ppsspp/GPU/Common
Unknown W. Brackets c593b7cdfd Ignored rendered CLUTs that are in the margins.
Fixes issues with Ridge Racer on some mobile devices.
2016-01-23 09:02:30 -08:00
..
DepalettizeShaderCommon.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DepalettizeShaderCommon.h Fix newlines in old merge, oops. 2015-03-01 18:35:28 -08:00
DrawEngineCommon.cpp Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model). 2015-10-24 10:41:31 +02:00
DrawEngineCommon.h Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model). 2015-10-24 10:41:31 +02:00
FramebufferCommon.cpp Add methods to download depth to PSP RAM. 2016-01-20 22:11:03 -08:00
FramebufferCommon.h Use video format when uploading to framebuffers. 2016-01-17 12:57:27 -08:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUStateUtils.cpp Add a config setting to control depth quality. 2016-01-20 22:11:00 -08:00
GPUStateUtils.h Correct pixel depth rounding. 2016-01-19 20:19:50 -08:00
IndexGenerator.cpp Fix 16-bit indexed rectangles. 2015-03-07 19:52:09 -08:00
IndexGenerator.h Mark some functions as const 2014-12-07 17:08:13 -05:00
PostShader.cpp Add new postshader setting "upscaling" 2015-10-14 18:32:13 +02:00
PostShader.h Add new postshader setting "upscaling" 2015-10-14 18:32:13 +02:00
ShaderCommon.h Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model). 2015-10-24 10:41:31 +02:00
ShaderId.cpp Minor fixes 2016-01-17 20:33:22 +01:00
ShaderId.h GL Cleanup: No longer redundantly store the shader ID inside the shader objects 2016-01-17 20:33:14 +01:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Use a common func everywhere for float depth vals. 2016-01-18 19:29:45 -08:00
SoftwareTransformCommon.h Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738. 2015-05-12 20:01:04 +02:00
SplineCommon.cpp Apply prescale to generated UVs with speedhack. 2015-12-20 20:47:36 -08:00
SplineCommon.h Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
TextureCacheCommon.cpp Ignored rendered CLUTs that are in the margins. 2016-01-23 09:02:30 -08:00
TextureCacheCommon.h d3d9: Fix maxSeenV when not known. 2016-01-22 18:48:54 -08:00
TextureDecoder.cpp Correct SSE alpha check for 4444 textures. 2016-01-12 00:20:36 -08:00
TextureDecoder.h d3d9: Fix CLUT4 optimization color creation. 2016-01-04 07:36:47 -08:00
TextureDecoderNEON.cpp Minor simplification, buildfixes 2015-07-29 12:38:31 +02:00
TextureDecoderNEON.h Add NEON versions of the CheckAlpha family 2015-05-25 18:04:52 -07:00
TextureScalerCommon.cpp Update xBRZ to 1.4. 2015-12-30 13:09:38 -08:00
TextureScalerCommon.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformCommon.cpp Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model). 2015-10-24 10:41:31 +02:00
VertexDecoderArm.cpp SW skinning (ARM32, x86): Don't convert more bone matrices than necessary 2015-10-25 00:51:47 +02:00
VertexDecoderCommon.cpp Don't assume _MSC_VER / _WIN32 mean x86/x64. 2016-01-03 15:07:36 -08:00
VertexDecoderCommon.h Fixed some errors from PVS-Studio in Core project 2015-12-31 10:25:11 +03:00
VertexDecoderFake.cpp MIPS: Fix build so we can compile this again. 2015-10-29 02:46:43 +00:00
VertexDecoderX86.cpp SW skinning (ARM32, x86): Don't convert more bone matrices than necessary 2015-10-25 00:51:47 +02:00