mirror of
https://github.com/libretro/ppsspp.git
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893ba662ae
Not just only -1.
350 lines
12 KiB
C++
350 lines
12 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "../MIPS/MIPS.h"
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#include "../Host.h"
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#include "../../Core/CoreTiming.h"
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#include "sceAudio.h"
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#include "__sceAudio.h"
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#include "HLE.h"
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// There's a second Audio api called Audio2 that only has one channel, I guess the 8 channel api was overkill.
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// We simply map it to the first of the 8 channels.
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AudioChannel chans[8];
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int src; //not initialized and default 0
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// Enqueues the buffer pointer on the channel. If channel buffer queue is full (2 items?) will block until it isn't.
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// For solid audio output we'll need a queue length of 2 buffers at least, we'll try that first.
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// Not sure about the range of volume, I often see 0x800 so that might be either
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// max or 50%?
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u32 sceAudioOutputBlocking(u32 chan, u32 vol, u32 samplePtr) {
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if (samplePtr == 0) {
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ERROR_LOG(HLE, "sceAudioOutputBlocking() - Sample pointer null");
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return 0;
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} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(HLE,"sceAudioOutputBlocking() - bad channel");
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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} else if (!chans[chan].reserved) {
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ERROR_LOG(HLE,"sceAudioOutputBlocking() - channel not reserved");
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return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
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} else {
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DEBUG_LOG(HLE, "sceAudioOutputBlocking(%08x, %08x, %08x)", chan, vol, samplePtr);
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chans[chan].leftVolume = vol;
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chans[chan].rightVolume = vol;
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chans[chan].sampleAddress = samplePtr;
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return __AudioEnqueue(chans[chan], chan, true);
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}
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}
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u32 sceAudioOutputPannedBlocking(u32 chan, u32 leftvol, u32 rightvol, u32 samplePtr) {
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if (samplePtr == 0) {
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ERROR_LOG(HLE, "sceAudioOutputPannedBlocking() - Sample pointer null");
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return 0;
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} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(HLE,"sceAudioOutputPannedBlocking() - bad channel");
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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} else if (!chans[chan].reserved) {
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ERROR_LOG(HLE,"sceAudioOutputPannedBlocking() - channel not reserved");
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return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
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} else {
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DEBUG_LOG(HLE, "sceAudioOutputPannedBlocking(%08x, %08x, %08x, %08x)", chan, leftvol, rightvol, samplePtr);
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chans[chan].leftVolume = leftvol;
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chans[chan].rightVolume = rightvol;
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chans[chan].sampleAddress = samplePtr;
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return __AudioEnqueue(chans[chan], chan, true);
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}
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}
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u32 sceAudioOutput(u32 chan, u32 vol, u32 samplePtr) {
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if (samplePtr == 0) {
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ERROR_LOG(HLE, "sceAudioOutput() - Sample pointer null");
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return 0;
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} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(HLE,"sceAudioOutput() - bad channel");
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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} else if (!chans[chan].reserved) {
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ERROR_LOG(HLE,"sceAudioOutput(%08x, %08x, %08x) - channel not reserved", chan, vol, samplePtr);
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return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
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} else {
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DEBUG_LOG(HLE, "sceAudioOutputPanned(%08x, %08x, %08x)", chan, vol, samplePtr);
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chans[chan].leftVolume = vol;
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chans[chan].rightVolume = vol;
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chans[chan].sampleAddress = samplePtr;
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return __AudioEnqueue(chans[chan], chan, false);
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}
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}
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u32 sceAudioOutputPanned(u32 chan, u32 leftVol, u32 rightVol, u32 samplePtr) {
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if (samplePtr == 0) {
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ERROR_LOG(HLE, "sceAudioOutputPannedBlocking() - Sample pointer null");
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return 0;
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} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(HLE,"sceAudioOutputPanned() - bad channel");
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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} else if (!chans[chan].reserved) {
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ERROR_LOG(HLE,"sceAudioOutputPanned(%08x, %08x, %08x, %08x) - channel not reserved", chan, leftVol, rightVol, samplePtr);
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return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
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} else {
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DEBUG_LOG(HLE,"sceAudioOutputPanned(%08x, %08x, %08x, %08x)", chan, leftVol, rightVol, samplePtr);
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chans[chan].leftVolume = leftVol;
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chans[chan].rightVolume = rightVol;
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chans[chan].sampleAddress = samplePtr;
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return __AudioEnqueue(chans[chan], chan, false);
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}
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}
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int sceAudioGetChannelRestLen(u32 chan) {
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if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(HLE, "sceAudioGetChannelRestLen(%08x) - bad channel", chan);
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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}
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DEBUG_LOG(HLE,"sceAudioGetChannelRestLen(%08x)", chan);
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return (int)chans[chan].sampleQueue.size() / 2;
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}
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int sceAudioGetChannelRestLength(u32 chan) {
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if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(HLE, "sceAudioGetChannelRestLength(%08x) - bad channel", chan);
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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}
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DEBUG_LOG(HLE,"sceAudioGetChannelRestLength(%08x)", chan);
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return (int)chans[chan].sampleQueue.size() / 2;
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}
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static u32 GetFreeChannel() {
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for (u32 i = 0; i < PSP_AUDIO_CHANNEL_MAX ; i++)
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if (!chans[i].reserved)
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return i;
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return -1;
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}
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u32 sceAudioChReserve(u32 chan, u32 sampleCount, u32 format) {
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if (chan == (u32)-1) {
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chan = GetFreeChannel();
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}
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if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(HLE ,"sceAudioChReserve(%08x, %08x, %08x) - bad channel", chan, sampleCount, format);
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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}
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if (format != PSP_AUDIO_FORMAT_MONO && format != PSP_AUDIO_FORMAT_STEREO) {
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ERROR_LOG(HLE, "sceAudioChReserve(%08x, %08x, %08x) - invalid format", chan, sampleCount, format);
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return SCE_ERROR_AUDIO_INVALID_FORMAT;
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}
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if (chans[chan].reserved) {
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ERROR_LOG(HLE,"sceAudioChReserve - reserve channel failed");
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return SCE_ERROR_AUDIO_NO_CHANNELS_AVAILABLE;
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}
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DEBUG_LOG(HLE, "sceAudioChReserve(%08x, %08x, %08x)", chan, sampleCount, format);
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chans[chan].sampleCount = sampleCount;
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chans[chan].reserved = true;
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return chan;
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}
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u32 sceAudioChRelease(u32 chan) {
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if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(HLE, "sceAudioChRelease(%i) - bad channel", chan);
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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}
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if (!chans[chan].reserved) {
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ERROR_LOG(HLE,"sceAudioChRelease(%i) - channel not reserved", chan);
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return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
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}
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DEBUG_LOG(HLE, "sceAudioChRelease(%i)", chan);
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chans[chan].reserved = false;
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return 1;
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}
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u32 sceAudioSetChannelDataLen(u32 chan, u32 len) {
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if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(HLE,"sceAudioSetChannelDataLen(%08x, %08x) - bad channel", chan, len);
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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} else if (!chans[chan].reserved) {
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ERROR_LOG(HLE,"sceAudioSetChannelDataLen(%08x, %08x) - channel not reserved", chan, len);
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return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
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} else {
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DEBUG_LOG(HLE, "sceAudioSetChannelDataLen(%08x, %08x)", chan, len);
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chans[chan].sampleCount = len;
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return 0;
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}
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}
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u32 sceAudioChangeChannelConfig(u32 chan, u32 format) {
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if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(HLE,"sceAudioChangeChannelConfig(%08x, %08x) - invalid channel number", chan, format);
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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} else if (!chans[chan].reserved) {
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ERROR_LOG(HLE,"sceAudioChangeChannelConfig(%08x, %08x) - channel not reserved", chan, format);
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return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
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} else {
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DEBUG_LOG(HLE, "sceAudioChangeChannelConfig(%08x, %08x)", chan, format);
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chans[chan].format = format;
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return 0;
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}
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}
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u32 sceAudioChangeChannelVolume(u32 chan, u32 leftvol, u32 rightvol) {
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if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(HLE,"sceAudioChangeChannelVolume(%08x, %08x, %08x) - invalid channel number", chan, leftvol, rightvol);
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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} else if (!chans[chan].reserved) {
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ERROR_LOG(HLE,"sceAudioChangeChannelVolume(%08x, %08x, %08x) - channel not reserved", chan, leftvol, rightvol);
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return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
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} else {
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DEBUG_LOG(HLE, "sceAudioChangeChannelVolume(%08x, %08x, %08x)", chan, leftvol, rightvol);
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chans[chan].leftVolume = leftvol;
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chans[chan].rightVolume = rightvol;
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return 0;
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}
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}
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u32 sceAudioInit(){
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DEBUG_LOG(HLE,"sceAudioInit()");
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// Don't need to do anything
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return 0;
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}
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u32 sceAudioEnd(){
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DEBUG_LOG(HLE,"sceAudioEnd()");
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// Don't need to do anything
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return 0;
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}
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u32 sceAudioOutput2Reserve(u32 sampleCount){
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DEBUG_LOG(HLE,"sceAudioOutput2Reserve(%08x)", sampleCount);
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chans[0].sampleCount = sampleCount;
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chans[0].reserved = true;
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return 0;
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}
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u32 sceAudioOutput2OutputBlocking(u32 vol, u32 dataPtr){
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DEBUG_LOG(HLE,"sceAudioOutput2OutputBlocking(%08x, %08x)", vol, dataPtr);
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chans[0].leftVolume = vol;
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chans[0].rightVolume = vol;
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chans[0].sampleAddress = dataPtr;
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return __AudioEnqueue(chans[0], 0, true);
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}
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u32 sceAudioOutput2ChangeLength(u32 sampleCount){
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DEBUG_LOG(HLE,"sceAudioOutput2ChangeLength(%08x)", sampleCount);
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chans[0].sampleCount = sampleCount;
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return 0;
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}
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u32 sceAudioOutput2GetRestSample(){
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DEBUG_LOG(HLE,"sceAudioOutput2GetRestSample()");
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return (u32) chans[0].sampleQueue.size() * 2;
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}
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u32 sceAudioOutput2Release(){
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DEBUG_LOG(HLE,"sceAudioOutput2Release()");
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chans[0].reserved = false;
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return 0;
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}
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u32 sceAudioSetFrequency(u32 freq) {
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if (freq == 44100 || freq == 48000) {
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INFO_LOG(HLE, "sceAudioSetFrequency(%08x)", freq);
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__AudioSetOutputFrequency(freq);
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return 0;
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} else {
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ERROR_LOG(HLE, "sceAudioSetFrequency(%08x) - invalid frequency (must be 44.1 or 48 khz)", freq);
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return -1;
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}
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}
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u32 sceAudioSetVolumeOffset() {
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ERROR_LOG(HLE, "UNIMPL sceAudioSetVolumeOffset()");
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return 0;
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}
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u32 sceAudioSRCChReserve(u32 sampleCount, u32 freq, u32 format) {
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DEBUG_LOG(HLE, "sceAudioSRCChReserve(%08x, %08x, %08x)", sampleCount, freq, format);
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chans[src].reserved = true;
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chans[src].sampleCount = sampleCount;
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chans[src].format = format;
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__AudioSetOutputFrequency(freq);
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return 0;
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}
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u32 sceAudioSRCChRelease() {
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DEBUG_LOG(HLE, "sceAudioSRCChRelease()");
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chans[src].reserved = false;
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return 0;
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}
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u32 sceAudioSRCOutputBlocking(u32 vol, u32 buf) {
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DEBUG_LOG(HLE, "sceAudioSRCOutputBlocking(%08x, %08x)", vol, buf);
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chans[src].leftVolume = vol;
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chans[src].rightVolume = vol;
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chans[src].sampleAddress = buf;
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return __AudioEnqueue(chans[src], src, true);
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}
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const HLEFunction sceAudio[] =
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{
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// Newer simplified single channel audio output. Presumably for games that use Atrac3
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// directly from Sas instead of playing it on a separate audio channel.
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{0x01562ba3, WrapU_U<sceAudioOutput2Reserve>, "sceAudioOutput2Reserve"},
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{0x2d53f36e, WrapU_UU<sceAudioOutput2OutputBlocking>, "sceAudioOutput2OutputBlocking"},
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{0x63f2889c, WrapU_U<sceAudioOutput2ChangeLength>, "sceAudioOutput2ChangeLength"},
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{0x647cef33, WrapU_V<sceAudioOutput2GetRestSample>, "sceAudioOutput2GetRestSample"},
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{0x43196845, WrapU_V<sceAudioOutput2Release>, "sceAudioOutput2Release"},
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{0x80F1F7E0, WrapU_V<sceAudioInit>, "sceAudioInit"},
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{0x210567F7, WrapU_V<sceAudioEnd>, "sceAudioEnd"},
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{0xA2BEAA6C, WrapU_U<sceAudioSetFrequency>, "sceAudioSetFrequency"},
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{0x927AC32B, WrapU_V<sceAudioSetVolumeOffset>, "sceAudioSetVolumeOffset"},
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{0x8c1009b2, WrapU_UUU<sceAudioOutput>, "sceAudioOutput"},
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{0x136CAF51, WrapU_UUU<sceAudioOutputBlocking>, "sceAudioOutputBlocking"},
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{0xE2D56B2D, WrapU_UUUU<sceAudioOutputPanned>, "sceAudioOutputPanned"},
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{0x13F592BC, WrapU_UUUU<sceAudioOutputPannedBlocking>, "sceAudioOutputPannedBlocking"},
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{0x5EC81C55, WrapU_UUU<sceAudioChReserve>, "sceAudioChReserve"},
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{0x6FC46853, WrapU_U<sceAudioChRelease>, "sceAudioChRelease"},
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{0xE9D97901, WrapI_U<sceAudioGetChannelRestLen>, "sceAudioGetChannelRestLen"},
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{0xB011922F, WrapI_U<sceAudioGetChannelRestLen>, "sceAudioGetChannelRestLength"},
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{0xCB2E439E, WrapU_UU<sceAudioSetChannelDataLen>, "sceAudioSetChannelDataLen"},
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{0x95FD0C2D, WrapU_UU<sceAudioChangeChannelConfig>, "sceAudioChangeChannelConfig"},
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{0xB7E1D8E7, WrapU_UUU<sceAudioChangeChannelVolume>, "sceAudioChangeChannelVolume"},
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{0x38553111, WrapU_UUU<sceAudioSRCChReserve>, "sceAudioSRCChReserve"},
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{0x5C37C0AE, WrapU_V<sceAudioSRCChRelease>, "sceAudioSRCChRelease"},
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{0xE0727056, WrapU_UU<sceAudioSRCOutputBlocking>, "sceAudioSRCOutputBlocking"},
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// Never seen these used
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{0x41efade7, 0, "sceAudioOneshotOutput"},
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{0xB61595C0, 0, "sceAudioLoopbackTest"},
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// Microphone interface
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{0x7de61688, 0, "sceAudioInputInit"},
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{0xE926D3FB, 0, "sceAudioInputInitEx"},
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{0x6d4bec68, 0, "sceAudioInput"},
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{0x086e5895, 0, "sceAudioInputBlocking"},
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{0xa708c6a6, 0, "sceAudioGetInputLength"},
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{0xA633048E, 0, "sceAudioPollInputEnd"},
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{0x87b2e651, 0, "sceAudioWaitInputEnd"},
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};
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void Register_sceAudio()
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{
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RegisterModule("sceAudio", ARRAY_SIZE(sceAudio), sceAudio);
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}
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