.. |
helper
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d3d9: Try harder to get a shader compile error.
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2014-09-26 21:32:22 -07:00 |
FramebufferDX9.cpp
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D3D: Reduce logspam
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2014-10-31 00:18:40 +01:00 |
FramebufferDX9.h
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d3d9: Specify tex stage for binding framebuf color.
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2014-09-21 12:11:17 -07:00 |
GPU_DX9.cpp
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GetPointerUnchecked is ok around display list pc, checked elsewhere
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2014-10-19 23:13:54 +02:00 |
GPU_DX9.h
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d3d: Share the bounding box code.
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2014-09-14 14:04:09 -07:00 |
PixelShaderGeneratorDX9.cpp
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d3d9: Emulate some logic ops with blending.
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2014-09-23 21:13:47 -07:00 |
PixelShaderGeneratorDX9.h
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d3d9: Add stencil and blend replacement helpers.
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2014-09-21 10:56:54 -07:00 |
ShaderManagerDX9.cpp
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Simplify the viewport code a bit.
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2014-09-24 23:09:09 -07:00 |
ShaderManagerDX9.h
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d3d9: Update some not-yet-used ps uniforms.
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2014-09-21 10:41:44 -07:00 |
SplineDX9.cpp
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dx9: Fix splines and beziers in Direct3D.
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2014-12-14 09:26:12 -08:00 |
StateMappingDX9.cpp
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Warning fix
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2014-11-25 23:57:11 +01:00 |
StateMappingDX9.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
StencilBufferDX9.cpp
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Some more GetPointer cleanup
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2014-10-19 23:19:51 +02:00 |
TextureCacheDX9.cpp
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Use XXH64 on 64-bit systems.
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2014-10-26 17:49:24 -07:00 |
TextureCacheDX9.h
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Use unordered_map where it makes sense. Very tiny speed boost?
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2014-10-19 21:12:25 +02:00 |
TextureScalerDX9.cpp
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Update to xBRZ 1.1.
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2014-11-02 14:17:24 -08:00 |
TextureScalerDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
TransformPipelineDX9.cpp
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Didn't mean to keep this check.
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2014-10-30 01:04:08 +01:00 |
TransformPipelineDX9.h
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Fix D3D NFSU crash #7030 in a cleaner way than #7033 :)
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2014-10-29 23:51:23 +01:00 |
VertexShaderGeneratorDX9.cpp
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d3d9: Fix shader compile error X3014.
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2014-09-21 09:05:47 -07:00 |
VertexShaderGeneratorDX9.h
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DX9: Use 4x3 matrices for bones too. Compact shader constants.
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2014-09-18 23:14:53 +02:00 |