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DisplayListInterpreter.cpp
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Some microoptimization
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2013-08-11 22:12:14 +02:00 |
DisplayListInterpreter.h
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Some microoptimization
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2013-08-11 22:12:14 +02:00 |
FragmentShaderGenerator.cpp
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Use the texture-related GE accessors.
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2013-07-21 19:45:04 -07:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Some games like FF Type-0 inits viewport as 0x0
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2013-08-12 02:15:42 +08:00 |
Framebuffer.h
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Consistently use a proper type for GE fb format.
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2013-07-29 23:05:59 -07:00 |
IndexGenerator.cpp
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
IndexGenerator.h
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Always defined WIN32_LEAN_AND_MEAN.
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2013-07-28 21:04:20 -07:00 |
ShaderManager.cpp
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GPU ShaderManager: Naming convention, inline a function
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2013-08-10 18:39:27 +02:00 |
ShaderManager.h
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GPU ShaderManager: Naming convention, inline a function
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2013-08-10 18:39:27 +02:00 |
StateMapping.cpp
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Logic Ops: code cleanup
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2013-08-06 22:14:30 +08:00 |
StateMapping.h
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Remove relative gl_common.h include directives
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2013-07-10 19:28:15 +02:00 |
TextureCache.cpp
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More microoptimization
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2013-08-11 22:12:14 +02:00 |
TextureCache.h
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Detach textures and fbs using a range check.
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2013-08-02 22:45:34 -07:00 |
TextureScaler.cpp
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Add initial support for native Visual Studio 2012(and above) compilation. Just upgrade the SLN, and go.
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2013-07-25 18:34:55 -04:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Some microoptimization
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2013-08-11 22:12:14 +02:00 |
TransformPipeline.h
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Some microoptimization
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2013-08-11 22:12:14 +02:00 |
VertexDecoder.cpp
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VertexDecoder: Fix a typo #1
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2013-07-29 16:40:57 +08:00 |
VertexDecoder.h
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VertexDecoder: Fix a typo #2
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2013-07-29 16:41:55 +08:00 |
VertexShaderGenerator.cpp
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Add getWeightMask()
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2013-07-30 23:55:11 +08:00 |
VertexShaderGenerator.h
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Collapse skinning shaders with #bones < 4 to a single one.
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2013-07-27 20:09:22 +02:00 |