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DepalettizeShader.cpp
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Fix depal shaders on GLES3 devices.
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2014-07-02 22:35:47 -07:00 |
DepalettizeShader.h
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Add basic decimation to the depal clut cache.
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2014-05-31 22:07:41 -07:00 |
FragmentShaderGenerator.cpp
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Reduce PowerVR blockiness problems on older GPU revisions. #7153 #7150
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2014-12-15 01:16:07 +01:00 |
FragmentShaderGenerator.h
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GLES: Merge the two ShaderID classes as they are identical.
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2014-12-14 19:24:11 +01:00 |
FragmentTestCache.cpp
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Fix a warning.
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2014-12-07 15:41:11 -08:00 |
FragmentTestCache.h
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Use a more logical name for the test tex creator.
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2014-09-07 14:52:22 -07:00 |
Framebuffer.cpp
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Try a potential fix for #7408
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2015-02-03 21:51:39 +01:00 |
Framebuffer.h
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Fixed Indentation + Moved Cardboard Menu
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2015-01-24 20:01:09 +01:00 |
GLES_GPU.cpp
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Fix issue where on-screen UI might be invisible in non-buffered rendering
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2015-02-04 17:29:49 +01:00 |
GLES_GPU.h
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Avoid passing a GPUstate by value.
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2015-01-17 18:21:04 -08:00 |
ShaderManager.cpp
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Don't prepare to fetch translations unless we actually are going to use them.. In a couple of places in the code.
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2015-02-04 13:41:21 +01:00 |
ShaderManager.h
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |
Spline.cpp
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Oops, fix mistake in spline drawing
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2015-01-29 16:30:52 +01:00 |
StateMapping.cpp
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Allow multiple replacements on the same func.
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2015-02-21 15:48:09 -08:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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2015-01-22 19:53:32 +01:00 |
TextureCache.cpp
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Fix textures leaking on game exit.
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2015-01-24 20:36:01 -08:00 |
TextureCache.h
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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2015-01-22 19:53:32 +01:00 |
TextureScaler.cpp
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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2015-01-22 19:53:32 +01:00 |
TextureScaler.h
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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2015-01-22 19:53:32 +01:00 |
TransformPipeline.cpp
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Remove accidentally added Flush() call (was debugging something else)
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2015-02-04 17:41:51 +01:00 |
TransformPipeline.h
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Merge pull request #7140 from AbandonedCart/master
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2014-12-18 22:38:14 +01:00 |
VertexShaderGenerator.cpp
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D3D shader generator: Fix an issue with 4x3 vs 4x4 matrices that caused warnings to be reported (I think).
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2015-01-12 20:37:33 +01:00 |
VertexShaderGenerator.h
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |