ppsspp/GPU/GLES
2016-03-20 19:30:11 +01:00
..
DepalettizeShader.cpp
DepalettizeShader.h
FBO.cpp Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FBO.h Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FragmentShaderGenerator.cpp Explicitly enable dual source blending in shader. 2016-03-05 13:27:27 -08:00
FragmentShaderGenerator.h
FragmentTestCache.cpp
FragmentTestCache.h
Framebuffer.cpp Attempt workaround for #8610 2016-02-28 11:06:49 +01:00
Framebuffer.h Add methods to download depth to PSP RAM. 2016-01-20 22:11:03 -08:00
GLES_GPU.cpp Fallback to per-vertex depth rounding on GLES2. 2016-02-06 20:42:01 -08:00
GLES_GPU.h Merge pull request #8443 from hrydgard/pseudo-shader-cache-gl-2 2016-01-17 14:28:05 -08:00
GLStateCache.cpp
GLStateCache.h
ShaderManager.cpp Clear attrMask on bad shader compile. 2016-03-05 13:14:25 -08:00
ShaderManager.h Hook up GL shader cache. Cache linked shader programs. 2016-01-17 20:44:51 +01:00
StateMapping.cpp Pipelines, samplers, description sets, oh my 2016-03-20 19:30:11 +01:00
StateMapping.h
StencilBuffer.cpp
TextureCache.cpp d3d9: Fix maxSeenV when not known. 2016-01-22 18:48:54 -08:00
TextureCache.h Explicitly download rendered cluts. 2016-01-04 21:29:03 -08:00
TextureScaler.cpp
TextureScaler.h
TransformPipeline.cpp Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed 2016-03-17 21:30:16 +01:00
TransformPipeline.h Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed 2016-03-17 21:30:16 +01:00
VertexShaderGenerator.cpp Make sure we detect ES 3.0 the same way in both vertex and fragment shaders 2016-01-23 16:57:24 +01:00
VertexShaderGenerator.h