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DisplayListInterpreter.cpp
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Don't "DirtyShader" at the end of frame, instead just "stop". Fixes issues caused by vertex arrays left enabled still hanging around.
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2013-04-07 23:31:04 +02:00 |
DisplayListInterpreter.h
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Refactor some GPU methods to return errors.
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2013-03-31 23:57:03 -07:00 |
FragmentShaderGenerator.cpp
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fragment shader: RGBA DECAL does make more sense this way
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2013-04-07 20:37:19 +02:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Clamp render targets to 512x512 psp pixels.
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2013-03-28 20:19:09 +01:00 |
Framebuffer.h
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Respect the size of the current FBO when drawing. Some cleanup.
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2013-03-16 00:40:37 +01:00 |
IndexGenerator.cpp
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Cleanup IndexGenerator
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2013-03-24 11:36:56 +01:00 |
IndexGenerator.h
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Cleanup IndexGenerator
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2013-03-24 11:36:56 +01:00 |
ShaderManager.cpp
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Don't "DirtyShader" at the end of frame, instead just "stop". Fixes issues caused by vertex arrays left enabled still hanging around.
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2013-04-07 23:31:04 +02:00 |
ShaderManager.h
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Don't "DirtyShader" at the end of frame, instead just "stop". Fixes issues caused by vertex arrays left enabled still hanging around.
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2013-04-07 23:31:04 +02:00 |
StateMapping.cpp
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Add few isEnabled() in GPUState for Alpha/Color/Lighting/Texture Test
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2013-03-27 18:35:54 +08:00 |
StateMapping.h
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Fix aspect ratio in unbuffered mode
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2013-03-15 21:22:17 +01:00 |
TextureCache.cpp
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Set min/mag filter to GL_LINEAR when disable mipmapping
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2013-04-03 16:43:09 +08:00 |
TextureCache.h
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Some work toward better FBO handling. Fixes some things, breaks some things..
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2013-02-21 21:37:19 +01:00 |
TransformPipeline.cpp
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Fix build with gcc 4.8.0
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2013-04-04 19:16:15 +02:00 |
TransformPipeline.h
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Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
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2013-03-24 12:28:42 +01:00 |
VertexDecoder.cpp
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Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
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2013-03-24 12:28:42 +01:00 |
VertexDecoder.h
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Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
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2013-03-24 12:28:42 +01:00 |
VertexShaderGenerator.cpp
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Fix shader compilation error.
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2013-04-02 07:26:36 -07:00 |
VertexShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |