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ppsspp
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ppsspp
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Windows
History
Henrik Rydgard
80e243655d
Win buildfix
2014-10-16 00:38:22 +02:00
..
Debugger
MIPSTables: Annotate fp and hi/lo in/out more accurately than just "other"
2014-10-12 19:46:50 +02:00
GEDebugger
Add support for 24/8 textures in the GE debugger.
2014-09-14 11:13:03 -07:00
W32Util
Try a bit harder to strip the exe path.
2014-09-16 22:54:59 -07:00
aboutbox.rc
Change encoding of ppsspp.rc
2013-09-05 21:48:32 -03:00
bitmap1.bmp
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
Breakpoints.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
build-x64.cmd
MSBuild scripts: Enable parallel build and in effect, fix x64.
2014-05-08 17:26:22 -04:00
build-x86.cmd
MSBuild scripts: Enable parallel build and in effect, fix x64.
2014-05-08 17:26:22 -04:00
ControlMapping.cpp
Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
2013-07-06 20:45:44 +02:00
ControlMapping.h
Fix analog axis names. Make L2/R2 on x360 controllers analog.
2013-08-17 11:18:45 +02:00
D3D9Base.cpp
Add a .gitattributes to normalize newlines.
2014-09-26 21:20:50 -07:00
D3D9Base.h
Start hooking up D3D
2014-08-22 20:55:04 +02:00
debugger.txt
Breakpoint list at the bottom of the disassembly window
2013-06-27 21:07:49 +02:00
DebugLog.bat
Small fix for DebugLog.bat
2014-04-01 22:16:44 +08:00
DinputDevice.cpp
Fix some type conversion warnings.
2014-06-15 10:01:54 -07:00
DinputDevice.h
Merge pull request
#6212
from thedax/win32-buildfix
2014-06-02 23:42:58 +02:00
DlgDynaView.cpp
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
DlgDynaView.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
DSoundStream.cpp
Cleam up thread names a bit, name the Main thread.
2014-06-29 12:53:03 +02:00
DSoundStream.h
Use CommonWindows.h from Windows/ too.
2013-07-28 21:04:20 -07:00
EmuThread.cpp
Win buildfix
2014-10-16 00:38:22 +02:00
EmuThread.h
Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization.
2013-06-15 13:06:43 +08:00
git-version-gen.cmd
Fix git-version-gen.cmd when git.cmd is used.
2013-03-04 14:02:15 -08:00
Globals.cpp
-Step through display list with F10/F11
2013-09-28 14:34:08 +02:00
icon1.ico
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
InfoLog.bat
Improve windows log
2013-12-10 07:18:55 +08:00
InputBox.cpp
Add a quick way to go to a particular address.
2013-10-06 22:17:51 -07:00
InputBox.h
Win32: Update OSK bypass with Unicode/wchar/wstring support.
2013-08-27 07:36:46 -04:00
InputDevice.cpp
Cleam up thread names a bit, name the Main thread.
2014-06-29 12:53:03 +02:00
InputDevice.h
Poll controllers on a separate thread on Windows.
2014-03-23 23:46:10 -07:00
KeyboardDevice.cpp
Windows: Fix Delete keymap
2014-05-26 03:10:22 +08:00
KeyboardDevice.h
windows: Move rawinput stuff into its own file.
2014-01-19 11:59:11 -08:00
main.cpp
Restart to d3d9/gles preserving arguments.
2014-09-14 15:24:42 -07:00
main.h
-Step through display list with F10/F11
2013-09-28 14:34:08 +02:00
MIPSCompALU.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
MIPSCompBranch.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
OpenGLBase.cpp
Offer to toggle graphics backends on any failure.
2014-09-26 21:20:51 -07:00
OpenGLBase.h
Start hooking up D3D
2014-08-22 20:55:04 +02:00
ppsspp.ico
Slightly nicer icons.
2013-06-23 19:53:09 +02:00
ppsspp.rc
Add a menubar option to change the backend.
2014-09-14 07:34:18 -04:00
PPSSPP.sln
-Update VS 2013
2014-02-17 15:45:29 +01:00
PPSSPP.vcxproj
d3d: Get some initial GE previews working.
2014-08-24 21:52:47 -07:00
PPSSPP.vcxproj.filters
Start hooking up D3D
2014-08-22 20:55:04 +02:00
pspmode.png
Use a new image instead
2013-04-18 23:10:57 +08:00
RawInput.cpp
Windows: Add WM_CHAR input support (not used for anything yet).
2014-06-29 23:30:40 +02:00
RawInput.h
Windows: Add WM_CHAR input support (not used for anything yet).
2014-06-29 23:30:40 +02:00
README.TXT
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
resource.h
Add a .gitattributes to normalize newlines.
2014-09-26 21:20:50 -07:00
rt_manif.bin
Attempt to fix indentation.
2013-10-14 14:09:32 -04:00
stdafx.cpp
Move toplevel windows-specific files to the Windows dir
2012-11-21 14:33:38 -03:00
stdafx.h
Use CommonWindows.h from Windows/ too.
2013-07-28 21:04:20 -07:00
stop1.ico
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp
disable press and hold for Windows Touch
2014-09-17 09:32:21 +02:00
TouchInputHandler.h
disable press and hold for Windows Touch
2014-09-17 09:32:21 +02:00
version.rc
Update version to 0.9.9.1
2014-08-18 22:35:25 +02:00
WindowsHost.cpp
D3D9 init error reporting improved. Use "override" properly in Host.
2014-09-20 21:55:58 +02:00
WindowsHost.h
D3D9 init error reporting improved. Use "override" properly in Host.
2014-09-20 21:55:58 +02:00
WndMainWindow.cpp
Add a menubar option to change the backend.
2014-09-14 07:34:18 -04:00
WndMainWindow.h
Remove unused parameter.
2014-07-17 00:06:52 -04:00
XinputDevice.cpp
XInput: Try a different mapping of circular stick values to square psp stick values. May help
#6772
?
2014-09-05 23:31:25 +02:00
XinputDevice.h
Dynamically load XInput, lets us to map the home button with a trick
2013-07-23 00:12:26 +02:00
XPTheme.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
README.TXT
Just open the MSVC project file and build.