ppsspp/GPU/Directx9
2014-12-14 09:26:12 -08:00
..
helper d3d9: Try harder to get a shader compile error. 2014-09-26 21:32:22 -07:00
FramebufferDX9.cpp D3D: Reduce logspam 2014-10-31 00:18:40 +01:00
FramebufferDX9.h d3d9: Specify tex stage for binding framebuf color. 2014-09-21 12:11:17 -07:00
GPU_DX9.cpp GetPointerUnchecked is ok around display list pc, checked elsewhere 2014-10-19 23:13:54 +02:00
GPU_DX9.h d3d: Share the bounding box code. 2014-09-14 14:04:09 -07:00
PixelShaderGeneratorDX9.cpp d3d9: Emulate some logic ops with blending. 2014-09-23 21:13:47 -07:00
PixelShaderGeneratorDX9.h d3d9: Add stencil and blend replacement helpers. 2014-09-21 10:56:54 -07:00
ShaderManagerDX9.cpp Simplify the viewport code a bit. 2014-09-24 23:09:09 -07:00
ShaderManagerDX9.h d3d9: Update some not-yet-used ps uniforms. 2014-09-21 10:41:44 -07:00
SplineDX9.cpp dx9: Fix splines and beziers in Direct3D. 2014-12-14 09:26:12 -08:00
StateMappingDX9.cpp Warning fix 2014-11-25 23:57:11 +01:00
StateMappingDX9.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
StencilBufferDX9.cpp Some more GetPointer cleanup 2014-10-19 23:19:51 +02:00
TextureCacheDX9.cpp Use XXH64 on 64-bit systems. 2014-10-26 17:49:24 -07:00
TextureCacheDX9.h Use unordered_map where it makes sense. Very tiny speed boost? 2014-10-19 21:12:25 +02:00
TextureScalerDX9.cpp Update to xBRZ 1.1. 2014-11-02 14:17:24 -08:00
TextureScalerDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
TransformPipelineDX9.cpp Didn't mean to keep this check. 2014-10-30 01:04:08 +01:00
TransformPipelineDX9.h Fix D3D NFSU crash #7030 in a cleaner way than #7033 :) 2014-10-29 23:51:23 +01:00
VertexShaderGeneratorDX9.cpp d3d9: Fix shader compile error X3014. 2014-09-21 09:05:47 -07:00
VertexShaderGeneratorDX9.h DX9: Use 4x3 matrices for bones too. Compact shader constants. 2014-09-18 23:14:53 +02:00