ppsspp/ext/native/gfx_es2/draw_text_win.cpp
Unknown W. Brackets bab66e8542 Windows: Fix UI text measurements with &.
These APIs don't take into account &&, which caused Homebrew && Demos to
be too wide.
2017-12-10 14:57:54 -08:00

389 lines
11 KiB
C++

#include "base/display.h"
#include "base/logging.h"
#include "base/stringutil.h"
#include "thin3d/thin3d.h"
#include "util/hash/hash.h"
#include "util/text/wrap_text.h"
#include "util/text/utf8.h"
#include "gfx_es2/draw_text.h"
#include "gfx_es2/draw_text_win.h"
#if defined(_WIN32) && !defined(USING_QT_UI) && !PPSSPP_PLATFORM(UWP)
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
enum {
MAX_TEXT_WIDTH = 4096,
MAX_TEXT_HEIGHT = 512
};
class TextDrawerFontContext {
public:
~TextDrawerFontContext() {
Destroy();
}
void Create() {
if (hFont) {
Destroy();
}
// We apparently specify all font sizes in pts (1pt = 1.33px), so divide by only 72 for pixels.
int nHeight = -MulDiv(height, (int)(96.0f * (1.0f / dpiScale)), 72);
hFont = CreateFont(nHeight, 0, 0, 0, bold, 0,
FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS, PROOF_QUALITY,
VARIABLE_PITCH, fname.c_str());
}
void Destroy() {
DeleteObject(hFont);
hFont = 0;
}
HFONT hFont;
std::wstring fname;
int height;
int bold;
float dpiScale;
};
struct TextDrawerContext {
HDC hDC;
HBITMAP hbmBitmap;
int *pBitmapBits;
};
TextDrawerWin32::TextDrawerWin32(Draw::DrawContext *draw) : TextDrawer(draw), ctx_(nullptr) {
ctx_ = new TextDrawerContext();
ctx_->hDC = CreateCompatibleDC(NULL);
BITMAPINFO bmi;
ZeroMemory(&bmi.bmiHeader, sizeof(BITMAPINFOHEADER));
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = MAX_TEXT_WIDTH;
bmi.bmiHeader.biHeight = -MAX_TEXT_HEIGHT;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biBitCount = 32;
ctx_->hbmBitmap = CreateDIBSection(ctx_->hDC, &bmi, DIB_RGB_COLORS, (VOID**)&ctx_->pBitmapBits, NULL, 0);
SetMapMode(ctx_->hDC, MM_TEXT);
SelectObject(ctx_->hDC, ctx_->hbmBitmap);
}
TextDrawerWin32::~TextDrawerWin32() {
ClearCache();
fontMap_.clear();
DeleteObject(ctx_->hbmBitmap);
DeleteDC(ctx_->hDC);
delete ctx_;
}
uint32_t TextDrawerWin32::SetFont(const char *fontName, int size, int flags) {
uint32_t fontHash = fontName ? hash::Adler32((const uint8_t *)fontName, strlen(fontName)) : 0;
fontHash ^= size;
fontHash ^= flags << 10;
auto iter = fontMap_.find(fontHash);
if (iter != fontMap_.end()) {
fontHash_ = fontHash;
return fontHash;
}
std::wstring fname;
if (fontName)
fname = ConvertUTF8ToWString(fontName);
else
fname = L"Tahoma";
TextDrawerFontContext *font = new TextDrawerFontContext();
font->bold = FW_LIGHT;
font->height = size;
font->fname = fname;
font->dpiScale = dpiScale_;
font->Create();
fontMap_[fontHash] = std::unique_ptr<TextDrawerFontContext>(font);
fontHash_ = fontHash;
return fontHash;
}
void TextDrawerWin32::SetFont(uint32_t fontHandle) {
auto iter = fontMap_.find(fontHandle);
if (iter != fontMap_.end()) {
fontHash_ = fontHandle;
}
}
void TextDrawerWin32::MeasureString(const char *str, size_t len, float *w, float *h) {
CacheKey key{ std::string(str, len), fontHash_ };
TextMeasureEntry *entry;
auto iter = sizeCache_.find(key);
if (iter != sizeCache_.end()) {
entry = iter->second.get();
} else {
auto iter = fontMap_.find(fontHash_);
if (iter != fontMap_.end()) {
SelectObject(ctx_->hDC, iter->second->hFont);
}
SIZE size;
std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(ReplaceAll(std::string(str, len), "\n", "\r\n"), "&&", "&"));
GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size);
entry = new TextMeasureEntry();
entry->width = size.cx;
entry->height = size.cy;
sizeCache_[key] = std::unique_ptr<TextMeasureEntry>(entry);
}
entry->lastUsedFrame = frameCount_;
*w = entry->width * fontScaleX_ * dpiScale_;
*h = entry->height * fontScaleY_ * dpiScale_;
}
void TextDrawerWin32::MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align) {
auto iter = fontMap_.find(fontHash_);
if (iter != fontMap_.end()) {
SelectObject(ctx_->hDC, iter->second->hFont);
}
std::string toMeasure = std::string(str, len);
if (align & FLAG_WRAP_TEXT) {
bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
WrapString(toMeasure, toMeasure.c_str(), rotated ? bounds.h : bounds.w);
}
std::vector<std::string> lines;
SplitString(toMeasure, '\n', lines);
float total_w = 0.0f;
float total_h = 0.0f;
for (size_t i = 0; i < lines.size(); i++) {
CacheKey key{ lines[i], fontHash_ };
TextMeasureEntry *entry;
auto iter = sizeCache_.find(key);
if (iter != sizeCache_.end()) {
entry = iter->second.get();
} else {
SIZE size;
std::wstring wstr = ConvertUTF8ToWString(lines[i].length() == 0 ? " " : ReplaceAll(lines[i], "&&", "&"));
GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size);
entry = new TextMeasureEntry();
entry->width = size.cx;
entry->height = size.cy;
sizeCache_[key] = std::unique_ptr<TextMeasureEntry>(entry);
}
entry->lastUsedFrame = frameCount_;
if (total_w < entry->width * fontScaleX_) {
total_w = entry->width * fontScaleX_;
}
total_h += entry->height * fontScaleY_;
}
*w = total_w * dpiScale_;
*h = total_h * dpiScale_;
}
void TextDrawerWin32::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) {
using namespace Draw;
if (!strlen(str))
return;
CacheKey key{ std::string(str), fontHash_ };
target.Flush(true);
TextStringEntry *entry;
auto iter = cache_.find(key);
if (iter != cache_.end()) {
entry = iter->second.get();
entry->lastUsedFrame = frameCount_;
} else {
// Render the string to our bitmap and save to a GL texture.
std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(str, "\n", "\r\n"));
SIZE size;
auto iter = fontMap_.find(fontHash_);
if (iter != fontMap_.end()) {
SelectObject(ctx_->hDC, iter->second->hFont);
}
// Set text properties
SetTextColor(ctx_->hDC, 0xFFFFFF);
SetBkColor(ctx_->hDC, 0);
SetTextAlign(ctx_->hDC, TA_TOP);
// This matters for multi-line text - DT_CENTER is horizontal only.
UINT dtAlign = (align & ALIGN_HCENTER) == 0 ? DT_LEFT : DT_CENTER;
RECT textRect = { 0 };
DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &textRect, DT_HIDEPREFIX | DT_TOP | dtAlign | DT_CALCRECT, 0);
size.cx = textRect.right;
size.cy = textRect.bottom;
if (size.cx > MAX_TEXT_WIDTH)
size.cx = MAX_TEXT_WIDTH;
if (size.cy > MAX_TEXT_HEIGHT)
size.cy = MAX_TEXT_HEIGHT;
entry = new TextStringEntry();
entry->width = size.cx;
entry->height = size.cy;
entry->bmWidth = (size.cx + 3) & ~3;
entry->bmHeight = (size.cy + 3) & ~3;
entry->lastUsedFrame = frameCount_;
RECT rc = { 0 };
rc.right = entry->bmWidth;
rc.bottom = entry->bmHeight;
FillRect(ctx_->hDC, &rc, (HBRUSH)GetStockObject(BLACK_BRUSH));
DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &rc, DT_HIDEPREFIX | DT_TOP | dtAlign, 0);
DataFormat texFormat;
// For our purposes these are equivalent, so just choose the supported one. D3D can emulate them.
if (draw_->GetDataFormatSupport(Draw::DataFormat::A4R4G4B4_UNORM_PACK16) & FMT_TEXTURE)
texFormat = Draw::DataFormat::A4R4G4B4_UNORM_PACK16;
else if (draw_->GetDataFormatSupport(Draw::DataFormat::B4G4R4A4_UNORM_PACK16) & FMT_TEXTURE)
texFormat = Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
else
texFormat = Draw::DataFormat::R8G8B8A8_UNORM;
// Convert the bitmap to a Thin3D compatible array of 16-bit pixels. Can't use a single channel format
// because we need white. Well, we could using swizzle, but not all our backends support that.
TextureDesc desc{};
uint32_t *bitmapData32 = nullptr;
uint16_t *bitmapData16 = nullptr;
if (texFormat == Draw::DataFormat::R8G8B8A8_UNORM || texFormat == Draw::DataFormat::B8G8R8A8_UNORM) {
bitmapData32 = new uint32_t[entry->bmWidth * entry->bmHeight];
for (int y = 0; y < entry->bmHeight; y++) {
for (int x = 0; x < entry->bmWidth; x++) {
uint8_t bAlpha = (uint8_t)(ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff);
bitmapData32[entry->bmWidth * y + x] = (bAlpha << 24) | 0x00ffffff;
}
}
desc.initData.push_back((uint8_t *)bitmapData32);
} else if (texFormat == Draw::DataFormat::B4G4R4A4_UNORM_PACK16) {
bitmapData16 = new uint16_t[entry->bmWidth * entry->bmHeight];
for (int y = 0; y < entry->bmHeight; y++) {
for (int x = 0; x < entry->bmWidth; x++) {
uint8_t bAlpha = (uint8_t)((ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff) >> 4);
bitmapData16[entry->bmWidth * y + x] = (bAlpha) | 0xfff0;
}
}
desc.initData.push_back((uint8_t *)bitmapData16);
} else if (texFormat == Draw::DataFormat::A4R4G4B4_UNORM_PACK16) {
bitmapData16 = new uint16_t[entry->bmWidth * entry->bmHeight];
for (int y = 0; y < entry->bmHeight; y++) {
for (int x = 0; x < entry->bmWidth; x++) {
uint8_t bAlpha = (uint8_t)((ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff) >> 4);
bitmapData16[entry->bmWidth * y + x] = (bAlpha << 12) | 0x0fff;
}
}
desc.initData.push_back((uint8_t *)bitmapData16);
}
desc.type = TextureType::LINEAR2D;
desc.format = texFormat;
desc.width = entry->bmWidth;
desc.height = entry->bmHeight;
desc.depth = 1;
desc.mipLevels = 1;
entry->texture = draw_->CreateTexture(desc);
if (bitmapData16)
delete[] bitmapData16;
if (bitmapData32)
delete[] bitmapData32;
cache_[key] = std::unique_ptr<TextStringEntry>(entry);
}
draw_->BindTexture(0, entry->texture);
// Okay, the texture is bound, let's draw.
float w = entry->width * fontScaleX_ * dpiScale_;
float h = entry->height * fontScaleY_ * dpiScale_;
float u = entry->width / (float)entry->bmWidth;
float v = entry->height / (float)entry->bmHeight;
DrawBuffer::DoAlign(align, &x, &y, &w, &h);
target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, u, v, color);
target.Flush(true);
}
void TextDrawerWin32::RecreateFonts() {
for (auto &iter : fontMap_) {
iter.second->dpiScale = dpiScale_;
iter.second->Create();
}
}
void TextDrawerWin32::ClearCache() {
for (auto &iter : cache_) {
if (iter.second->texture)
iter.second->texture->Release();
}
cache_.clear();
sizeCache_.clear();
}
void TextDrawerWin32::DrawStringRect(DrawBuffer &target, const char *str, const Bounds &bounds, uint32_t color, int align) {
float x = bounds.x;
float y = bounds.y;
if (align & ALIGN_HCENTER) {
x = bounds.centerX();
} else if (align & ALIGN_RIGHT) {
x = bounds.x2();
}
if (align & ALIGN_VCENTER) {
y = bounds.centerY();
} else if (align & ALIGN_BOTTOM) {
y = bounds.y2();
}
std::string toDraw = str;
if (align & FLAG_WRAP_TEXT) {
bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
WrapString(toDraw, str, rotated ? bounds.h : bounds.w);
}
DrawString(target, toDraw.c_str(), x, y, color, align);
}
void TextDrawerWin32::OncePerFrame() {
frameCount_++;
// If DPI changed (small-mode, future proper monitor DPI support), drop everything.
float newDpiScale = CalculateDPIScale();
if (newDpiScale != dpiScale_) {
dpiScale_ = newDpiScale;
ClearCache();
RecreateFonts();
}
// Drop old strings. Use a prime number to reduce clashing with other rhythms
if (frameCount_ % 23 == 0) {
for (auto iter = cache_.begin(); iter != cache_.end();) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
if (iter->second->texture)
iter->second->texture->Release();
cache_.erase(iter++);
} else {
iter++;
}
}
for (auto iter = sizeCache_.begin(); iter != sizeCache_.end(); ) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
sizeCache_.erase(iter++);
} else {
iter++;
}
}
}
}
#endif