mirror of
https://github.com/libretro/ppsspp.git
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197 lines
5.6 KiB
C++
197 lines
5.6 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "file/file_util.h"
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#include "native/ext/libzip/zip.h"
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#include "util/text/utf8.h"
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#include "Common/Log.h"
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#include "Common/FileUtil.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "Core/Util/GameManager.h"
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GameManager g_GameManager;
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std::string GameManager::GetTempFilename() const {
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#ifdef _WIN32
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wchar_t tempPath[MAX_PATH];
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GetTempPath(MAX_PATH, tempPath);
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wchar_t buffer[MAX_PATH];
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GetTempFileName(tempPath, L"PSP", 1, buffer);
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return ConvertWStringToUTF8(buffer);
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#else
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return g_Config.externalDirectory + "/ppsspp.dl";
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#endif
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}
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bool GameManager::IsGameInstalled(std::string name) {
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std::string pspGame = GetSysDirectory(DIRECTORY_GAME);
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return File::Exists(pspGame + name);
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}
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bool GameManager::DownloadAndInstall(std::string storeZipUrl) {
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if (curDownload_.get() != 0) {
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ERROR_LOG(HLE, "Can only process one download at a time");
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return false;
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}
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std::string filename = GetTempFilename();
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curDownload_ = downloader_.StartDownload(storeZipUrl, filename);
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return true;
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}
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bool GameManager::Uninstall(std::string name) {
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if (name.empty()) {
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ERROR_LOG(HLE, "Cannot remove an empty-named game");
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return false;
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}
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std::string gameDir = GetSysDirectory(DIRECTORY_GAME) + name;
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INFO_LOG(HLE, "Deleting %s", gameDir.c_str());
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if (!File::Exists(gameDir)) {
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ERROR_LOG(HLE, "Game %s not installed, cannot uninstall", name.c_str());
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return false;
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}
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bool success = File::DeleteDirRecursively(gameDir);
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if (success) {
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INFO_LOG(HLE, "Successfully deleted game %s", name.c_str());
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g_Config.CleanRecent();
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return true;
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} else {
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ERROR_LOG(HLE, "Failed to delete game %s", name.c_str());
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return false;
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}
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}
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void GameManager::Update() {
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if (curDownload_.get() && curDownload_->Done()) {
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INFO_LOG(HLE, "Download completed! Status = %i", curDownload_->ResultCode());
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if (curDownload_->ResultCode() == 200) {
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std::string zipName = curDownload_->outfile();
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if (!File::Exists(zipName)) {
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ERROR_LOG(HLE, "Downloaded file %s does not exist :(", zipName.c_str());
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curDownload_.reset();
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return;
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}
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// Install the game!
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InstallGame(zipName);
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// Doesn't matter if the install succeeds or not, we delete the temp file to not squander space.
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// TODO: Handle disk full?
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deleteFile(zipName.c_str());
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curDownload_.reset();
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}
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}
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}
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void GameManager::InstallGame(std::string zipfile) {
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std::string pspGame = GetSysDirectory(DIRECTORY_GAME);
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INFO_LOG(HLE, "Installing %s into %s", zipfile.c_str(), pspGame.c_str());
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if (!File::Exists(zipfile)) {
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ERROR_LOG(HLE, "ZIP file %s doesn't exist", zipfile.c_str());
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return;
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}
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int error;
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#ifdef _WIN32
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struct zip *z = zip_open(ConvertUTF8ToWString(zipfile).c_str(), 0, &error);
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#else
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struct zip *z = zip_open(zipfile.c_str(), 0, &error);
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#endif
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if (!z) {
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ERROR_LOG(HLE, "Failed to open ZIP file %s, error code=%i", zipfile.c_str(), error);
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return;
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}
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int numFiles = zip_get_num_files(z);
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// First, find all the directories, and precreate them before we fill in with files.
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// Also, verify that this is a PSP zip file with the correct layout.
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bool isPSP = false;
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for (int i = 0; i < numFiles; i++) {
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const char *fn = zip_get_name(z, i, 0);
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std::string zippedName = fn;
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std::string outFilename = pspGame + zippedName;
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bool isDir = outFilename.back() == '/';
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if (isDir) {
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File::CreateFullPath(outFilename.c_str());
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}
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if (zippedName.find("EBOOT.PBP") != std::string::npos) {
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int slashCount = 0;
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for (size_t i = 0; i < zippedName.size(); i++) {
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if (zippedName[i] == '/')
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slashCount++;
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}
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if (slashCount == 1) {
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isPSP = true;
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} else {
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INFO_LOG(HLE, "Wrong number of slashes (%i) in %s", slashCount, zippedName.c_str());
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}
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}
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}
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if (!isPSP) {
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ERROR_LOG(HLE, "File not a PSP game");
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return;
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}
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// Create all the directories in one pass
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for (int i = 0; i < numFiles; i++) {
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const char *fn = zip_get_name(z, i, 0);
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std::string outFilename = pspGame + fn;
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bool isDir = outFilename.back() == '/';
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if (isDir) {
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File::CreateFullPath(outFilename.c_str());
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}
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}
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// Now, loop through again in a second pass, writing files.
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for (int i = 0; i < numFiles; i++) {
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const char *fn = zip_get_name(z, i, 0);
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// Note that we do NOT write files that are not in a directory, to avoid random
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// README files etc.
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if (strstr(fn, "/") != 0) {
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INFO_LOG(HLE, "File: %i: %s", i, fn);
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struct zip_stat zstat;
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int x = zip_stat_index(z, i, 0, &zstat);
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size_t size = zstat.size;
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u8 *buffer = new u8[size];
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zip_file *zf = zip_fopen_index(z, i, 0);
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zip_fread(zf, buffer, size);
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zip_fclose(zf);
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std::string outFilename = pspGame + fn;
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bool isDir = outFilename.back() == '/';
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if (!isDir) {
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INFO_LOG(HLE, "Writing %i bytes to %s", (int)size, outFilename.c_str());
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FILE *f = fopen(outFilename.c_str(), "wb");
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if (f) {
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fwrite(buffer, 1, size, f);
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fclose(f);
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} else {
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ERROR_LOG(HLE, "Failed to open file for writing");
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}
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delete [] buffer;
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}
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}
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}
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zip_close(z);
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}
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