Commit Graph

2289 Commits

Author SHA1 Message Date
Unknown W. Brackets
4c15afa905 Allow multiple replacements on the same func.
Or, more specifically, hooks.  This allows enter and exit on the same
func, which can obviously be useful for debugging.
2015-02-21 15:48:09 -08:00
Henrik Rydgard
e5706ac9ff Remove accidentally added Flush() call (was debugging something else) 2015-02-04 17:41:51 +01:00
Henrik Rydgard
018b134545 Fix issue where on-screen UI might be invisible in non-buffered rendering 2015-02-04 17:29:49 +01:00
Henrik Rydgard
f18f54fa5a Don't prepare to fetch translations unless we actually are going to use them.. In a couple of places in the code. 2015-02-04 13:41:21 +01:00
Henrik Rydgard
05ee55ea46 Try a potential fix for #7408 2015-02-03 21:51:39 +01:00
Henrik Rydgard
2df04bab3b Oops, fix mistake in spline drawing 2015-01-29 16:30:52 +01:00
Henrik Rydgard
033798c796 Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
Might help #7386
2015-01-29 16:04:00 +01:00
sum2012
cb039081ac Add "hardware transform error" translate 2015-01-29 07:20:14 +08:00
Unknown W. Brackets
f1bca47432 Fix shaders leaking on game exit. 2015-01-24 20:36:58 -08:00
Unknown W. Brackets
0d9e0b16dd Fix textures leaking on game exit. 2015-01-24 20:36:01 -08:00
Coldbird
72d5845532 Fixed Indentation + Moved Cardboard Menu 2015-01-24 20:01:09 +01:00
Coldbird
2b940ddf17 Fixed Framebuffer Blitting on Cardboard 2015-01-24 17:39:59 +01:00
Coldbird
b08c7012f1 Add Google Cardboard Support 2015-01-24 17:39:59 +01:00
Luna
1c3903504b Remove leftovers 2015-01-23 16:48:50 +01:00
Luna
ff9d33d2a7 Move the hack to FramebufferCommon.cpp and rename. 2015-01-23 10:40:49 +01:00
Luna
722d34e09a Add Bloom Effect Smoothing hack 2015-01-23 02:08:20 +01:00
Henrik Rydgard
cae58cafee Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
2015-01-22 19:53:32 +01:00
Henrik Rydgard
07933cad42 Revert "Minor optimizations, add a failsafe"
This reverts commit 48e4d1edae.
2015-01-22 19:52:58 +01:00
Henrik Rydgard
9c64351578 Revert "Fix issues with scaling ARGB1555 textures in OpenGL, introduced by the recent merge"
This reverts commit 08eaa6e1f7.
2015-01-22 19:52:49 +01:00
Henrik Rydgard
08eaa6e1f7 Fix issues with scaling ARGB1555 textures in OpenGL, introduced by the recent merge 2015-01-20 22:48:39 +01:00
Henrik Rydgard
48e4d1edae Minor optimizations, add a failsafe 2015-01-20 20:08:12 +01:00
Henrik Rydgard
7faddd6100 Consolidate the two TextureScaler copies into one.
Also lets us clean up ColorConv slightly.
2015-01-20 17:32:55 +01:00
Henrik Rydgard
4d1c1e41f3 Optimize and consolidate color conversion a bit 2015-01-20 17:32:55 +01:00
Henrik Rydgard
2623a48b4a Centralize color conversion functions in Common/ColorConv. 2015-01-20 17:32:54 +01:00
Unknown W. Brackets
d1b3dcffd8 Fix another potential divide by zero. 2015-01-19 08:45:19 -08:00
Unknown W. Brackets
0d6c002cb0 Fix a very unlikely sign extend glitch. 2015-01-19 08:41:53 -08:00
Unknown W. Brackets
e3b7ddb258 Clarify enum usage. 2015-01-18 13:26:26 -08:00
Unknown W. Brackets
ee1085b060 Oops, deleted too early. 2015-01-18 13:18:17 -08:00
Unknown W. Brackets
3fcf695159 Fix an unlikely leak on error. 2015-01-17 18:45:03 -08:00
Unknown W. Brackets
795088001c Avoid passing a GPUstate by value.
Only used by Qt GE debugger thing anyway.
2015-01-17 18:21:04 -08:00
Henrik Rydgard
c2500744e1 D3D9 rectangle rendering fix (maxindex) 2015-01-15 23:58:07 +01:00
Unknown W. Brackets
d663cda2de Transform rects using indices.
Not a hge difference.  Minor cleanup.
2015-01-15 12:26:35 -08:00
Henrik Rydgard
df62bc42b7 D3D shader generator: Fix an issue with 4x3 vs 4x4 matrices that caused warnings to be reported (I think).
Make the GL code for this case (skinning without normal) more similar.
2015-01-12 20:37:33 +01:00
Unknown W. Brackets
f311d4008d Leave VBOs and index buffers bound for reuse. 2015-01-11 17:03:45 -08:00
Unknown W. Brackets
40ea889b6a Cache the VBO/index buffer to avoid redundancy.
Well, mostly just redundant unbinds.
2015-01-11 16:56:29 -08:00
Unknown W. Brackets
c37d41c88c Assert state on first frame.
This won't matter much for games, but makes tests run more sanely.
2014-12-30 15:26:16 -08:00
Henrik Rydgård
f74add91e2 Merge pull request #7202 from unknownbrackets/cpu-thread
Allow switching cpu thread on/off ingame
2014-12-24 19:15:51 +01:00
Unknown W. Brackets
d097999fad Avoid killing textures unless we have several mb. 2014-12-21 17:00:55 -08:00
Unknown W. Brackets
0a6a70f53f Allow switching cpu thread on/off ingame. 2014-12-20 17:39:42 -08:00
Unknown W. Brackets
962d8c5224 dx9: Take screenshots (fixes #7197.) 2014-12-20 08:31:56 -08:00
Henrik Rydgård
a9be90229a Merge pull request #7140 from AbandonedCart/master
use libc++ for iOS to avoid additional directives
2014-12-18 22:38:14 +01:00
xebra
1a6102178c [spline/bezier]Remove unnecessary initialization of array. 2014-12-16 22:30:06 +09:00
Henrik Rydgard
d9e543fdd2 Reduce PowerVR blockiness problems on older GPU revisions. #7153 #7150 2014-12-15 01:16:07 +01:00
Henrik Rydgard
f424bf73ae GLES: Implement a custom modulo function for PowerVR. Fixes blockiness, see #7153 and #7150 2014-12-14 20:59:21 +01:00
Henrik Rydgard
e2d2950865 Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
Henrik Rydgard
b4b7cd0722 GLES: Merge the two ShaderID classes as they are identical.
I don't expect the number of bits required to grow or shrink massively for either type of shader in this backend.
2014-12-14 19:24:11 +01:00
Unknown W. Brackets
31ba44bc5d dx9: Clean up some differences in spline code.
Hmm, the spell effects look wrong.  Maybe a separate bug.
2014-12-14 09:26:12 -08:00
Henrik Rydgard
8974cd675e Workaround silly PowerVR driver bug, prevent mipmapping on framebuffer textures
Not sure if these actually help anything in practice though. At least gets rid of debug log spam from the driver..
2014-12-14 01:24:01 +01:00
Henrik Rydgård
a767c8e704 Merge pull request #7176 from xebra/spline_bezier2
Fix huge bezier patch issue
2014-12-13 18:14:59 +01:00
xebra
7577a49832 [spline/bezier]Fix huge bezier patch issue related to #5500 2014-12-14 01:49:48 +09:00