ppsspp/GPU
Unknown W. Brackets 5fa3bf0eb9 Move the viewport transform to the proj matrix.
The viewport has an implementation defined maximum size.  On some devices,
it's as low as 2048 or 4096.

Tales of Destiny 2, for example, uses a large viewport, which may be
outside this range at 1x or 2x on such devices.  This makes it work much
better.  It may also have better subpixel precision.
2015-03-22 23:35:24 -07:00
..
Common Keep better track of framebuf usage flags. 2015-03-14 15:21:58 -07:00
Debugger Add another GE cmd for skip tex in debugger. 2015-02-21 18:09:53 -08:00
Directx9 Avoid constant reload of frequently changed tex. 2015-03-15 09:10:09 -07:00
GLES Move the viewport transform to the proj matrix. 2015-03-22 23:35:24 -07:00
Null Add block transfer to null gpu. 2014-08-30 22:14:58 -07:00
Software Merge pull request #7566 from Bigpet/vs2015 2015-03-07 00:16:50 +01:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
GeDisasm.cpp Disassemble the "continue previous" prim. 2015-02-01 01:21:28 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj DX9: Add DepalettizeShader manager (not hooked up, so untested) 2015-03-01 11:16:56 -08:00
GPU.vcxproj.filters DX9: Add DepalettizeShader manager (not hooked up, so untested) 2015-03-01 11:16:56 -08:00
GPUCommon.cpp Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
GPUCommon.h Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
GPUInterface.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h dx9: Compensate for viewport w/h adjustments. 2014-12-18 22:24:47 -08:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Use SSE when generating spline normals. 2015-02-25 19:22:48 -08:00