ppsspp/Core
Unknown W. Brackets 6a5096e546 Save the game title in savestates, if available.
So that the UI can show them.  Old savestates still load fine, just don't
have the title.
2016-01-23 12:56:36 -08:00
..
Debugger Replace some calls to fopen with File::OpenCFile (utf8). 2016-01-17 15:59:20 +01:00
Dialog Fixed some errors from PVS-Studio in Core project 2015-12-31 10:25:11 +03:00
ELF Right, Symbian doesn't have vector.data(). 2015-12-24 13:21:03 -08:00
FileLoaders Disable ISO RAM cache if out of memory. 2015-12-19 15:29:34 -08:00
FileSystems Little things 2016-01-09 20:44:02 -03:00
Font Fix a typo in font loading. 2015-02-01 01:20:28 -08:00
HLE Temporarily revert "Mpeg: Return errors when no audio is available." 2016-01-23 17:08:01 +01:00
HW Mpeg: Correctly handle mono audio in videos. 2016-01-21 23:19:03 -08:00
MIPS Don't trust symbol map func defines. 2016-01-22 00:39:31 -08:00
Util Minor tweaks. 2016-01-17 09:45:55 -08:00
Compatibility.cpp Specify which games need vertex depth rounding instead of which ones don't. 2016-01-16 11:31:27 +01:00
Compatibility.h Specify which games need vertex depth rounding instead of which ones don't. 2016-01-16 11:31:27 +01:00
Config.cpp Add a config setting to control depth quality. 2016-01-20 22:11:00 -08:00
Config.h Add a config setting to control depth quality. 2016-01-20 22:11:00 -08:00
Core.cpp Fix Mac build 2016-01-01 14:40:19 +01:00
Core.h Fix Mac build 2016-01-01 14:40:19 +01:00
Core.vcxproj Use a background thread to load ISO into RAM. 2015-12-19 15:23:25 -08:00
Core.vcxproj.filters Use a background thread to load ISO into RAM. 2015-12-19 15:23:25 -08:00
CoreParameter.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
CoreTiming.cpp Add timing for all the basics. 2015-07-03 12:05:08 -07:00
CoreTiming.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
CwCheat.cpp Oops, fix #8234 2015-11-25 14:23:39 +01:00
CwCheat.h Invalidate icache before letting the cwcheat engine change memory. Might fix JIT-related cheat crashes. 2015-02-03 00:21:37 +01:00
HDRemaster.cpp Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
HDRemaster.h Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
Host.cpp Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
Host.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
Loaders.cpp Resolve PBP directories earlier in load process. 2015-12-28 14:13:07 -08:00
Loaders.h Resolve PBP directories earlier in load process. 2015-12-28 14:13:07 -08:00
MemMap.cpp Use MEMSIZE SFO param to detect 64MB homebrew. 2015-12-23 15:16:48 -08:00
MemMap.h Correct scratchpad memory range checks. 2015-12-27 14:29:12 -08:00
MemMapFunctions.cpp Correct scratchpad memory range checks. 2015-12-27 14:29:12 -08:00
MemMapHelpers.h Fix some GCC compiler warnings about potentially uninitialized variables (compilers are getting too clever..) 2015-06-14 11:32:13 +02:00
Opcode.h
PSPLoaders.cpp Resolve PBP directories earlier in load process. 2015-12-28 14:13:07 -08:00
PSPLoaders.h Use MEMSIZE SFO param to detect 64MB homebrew. 2015-12-23 15:16:48 -08:00
Reporting.cpp Generate windows version automatically. 2015-08-16 14:03:59 -07:00
Reporting.h Try a different format of HLE logging. 2015-03-22 20:49:42 -07:00
SaveState.cpp Save the game title in savestates, if available. 2016-01-23 12:56:36 -08:00
SaveState.h Save the game title in savestates, if available. 2016-01-23 12:56:36 -08:00
Screenshot.cpp Track the running GPU backend separate from config. 2016-01-05 22:37:28 -08:00
Screenshot.h Take screenshots with savestates. 2014-12-20 23:14:46 -08:00
System.cpp Use the app cache directory on Android for the shader cache. 2016-01-17 22:15:23 +01:00
System.h Use the app cache directory on Android for the shader cache. 2016-01-17 22:15:23 +01:00
ThreadEventQueue.h Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
x360_compat.h