..
__sceAudio.cpp
Buildfix
2013-05-23 13:50:31 +02:00
__sceAudio.h
Block audio output more correctly.
2013-05-19 12:31:47 -07:00
FunctionWrappers.h
Negative volume means unchanged, not error.
2013-05-19 10:42:22 -07:00
HLE.cpp
Link long module names properly (truncating.)
2013-05-21 00:33:12 -07:00
HLE.h
HLETables.cpp
Use a custom RA for module funcs. Not used yet.
2013-05-26 10:28:08 -07:00
HLETables.h
Use a custom RA for module funcs. Not used yet.
2013-05-26 10:28:08 -07:00
sceAtrac.cpp
Fix crash when low level decode hits atrac3 audio
2013-05-24 23:20:14 +08:00
sceAtrac.h
sceAudio.cpp
Correctly reset audio channels on shutdown.
2013-05-21 00:59:05 -07:00
sceAudio.h
Correctly reset audio channels on shutdown.
2013-05-21 00:59:05 -07:00
sceChnnlsv.cpp
sceChnnlsv.h
sceCtrl.cpp
Add some syscall names that match by sha.
2013-05-19 22:12:39 -07:00
sceCtrl.h
Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes.
2013-04-28 22:15:33 +02:00
sceDeflt.cpp
Add missing debug log in sceDeflt.
2013-04-25 07:51:32 -07:00
sceDeflt.h
sceDisplay.cpp
Enable frameskip when fps limit is at turbo.
2013-05-20 08:28:07 -07:00
sceDisplay.h
Log some additional things during reporting.
2013-05-19 22:12:39 -07:00
sceDmac.cpp
sceDmac.h
sceFont.cpp
Add reporting to a bunch of unimpl functions.
2013-05-19 22:12:37 -07:00
sceFont.h
sceGameUpdate.cpp
Add reporting to a bunch of unimpl functions.
2013-05-19 22:12:37 -07:00
sceGameUpdate.h
sceGe.cpp
Add reporting to a bunch of unimpl functions.
2013-05-19 22:12:37 -07:00
sceGe.h
sceHprm.cpp
Add some syscall names that match by sha.
2013-05-19 22:12:39 -07:00
sceHprm.h
sceHttp.cpp
Add more unknown syscalls from reporting.
2013-05-22 01:19:25 -07:00
sceHttp.h
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
2013-04-29 12:40:09 +09:00
sceImpose.cpp
hide battery status icon
2013-04-28 11:02:20 +03:00
sceImpose.h
sceIo.cpp
Implement unknown SceIOIoCtl command 0x1f30003. It always returns 1. Pangya Fantasy Golf seems to use it, and implementing it makes the game boot, but it still has serious graphical issues.
2013-05-20 16:49:26 -04:00
sceIo.h
sceJpeg.cpp
Add more unknown syscalls from reporting.
2013-05-22 01:19:25 -07:00
sceJpeg.h
Added sceJpeg & sceMd5
2013-05-15 19:49:34 +08:00
sceKernel.cpp
Wrap sceKernelGetThreadExitStatus().
2013-05-26 10:17:59 -07:00
sceKernel.h
Wrap the sleep/wakeup HLE funcs.
2013-05-25 20:43:19 -07:00
sceKernelAlarm.cpp
sceKernelAlarm.h
sceKernelEventFlag.cpp
Fix sema and event flag refer to check size.
2013-05-18 13:46:50 -07:00
sceKernelEventFlag.h
sceKernelInterrupt.cpp
Match syscall names to nids ot be safe.
2013-05-19 22:12:39 -07:00
sceKernelInterrupt.h
sceKernelMbx.cpp
sceKernelMbx.h
sceKernelMemory.cpp
Report unfinished code in sceKernelAllocateTls().
2013-05-25 20:43:47 -07:00
sceKernelMemory.h
sceKernelModule.cpp
Remove comment.
2013-05-26 11:45:49 -07:00
sceKernelModule.h
Use a custom RA for module funcs. Not used yet.
2013-05-26 10:28:08 -07:00
sceKernelMsgPipe.cpp
sceKernelMsgPipe.h
sceKernelMutex.cpp
Don't allow attr 0x400 for mutexes, report less.
2013-05-18 15:31:31 -07:00
sceKernelMutex.h
sceKernelSemaphore.cpp
Report less for semaphores options with no size.
2013-05-18 16:34:35 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp
Get rid of the "root" return hack.
2013-05-26 10:36:18 -07:00
sceKernelThread.h
Add a wait type for modules to handle return right.
2013-05-26 10:54:11 -07:00
sceKernelTime.cpp
Use a base time throughout rtc and kernel time.
2013-05-05 10:12:29 -07:00
sceKernelTime.h
Replace some hleEatCycles() with actual PSP timing.
2013-05-04 23:42:10 -07:00
sceKernelVTimer.cpp
sceKernelVTimer.h
sceMd5.cpp
Quick sceMd5 implementation, needs tests
2013-05-22 11:05:30 +02:00
sceMd5.h
Add Mersenne Twister random number generator.
2013-05-20 00:57:45 +02:00
sceMp3.cpp
Add more unknown syscalls from reporting.
2013-05-22 01:19:25 -07:00
sceMp3.h
Separate sceMp3 from sceMpeg
2013-05-06 21:14:58 +08:00
sceMp4.cpp
Add reporting to a bunch of unimpl functions.
2013-05-19 22:12:37 -07:00
sceMp4.h
Add Register_sceMp4()
2013-04-28 08:25:30 +08:00
sceMpeg.cpp
Since we don't use readlength yet, don't add it.
2013-05-26 17:59:13 -07:00
sceMpeg.h
Separate sceMp3 from sceMpeg
2013-05-06 21:14:58 +08:00
sceNet.cpp
Match syscall names to nids ot be safe.
2013-05-19 22:12:39 -07:00
sceNet.h
sceNp.cpp
Added sceJpeg & sceMd5
2013-05-15 19:49:34 +08:00
sceNp.h
Added sceJpeg & sceMd5
2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp
sceOpenPSID.h
sceP3da.cpp
Add reporting to a bunch of unimpl functions.
2013-05-19 22:12:37 -07:00
sceP3da.h
sceParseHttp.cpp
Match syscall names to nids ot be safe.
2013-05-19 22:12:39 -07:00
sceParseHttp.h
sceParseUri.cpp
Match syscall names to nids ot be safe.
2013-05-19 22:12:39 -07:00
sceParseUri.h
scePauth.cpp
UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
2013-04-29 14:16:55 +09:00
scePauth.h
Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
2013-04-29 12:40:09 +09:00
scePower.cpp
Match syscall names to nids ot be safe.
2013-05-19 22:12:39 -07:00
scePower.h
scePsmf.cpp
Add some syscall entries from reporting.
2013-05-19 22:12:38 -07:00
scePsmf.h
scePspNpDrm_user.cpp
add DLC support
2013-04-20 13:51:40 +08:00
scePspNpDrm_user.h
sceRtc.cpp
Remove UNIMPL from FileTime funcs, they work now.
2013-05-25 19:15:15 -07:00
sceRtc.h
Use a base time throughout rtc and kernel time.
2013-05-05 10:12:29 -07:00
sceSas.cpp
Implement pcm voice correctly.
2013-05-24 00:42:15 +08:00
sceSas.h
sceSsl.cpp
sceSsl.h
sceUmd.cpp
Consolidate pspUmdError/pspUmdType to header
2013-05-19 14:56:57 +08:00
sceUmd.h
Fix PSP_UMD_TYPE_GAME...
2013-05-24 19:52:46 +02:00
sceUsb.cpp
sceUsb.h
sceUtility.cpp
Add more unknown syscalls from reporting.
2013-05-22 01:19:25 -07:00
sceUtility.h
Correct sceUtilityGetSystemParamString() per tests.
2013-04-20 09:37:47 -07:00
sceVaudio.cpp
Fix sceVaudioChReserve format parameter.
2013-05-21 07:38:37 -07:00
sceVaudio.h
Correct some error codes and init in Vaudio.
2013-05-19 15:50:52 -07:00