.. |
DisplayListInterpreter.cpp
|
Factor out event queue logic to a template mixin.
|
2013-08-10 03:33:09 -07:00 |
DisplayListInterpreter.h
|
Don't allow gpu->Flush() to be called publicly.
|
2013-08-09 22:57:54 -07:00 |
FragmentShaderGenerator.cpp
|
Use the texture-related GE accessors.
|
2013-07-21 19:45:04 -07:00 |
FragmentShaderGenerator.h
|
Save 16K.
|
2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
|
Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations.
|
2013-08-07 22:34:00 +02:00 |
Framebuffer.h
|
Consistently use a proper type for GE fb format.
|
2013-07-29 23:05:59 -07:00 |
IndexGenerator.cpp
|
Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
|
2013-04-20 23:37:07 +02:00 |
IndexGenerator.h
|
Always defined WIN32_LEAN_AND_MEAN.
|
2013-07-28 21:04:20 -07:00 |
ShaderManager.cpp
|
Fix typo
|
2013-07-31 02:35:03 +08:00 |
ShaderManager.h
|
Optimize linked shader lookup in ApplyShader().
|
2013-06-30 20:33:50 -07:00 |
StateMapping.cpp
|
Logic Ops: code cleanup
|
2013-08-06 22:14:30 +08:00 |
StateMapping.h
|
Remove relative gl_common.h include directives
|
2013-07-10 19:28:15 +02:00 |
TextureCache.cpp
|
Merge pull request #3082 from raven02/patch-12
|
2013-08-09 00:58:38 -07:00 |
TextureCache.h
|
Detach textures and fbs using a range check.
|
2013-08-02 22:45:34 -07:00 |
TextureScaler.cpp
|
Add initial support for native Visual Studio 2012(and above) compilation. Just upgrade the SLN, and go.
|
2013-07-25 18:34:55 -04:00 |
TextureScaler.h
|
Update to latest version of "native"
|
2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
|
Remove Stream VBO option.
|
2013-08-09 05:18:24 -04:00 |
TransformPipeline.h
|
Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations.
|
2013-08-07 22:34:00 +02:00 |
VertexDecoder.cpp
|
VertexDecoder: Fix a typo #1
|
2013-07-29 16:40:57 +08:00 |
VertexDecoder.h
|
VertexDecoder: Fix a typo #2
|
2013-07-29 16:41:55 +08:00 |
VertexShaderGenerator.cpp
|
Add getWeightMask()
|
2013-07-30 23:55:11 +08:00 |
VertexShaderGenerator.h
|
Collapse skinning shaders with #bones < 4 to a single one.
|
2013-07-27 20:09:22 +02:00 |