ppsspp/GPU/GLES
2013-08-10 03:33:09 -07:00
..
DisplayListInterpreter.cpp Factor out event queue logic to a template mixin. 2013-08-10 03:33:09 -07:00
DisplayListInterpreter.h Don't allow gpu->Flush() to be called publicly. 2013-08-09 22:57:54 -07:00
FragmentShaderGenerator.cpp Use the texture-related GE accessors. 2013-07-21 19:45:04 -07:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations. 2013-08-07 22:34:00 +02:00
Framebuffer.h Consistently use a proper type for GE fb format. 2013-07-29 23:05:59 -07:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
ShaderManager.cpp Fix typo 2013-07-31 02:35:03 +08:00
ShaderManager.h Optimize linked shader lookup in ApplyShader(). 2013-06-30 20:33:50 -07:00
StateMapping.cpp Logic Ops: code cleanup 2013-08-06 22:14:30 +08:00
StateMapping.h Remove relative gl_common.h include directives 2013-07-10 19:28:15 +02:00
TextureCache.cpp Merge pull request #3082 from raven02/patch-12 2013-08-09 00:58:38 -07:00
TextureCache.h Detach textures and fbs using a range check. 2013-08-02 22:45:34 -07:00
TextureScaler.cpp Add initial support for native Visual Studio 2012(and above) compilation. Just upgrade the SLN, and go. 2013-07-25 18:34:55 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Remove Stream VBO option. 2013-08-09 05:18:24 -04:00
TransformPipeline.h Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations. 2013-08-07 22:34:00 +02:00
VertexDecoder.cpp VertexDecoder: Fix a typo #1 2013-07-29 16:40:57 +08:00
VertexDecoder.h VertexDecoder: Fix a typo #2 2013-07-29 16:41:55 +08:00
VertexShaderGenerator.cpp Add getWeightMask() 2013-07-30 23:55:11 +08:00
VertexShaderGenerator.h Collapse skinning shaders with #bones < 4 to a single one. 2013-07-27 20:09:22 +02:00