..
Common
Keep better track of framebuf usage flags.
2015-03-14 15:21:58 -07:00
Debugger
Add another GE cmd for skip tex in debugger.
2015-02-21 18:09:53 -08:00
Directx9
Avoid constant reload of frequently changed tex.
2015-03-15 09:10:09 -07:00
GLES
Move the viewport transform to the proj matrix.
2015-03-22 23:35:24 -07:00
Null
Add block transfer to null gpu.
2014-08-30 22:14:58 -07:00
Software
Merge pull request #7566 from Bigpet/vs2015
2015-03-07 00:16:50 +01:00
CMakeLists.txt
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
ge_constants.h
Switch to #pragma once in a few places.
2015-03-02 22:34:51 -08:00
GeDisasm.cpp
Disassemble the "continue previous" prim.
2015-02-01 01:21:28 -08:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.vcxproj
DX9: Add DepalettizeShader manager (not hooked up, so untested)
2015-03-01 11:16:56 -08:00
GPU.vcxproj.filters
DX9: Add DepalettizeShader manager (not hooked up, so untested)
2015-03-01 11:16:56 -08:00
GPUCommon.cpp
Read pending vertex data before exiting gpu loop.
2015-03-14 18:11:24 -07:00
GPUCommon.h
Read pending vertex data before exiting gpu loop.
2015-03-14 18:11:24 -07:00
GPUInterface.h
Avoid passing a GPUstate by value.
2015-01-17 18:21:04 -08:00
GPUState.cpp
Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
2014-09-08 23:10:23 +02:00
GPUState.h
dx9: Compensate for viewport w/h adjustments.
2014-12-18 22:24:47 -08:00
Math3D.cpp
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00
Math3D.h
Use SSE when generating spline normals.
2015-02-25 19:22:48 -08:00