ppsspp/Core/HLE
Henrik Rydgård 7d6c113a97 Merge pull request #582 from raven02/master
Add few new stubs seen from Dragon Ball Z Tenkaichi Tag Team
2013-02-03 13:15:32 -08:00
..
__sceAudio.cpp sceAudioOutputPannedBlocking() returns # samples. 2013-02-01 08:07:58 -08:00
__sceAudio.h Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
FunctionWrappers.h Add stubs for _sceAtracGetContextAddress 2013-02-03 08:08:44 +08:00
HLE.cpp Don't call time_update() when debug stats are off. 2013-02-02 20:42:01 -08:00
HLE.h Start save stating the filesystem state. 2012-12-28 13:55:27 -08:00
HLETables.cpp Save encryption. Load/Save encrypted/decrypted save 2013-01-29 00:11:02 +01:00
HLETables.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceAtrac.cpp Merge pull request #582 from raven02/master 2013-02-03 13:15:32 -08:00
sceAtrac.h Track Atrac as a map and associate data. 2013-02-01 08:33:32 -08:00
sceAudio.cpp Allow sceAudioChReserve() to choose a channel. 2013-02-01 08:16:01 -08:00
sceAudio.h Better window resize handling 2013-01-27 00:15:39 +01:00
sceChnnlsv.cpp Fix window title. Also constify some keys. 2013-01-29 22:48:37 +01:00
sceChnnlsv.h Save encryption. Load/Save encrypted/decrypted save 2013-01-29 00:11:02 +01:00
sceCtrl.cpp Don't use a dynamic string for wait debugging. 2013-01-26 11:29:19 -08:00
sceCtrl.h Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
sceDisplay.cpp Always reschedule on vblank, even without handler. 2013-02-02 23:28:44 -08:00
sceDisplay.h Start saving the state of the GPU. 2012-12-28 13:55:30 -08:00
sceDmac.cpp less Memory::GetPointer 2012-11-27 10:18:36 +01:00
sceDmac.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceFont.cpp Re tabify 2013-01-02 20:33:12 +00:00
sceFont.h Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
sceGe.cpp Fix sceGeGetCmd 2013-01-05 20:57:00 +01:00
sceGe.h Add support for selecting the GE callback per list. 2012-12-29 15:55:05 -08:00
sceHprm.cpp Add some Hprm functions and a small logging tweak 2013-01-04 09:04:27 +01:00
sceHprm.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceHttp.cpp Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceHttp.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceImpose.cpp Add missing stubs fro sceImpose 2013-01-23 16:55:52 +08:00
sceImpose.h Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
sceIo.cpp Fix an uninitialized return value in sceIoCancel. 2013-01-31 00:02:53 -08:00
sceIo.h Make previous code cleaner 2013-01-02 19:42:15 +01:00
sceKernel.cpp Merge pull request #582 from raven02/master 2013-02-03 13:15:32 -08:00
sceKernel.h Implement sceKernelDevkitVersion 2013-01-31 14:59:45 +08:00
sceKernelAlarm.cpp Oops, 0 is a valid timer id. 2013-01-18 01:38:14 -08:00
sceKernelAlarm.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelEventFlag.cpp Don't use a dynamic string for wait debugging. 2013-01-26 11:29:19 -08:00
sceKernelEventFlag.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelInterrupt.cpp Move Action out of Common, don't use savedV0. 2013-01-06 15:56:13 -08:00
sceKernelInterrupt.h Just warning fixes 2013-01-02 21:13:21 +01:00
sceKernelMbx.cpp Don't use a dynamic string for wait debugging. 2013-01-26 11:29:19 -08:00
sceKernelMbx.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelMemory.cpp Implement sceKernelDevkitVersion 2013-01-31 14:59:45 +08:00
sceKernelMemory.h Cleanup the other vpl functions. 2013-01-18 01:38:15 -08:00
sceKernelModule.cpp Merge pull request #582 from raven02/master 2013-02-03 13:15:32 -08:00
sceKernelModule.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelMsgPipe.cpp Don't use a dynamic string for wait debugging. 2013-01-26 11:29:19 -08:00
sceKernelMsgPipe.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelMutex.cpp Don't use a dynamic string for wait debugging. 2013-01-26 11:29:19 -08:00
sceKernelMutex.h quick implementation of sceKernelReferMutexStatus 2013-01-20 23:11:48 +01:00
sceKernelSemaphore.cpp Don't use a dynamic string for wait debugging. 2013-01-26 11:29:19 -08:00
sceKernelSemaphore.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelThread.cpp Add few stubs seen from Dragon Ball Z Tenkaichi Tag Team 2013-02-04 03:19:55 +08:00
sceKernelThread.h Add few stubs seen from Dragon Ball Z Tenkaichi Tag Team 2013-02-04 03:19:55 +08:00
sceKernelTime.cpp Usec2Sysclock fixes 2013-02-03 22:14:19 +01:00
sceKernelTime.h Usec2Sysclock fixes 2013-02-03 22:14:19 +01:00
sceKernelVTimer.cpp Add a null check. Make vtimer log ERROR until it works. 2012-12-31 12:18:53 +01:00
sceKernelVTimer.h Stub out all of VTimer. 2012-12-30 21:30:33 +01:00
sceMpeg.cpp Return of mipscalls should be handled by actions. 2013-02-02 18:09:00 -08:00
sceMpeg.h Mpeg timestamps are in the wrong dword order. 2013-01-06 19:22:52 -08:00
sceNet.cpp Try to use glDrawArrays in more situations, saving us a buffer. Misc. 2013-01-20 21:52:54 +01:00
sceNet.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceOpenPSID.cpp Fake scesupPreAcc 2012-12-06 18:02:55 +00:00
sceOpenPSID.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseHttp.cpp Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseHttp.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseUri.cpp Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseUri.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
scePower.cpp Implement a PSP model checking function, comment fix 2013-02-02 12:38:24 +01:00
scePower.h Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
scePsmf.cpp Stub for scePsmfVerifyPsmf. 2013-01-29 01:29:09 +01:00
scePsmf.h Add __PsmfPlayerDoState(PointerWrap &p) to sceKernel 2013-01-20 16:24:49 +08:00
sceRtc.cpp Fix for Qt/Symbian. 2013-01-28 01:01:47 +10:00
sceRtc.h Implement sceRtcGetCurrentClock(). 2012-11-22 23:48:12 -08:00
sceSas.cpp Add stubs for _sceAtracGetContextAddress 2013-02-03 08:08:44 +08:00
sceSas.h Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
sceSsl.cpp Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
sceSsl.h Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
sceUmd.cpp Get rid of waitTypeStrings and resched reason copy. 2013-01-26 11:29:20 -08:00
sceUmd.h Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
sceUsb.cpp Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
sceUsb.h Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
sceUtility.cpp Add PSP_SYSTEMPARAM_ID_INT_LOCK_PARENTAL_LEVEL 2013-02-02 01:06:37 +08:00
sceUtility.h Set time format in config 2013-01-21 21:35:31 +08:00
sceVaudio.cpp Hacky implementation of sceVaudio, whatever the point of that API is... 2013-01-22 22:03:40 +01:00
sceVaudio.h Fake sceDisplayWaitVblankStartMulti 2012-12-06 18:02:56 +00:00