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GLES
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Factor out event queue logic to a template mixin.
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2013-08-10 03:33:09 -07:00 |
Null
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Factor out event queue logic to a template mixin.
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2013-08-10 03:33:09 -07:00 |
Software
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
CMakeLists.txt
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Buildfix for iOS and Android.
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2013-05-01 23:31:18 -07:00 |
ge_constants.h
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Add remaining GE_LOGI in enum GELogicOp
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2013-08-06 16:01:31 +08:00 |
GeDisasm.cpp
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GPU: tiny optimization and log fix
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2013-08-06 19:08:38 +02:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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Turn off RTTI, simulate it where needed.
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2013-06-09 13:02:16 +02:00 |
GPU.vcxproj.filters
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Moved texture scaling to separate file
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2013-05-01 14:12:09 +02:00 |
GPUCommon.cpp
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Factor out event queue logic to a template mixin.
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2013-08-10 03:33:09 -07:00 |
GPUCommon.h
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Move ThreadEventQueue to its own file.
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2013-08-10 09:08:31 -07:00 |
GPUInterface.h
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Factor out event queue logic to a template mixin.
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2013-08-10 03:33:09 -07:00 |
GPUState.cpp
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Add a setting to launch a separate CPU thread.
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2013-08-09 22:41:30 -07:00 |
GPUState.h
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Add a setting to launch a separate CPU thread.
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2013-08-09 22:41:30 -07:00 |
Math3D.cpp
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GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
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2013-07-29 22:26:42 +02:00 |
Math3D.h
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GPU/Math3D: Add a 4x4 matrix class.
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2013-07-29 22:49:19 +02:00 |