ppsspp/GPU
Henrik Rydgård 3be90586b1 Merge pull request #8486 from unknownbrackets/gpu-clut
Ignored rendered CLUTs that are in the margins
2016-01-23 18:07:53 +01:00
..
Common Ignored rendered CLUTs that are in the margins. 2016-01-23 09:02:30 -08:00
Debugger gedbg: Add mechanics to grab CLUT buffer. 2016-01-10 09:25:19 -08:00
Directx9 d3d9: Fix maxSeenV when not known. 2016-01-22 18:48:54 -08:00
GLES Make sure we detect ES 3.0 the same way in both vertex and fragment shaders 2016-01-23 16:57:24 +01:00
Null Add a more specific interface for video frames. 2016-01-17 12:57:26 -08:00
Software softgpu: Support screen scaling filter. 2016-01-17 23:47:42 -08:00
ge_constants.h Improve viewport terminology a bit. No functional change. 2015-11-04 22:03:29 +01:00
GeDisasm.cpp Correct weight count display for no weights. 2015-11-15 15:03:14 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
GPU.h Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
GPU.vcxproj Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
GPU.vcxproj.filters Move some common files into MSVC filters. 2015-11-25 19:36:21 -08:00
GPUCommon.cpp Correct savestate of running GE list. 2016-01-21 22:14:47 -08:00
GPUCommon.h Minor GPU interface change needed for a WIP backend 2016-01-06 23:53:21 +01:00
GPUInterface.h Add a more specific interface for video frames. 2016-01-17 12:57:26 -08:00
GPUState.cpp Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
GPUState.h Add a config setting to control depth quality. 2016-01-20 22:11:00 -08:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00