ppsspp/UI
2017-02-23 09:31:45 +01:00
..
BackgroundAudio.cpp Quick soft fadeout when menu background audio stops playing 2017-01-28 10:38:50 +01:00
BackgroundAudio.h Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
ComboKeyMappingScreen.cpp Fix scrolling in Combo Key setup. Fixes #8097. 2015-10-31 13:45:57 +01:00
ComboKeyMappingScreen.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
ControlMappingScreen.cpp Take the mapping direction into account in AnalogTestScreen. Hopefully will solve #9300. 2017-02-19 14:33:59 +01:00
ControlMappingScreen.h Merge branch 'ui-minor' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ui-minor 2016-12-01 18:13:14 +01:00
CwCheatScreen.cpp Fix importing first cheat from database list 2017-02-14 21:47:43 +01:00
CwCheatScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
DevScreens.cpp More assorted D3D11 fixes. The samplemask in SetBlendState was the problem. 2017-02-08 14:55:03 +01:00
DevScreens.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
DisplayLayoutEditor.cpp Buildfix for an older clang. 2016-08-06 18:57:30 -07:00
DisplayLayoutEditor.h Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default). 2015-10-31 20:50:02 +01:00
DisplayLayoutScreen.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
DisplayLayoutScreen.h Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
EmuScreen.cpp Fix #9340 (touch controls not always getting repositioned correctly) 2017-02-23 09:31:45 +01:00
EmuScreen.h Fix #9340 (touch controls not always getting repositioned correctly) 2017-02-23 09:31:45 +01:00
GameInfoCache.cpp Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
GameInfoCache.h Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
GamepadEmu.cpp Save a small amount of GPU fillrate when controls are faded out 2017-01-26 11:10:33 +01:00
GamepadEmu.h Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
GameScreen.cpp Fix lag generated by getting savegames on update() 2017-02-01 05:14:54 +01:00
GameScreen.h Fix lag generated by getting savegames on update() 2017-02-01 05:14:54 +01:00
GameSettingsScreen.cpp Fix minor issue in gamesettings 2017-02-19 11:09:28 +01:00
GameSettingsScreen.h [spline/bezier]Turn off Hardware Tessellation if device is unsupported. 2017-01-31 23:37:07 +09:00
HostTypes.h Avoid directly calling osm from Core/GPU code. 2016-05-27 22:05:30 -07:00
InstallZipScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
InstallZipScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
MainScreen.cpp Fix vertical layout on main screen. 2017-02-18 22:35:31 +01:00
MainScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
MiscScreens.cpp Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
MiscScreens.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
NativeApp.cpp Win32 start-from-command-line: Normalize slashes earlier in the process. The actual root cause of the issue from #9335. 2017-02-23 09:31:45 +01:00
OnScreenDisplay.cpp UI: Allow measuring text with a scale. 2016-08-07 16:49:50 -07:00
OnScreenDisplay.h Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
PauseScreen.cpp Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups. 2017-02-17 19:53:24 +01:00
PauseScreen.h Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups. 2017-02-17 19:53:24 +01:00
ProfilerDraw.cpp Fix profiler build. 2017-01-09 22:09:34 +01:00
ProfilerDraw.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
RemoteISOScreen.cpp Remove net::init() 2017-02-14 19:16:52 -05:00
RemoteISOScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
ReportScreen.cpp Cleanup display vs. output screenshot terminology. 2016-09-25 16:35:43 -07:00
ReportScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
SavedataScreen.cpp Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
SavedataScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Store.cpp Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Store.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureUtil.cpp A lot of buildfixes 2017-02-06 16:16:43 +01:00
TextureUtil.h Fix a number of resource leaks, both D3D11-only and general. 2017-02-17 19:23:01 +01:00
TiltAnalogSettingsScreen.cpp UI: Add tags to all the scroll views. 2016-01-22 22:52:13 -08:00
TiltAnalogSettingsScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TiltEventProcessor.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
TiltEventProcessor.h Add L/R trigger button tilt support. 2015-12-20 23:16:45 -08:00
TouchControlLayoutScreen.cpp UI: Set tags on tab views, in the typical case. 2016-01-22 22:39:58 -08:00
TouchControlLayoutScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TouchControlVisibilityScreen.cpp Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
TouchControlVisibilityScreen.h Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
ui_atlas.cpp qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
ui_atlas.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
UI.vcxproj Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
UI.vcxproj.filters Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

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UI.vcxproj
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