ppsspp/GPU
2013-04-07 23:31:04 +02:00
..
GLES Don't "DirtyShader" at the end of frame, instead just "stop". Fixes issues caused by vertex arrays left enabled still hanging around. 2013-04-07 23:31:04 +02:00
Null Cleanup a few GPU error codes. 2013-03-31 23:57:03 -07:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
ge_constants.h Remove obviously useless alpha tests. May help speed on mobile GPUs a little. 2013-03-11 18:43:36 +01:00
GeDisasm.cpp Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
GeDisasm.h Move the pc-management cmds to GPUCommon. 2013-03-31 23:57:02 -07:00
GPU.vcxproj Set _CRT_SECURE_NO_WARNINGS 2013-03-16 09:17:39 +01:00
GPU.vcxproj.filters Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPUCommon.cpp Implement the jump, call, and ret signals. 2013-04-06 11:03:43 -07:00
GPUCommon.h Don't listsync until after the signal handler. 2013-04-06 08:36:03 -07:00
GPUInterface.h Don't listsync until after the signal handler. 2013-04-06 08:36:03 -07:00
GPUState.cpp Fix some warnings generated by clang. 2013-02-24 10:23:31 -08:00
GPUState.h Add few isEnabled() in GPUState for Alpha/Color/Lighting/Texture Test 2013-03-27 18:35:54 +08:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00