ppsspp/GPU/Common/SoftwareTransformCommon.h

43 lines
1.5 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/CommonTypes.h"
#include "VertexDecoderCommon.h"
class FramebufferManagerCommon;
class TextureCacheCommon;
enum SoftwareTransformAction {
SW_DRAW_PRIMITIVES,
SW_CLEAR,
};
struct SoftwareTransformResult {
SoftwareTransformAction action;
u32 color;
float depth;
bool setStencil;
u8 stencilValue;
};
void SoftwareTransform(int prim, u8 *decoded, int vertexCount, u32 vertexType, u16 *&inds, int indexType, const DecVtxFormat &decVtxFormat, int &maxIndex, FramebufferManagerCommon *fbman, TextureCacheCommon *texCache, TransformedVertex *transformed, TransformedVertex *transformedExpanded, TransformedVertex *&drawBuffer,
int &numTrans, bool &drawIndexed, SoftwareTransformResult *result, float ySign);