;
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*w = entry->width * fontScaleX_ * dpiScale_;
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*h = entry->height * fontScaleY_ * dpiScale_;
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}
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void TextDrawerWin32::MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align) {
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auto iter = fontMap_.find(fontHash_);
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if (iter != fontMap_.end()) {
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SelectObject(ctx_->hDC, iter->second->hFont);
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}
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std::string toMeasure = std::string(str, len);
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if (align & FLAG_WRAP_TEXT) {
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bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
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WrapString(toMeasure, toMeasure.c_str(), rotated ? bounds.h : bounds.w);
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}
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std::vector<std::string> lines;
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SplitString(toMeasure, '\n', lines);
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float total_w = 0.0f;
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float total_h = 0.0f;
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for (size_t i = 0; i < lines.size(); i++) {
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CacheKey key{ lines[i], fontHash_ };
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TextMeasureEntry *entry;
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auto iter = sizeCache_.find(key);
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if (iter != sizeCache_.end()) {
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entry = iter->second.get();
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} else {
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SIZE size;
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std::wstring wstr = ConvertUTF8ToWString(lines[i].length() == 0 ? " " : ReplaceAll(lines[i], "&&", "&"));
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GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size);
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entry = new TextMeasureEntry();
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entry->width = size.cx;
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entry->height = size.cy;
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sizeCache_[key] = std::unique_ptr<TextMeasureEntry>(entry);
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}
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entry->lastUsedFrame = frameCount_;
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if (total_w < entry->width * fontScaleX_) {
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total_w = entry->width * fontScaleX_;
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}
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total_h += entry->height * fontScaleY_;
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}
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*w = total_w * dpiScale_;
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*h = total_h * dpiScale_;
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}
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void TextDrawerWin32::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) {
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using namespace Draw;
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if (!strlen(str))
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return;
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CacheKey key{ std::string(str), fontHash_ };
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target.Flush(true);
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TextStringEntry *entry;
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auto iter = cache_.find(key);
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if (iter != cache_.end()) {
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entry = iter->second.get();
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entry->lastUsedFrame = frameCount_;
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} else {
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// Render the string to our bitmap and save to a GL texture.
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std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(str, "\n", "\r\n"));
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SIZE size;
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auto iter = fontMap_.find(fontHash_);
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if (iter != fontMap_.end()) {
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SelectObject(ctx_->hDC, iter->second->hFont);
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}
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// Set text properties
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SetTextColor(ctx_->hDC, 0xFFFFFF);
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SetBkColor(ctx_->hDC, 0);
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SetTextAlign(ctx_->hDC, TA_TOP);
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// This matters for multi-line text - DT_CENTER is horizontal only.
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UINT dtAlign = (align & ALIGN_HCENTER) == 0 ? DT_LEFT : DT_CENTER;
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RECT textRect = { 0 };
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DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &textRect, DT_HIDEPREFIX | DT_TOP | dtAlign | DT_CALCRECT, 0);
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size.cx = textRect.right;
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size.cy = textRect.bottom;
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if (size.cx > MAX_TEXT_WIDTH)
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size.cx = MAX_TEXT_WIDTH;
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if (size.cy > MAX_TEXT_HEIGHT)
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size.cy = MAX_TEXT_HEIGHT;
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entry = new TextStringEntry();
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entry->width = size.cx;
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entry->height = size.cy;
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entry->bmWidth = (size.cx + 3) & ~3;
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entry->bmHeight = (size.cy + 3) & ~3;
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entry->lastUsedFrame = frameCount_;
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RECT rc = { 0 };
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rc.right = entry->bmWidth;
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rc.bottom = entry->bmHeight;
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FillRect(ctx_->hDC, &rc, (HBRUSH)GetStockObject(BLACK_BRUSH));
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DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &rc, DT_HIDEPREFIX | DT_TOP | dtAlign, 0);
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DataFormat texFormat;
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// For our purposes these are equivalent, so just choose the supported one. D3D can emulate them.
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if (draw_->GetDataFormatSupport(Draw::DataFormat::A4R4G4B4_UNORM_PACK16) & FMT_TEXTURE)
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texFormat = Draw::DataFormat::A4R4G4B4_UNORM_PACK16;
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else if (draw_->GetDataFormatSupport(Draw::DataFormat::B4G4R4A4_UNORM_PACK16) & FMT_TEXTURE)
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texFormat = Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
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else
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texFormat = Draw::DataFormat::R8G8B8A8_UNORM;
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// Convert the bitmap to a Thin3D compatible array of 16-bit pixels. Can't use a single channel format
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// because we need white. Well, we could using swizzle, but not all our backends support that.
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TextureDesc desc{};
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uint32_t *bitmapData32 = nullptr;
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uint16_t *bitmapData16 = nullptr;
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if (texFormat == Draw::DataFormat::R8G8B8A8_UNORM || texFormat == Draw::DataFormat::B8G8R8A8_UNORM) {
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bitmapData32 = new uint32_t[entry->bmWidth * entry->bmHeight];
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for (int y = 0; y < entry->bmHeight; y++) {
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for (int x = 0; x < entry->bmWidth; x++) {
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uint8_t bAlpha = (uint8_t)(ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff);
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bitmapData32[entry->bmWidth * y + x] = (bAlpha << 24) | 0x00ffffff;
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}
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}
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desc.initData.push_back((uint8_t *)bitmapData32);
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} else if (texFormat == Draw::DataFormat::B4G4R4A4_UNORM_PACK16) {
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bitmapData16 = new uint16_t[entry->bmWidth * entry->bmHeight];
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for (int y = 0; y < entry->bmHeight; y++) {
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for (int x = 0; x < entry->bmWidth; x++) {
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uint8_t bAlpha = (uint8_t)((ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff) >> 4);
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bitmapData16[entry->bmWidth * y + x] = (bAlpha) | 0xfff0;
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}
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}
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desc.initData.push_back((uint8_t *)bitmapData16);
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} else if (texFormat == Draw::DataFormat::A4R4G4B4_UNORM_PACK16) {
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bitmapData16 = new uint16_t[entry->bmWidth * entry->bmHeight];
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for (int y = 0; y < entry->bmHeight; y++) {
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for (int x = 0; x < entry->bmWidth; x++) {
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uint8_t bAlpha = (uint8_t)((ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff) >> 4);
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bitmapData16[entry->bmWidth * y + x] = (bAlpha << 12) | 0x0fff;
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}
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}
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desc.initData.push_back((uint8_t *)bitmapData16);
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}
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desc.type = TextureType::LINEAR2D;
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desc.format = texFormat;
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desc.width = entry->bmWidth;
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desc.height = entry->bmHeight;
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desc.depth = 1;
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desc.mipLevels = 1;
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entry->texture = draw_->CreateTexture(desc);
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if (bitmapData16)
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delete[] bitmapData16;
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if (bitmapData32)
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delete[] bitmapData32;
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cache_[key] = std::unique_ptr<TextStringEntry>(entry);
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}
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draw_->BindTexture(0, entry->texture);
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// Okay, the texture is bound, let's draw.
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float w = entry->width * fontScaleX_ * dpiScale_;
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float h = entry->height * fontScaleY_ * dpiScale_;
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float u = entry->width / (float)entry->bmWidth;
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float v = entry->height / (float)entry->bmHeight;
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DrawBuffer::DoAlign(align, &x, &y, &w, &h);
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target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, u, v, color);
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target.Flush(true);
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}
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void TextDrawerWin32::RecreateFonts() {
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for (auto &iter : fontMap_) {
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iter.second->dpiScale = dpiScale_;
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iter.second->Create();
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}
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}
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void TextDrawerWin32::ClearCache() {
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for (auto &iter : cache_) {
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if (iter.second->texture)
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iter.second->texture->Release();
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}
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cache_.clear();
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sizeCache_.clear();
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}
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void TextDrawerWin32::DrawStringRect(DrawBuffer &target, const char *str, const Bounds &bounds, uint32_t color, int align) {
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float x = bounds.x;
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float y = bounds.y;
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if (align & ALIGN_HCENTER) {
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x = bounds.centerX();
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} else if (align & ALIGN_RIGHT) {
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x = bounds.x2();
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}
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if (align & ALIGN_VCENTER) {
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y = bounds.centerY();
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} else if (align & ALIGN_BOTTOM) {
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y = bounds.y2();
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}
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std::string toDraw = str;
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if (align & FLAG_WRAP_TEXT) {
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bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
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WrapString(toDraw, str, rotated ? bounds.h : bounds.w);
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}
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DrawString(target, toDraw.c_str(), x, y, color, align);
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}
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void TextDrawerWin32::OncePerFrame() {
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frameCount_++;
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// If DPI changed (small-mode, future proper monitor DPI support), drop everything.
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float newDpiScale = CalculateDPIScale();
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if (newDpiScale != dpiScale_) {
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dpiScale_ = newDpiScale;
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ClearCache();
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RecreateFonts();
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}
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// Drop old strings. Use a prime number to reduce clashing with other rhythms
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if (frameCount_ % 23 == 0) {
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for (auto iter = cache_.begin(); iter != cache_.end();) {
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if (frameCount_ - iter->second->lastUsedFrame > 100) {
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if (iter->second->texture)
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iter->second->texture->Release();
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cache_.erase(iter++);
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} else {
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iter++;
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}
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}
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for (auto iter = sizeCache_.begin(); iter != sizeCache_.end(); ) {
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if (frameCount_ - iter->second->lastUsedFrame > 100) {
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sizeCache_.erase(iter++);
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} else {
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iter++;
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}
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}
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}
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}
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#endif
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