ppsspp/GPU
2013-01-25 18:29:13 +01:00
..
GLES Fix too dark issue in-game 2013-01-25 21:15:56 +08:00
Null Use sceKernelDcacheWritebackAll() as a hint only. 2013-01-05 17:07:19 -08:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
ge_constants.h Disasm GE_CMD_REVERSENORMAL 2013-01-25 18:29:13 +01:00
GeDisasm.cpp Disasm GE_CMD_REVERSENORMAL 2013-01-25 18:29:13 +01:00
GeDisasm.h Don't log display lists, instead dump them on demand. 2012-12-27 23:38:55 +01:00
GPU.vcxproj Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPU.vcxproj.filters Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPUCommon.cpp Some realtime profiling stuff. Enable FZ (flush-to-zero) mode. 2013-01-11 00:13:39 +01:00
GPUCommon.h Warning fixes, prevent a possible (but unlikely) crash 2013-01-02 21:05:00 +01:00
GPUInterface.h Use sceKernelDcacheWritebackAll() as a hint only. 2013-01-05 17:07:19 -08:00
GPUState.cpp Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPUState.h Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00