ppsspp/GPU/GLES
2013-04-07 23:31:04 +02:00
..
DisplayListInterpreter.cpp Don't "DirtyShader" at the end of frame, instead just "stop". Fixes issues caused by vertex arrays left enabled still hanging around. 2013-04-07 23:31:04 +02:00
DisplayListInterpreter.h Refactor some GPU methods to return errors. 2013-03-31 23:57:03 -07:00
FragmentShaderGenerator.cpp fragment shader: RGBA DECAL does make more sense this way 2013-04-07 20:37:19 +02:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Clamp render targets to 512x512 psp pixels. 2013-03-28 20:19:09 +01:00
Framebuffer.h Respect the size of the current FBO when drawing. Some cleanup. 2013-03-16 00:40:37 +01:00
IndexGenerator.cpp Cleanup IndexGenerator 2013-03-24 11:36:56 +01:00
IndexGenerator.h Cleanup IndexGenerator 2013-03-24 11:36:56 +01:00
ShaderManager.cpp Don't "DirtyShader" at the end of frame, instead just "stop". Fixes issues caused by vertex arrays left enabled still hanging around. 2013-04-07 23:31:04 +02:00
ShaderManager.h Don't "DirtyShader" at the end of frame, instead just "stop". Fixes issues caused by vertex arrays left enabled still hanging around. 2013-04-07 23:31:04 +02:00
StateMapping.cpp Add few isEnabled() in GPUState for Alpha/Color/Lighting/Texture Test 2013-03-27 18:35:54 +08:00
StateMapping.h Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
TextureCache.cpp Set min/mag filter to GL_LINEAR when disable mipmapping 2013-04-03 16:43:09 +08:00
TextureCache.h Some work toward better FBO handling. Fixes some things, breaks some things.. 2013-02-21 21:37:19 +01:00
TransformPipeline.cpp Fix build with gcc 4.8.0 2013-04-04 19:16:15 +02:00
TransformPipeline.h Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
VertexDecoder.cpp Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
VertexDecoder.h Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
VertexShaderGenerator.cpp Fix shader compilation error. 2013-04-02 07:26:36 -07:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00