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43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VertexDecoderCommon.h"
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class FramebufferManagerCommon;
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class TextureCacheCommon;
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enum SoftwareTransformAction {
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SW_DRAW_PRIMITIVES,
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SW_CLEAR,
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};
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struct SoftwareTransformResult {
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SoftwareTransformAction action;
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u32 color;
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float depth;
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bool setStencil;
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u8 stencilValue;
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};
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void SoftwareTransform(int prim, u8 *decoded, int vertexCount, u32 vertexType, u16 *&inds, int indexType, const DecVtxFormat &decVtxFormat, int &maxIndex, FramebufferManagerCommon *fbman, TextureCacheCommon *texCache, TransformedVertex *transformed, TransformedVertex *transformedExpanded, TransformedVertex *&drawBuffer,
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int &numTrans, bool &drawIndexed, SoftwareTransformResult *result, float ySign);
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