ppsspp/GPU/GLES
2013-02-18 23:55:41 +10:00
..
DisplayListInterpreter.cpp Add displayList debug dialog 2013-02-17 01:28:43 +01:00
DisplayListInterpreter.h Add displayList debug dialog 2013-02-17 01:28:43 +01:00
FragmentShaderGenerator.cpp Use enableColorTest for colortest 2013-02-13 07:57:15 +08:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Fix framebuffer init. Why was it like that? 2013-02-18 23:55:41 +10:00
Framebuffer.h Add displayList debug dialog 2013-02-17 01:28:43 +01:00
IndexGenerator.cpp Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
IndexGenerator.h Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
ShaderManager.cpp Flip texcoord vertically when texturing from FBO to compensate for OpenGL coordinate systems 2013-02-15 00:31:39 +01:00
ShaderManager.h Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout. 2013-02-04 23:10:40 +01:00
StateMapping.cpp Merge branch 'master' into framebuffer-texture 2013-02-09 21:18:46 +01:00
StateMapping.h Initial support for texturing from framebuffers. 2013-02-01 00:18:23 +01:00
TextureCache.cpp Add displayList debug dialog 2013-02-17 01:28:43 +01:00
TextureCache.h Add displayList debug dialog 2013-02-17 01:28:43 +01:00
TransformPipeline.cpp Small optimizations and fixes to vertex decoder 2013-02-16 09:28:55 +01:00
TransformPipeline.h Actually, these are draws. Increase to 24. 2013-02-11 23:41:31 -08:00
VertexDecoder.cpp Change .f to .0f etc. 2013-02-17 21:26:23 +08:00
VertexDecoder.h Stylish the case DEC_U8_2/DEC_U16_2/DEC_FLOAT_2 2013-02-17 20:50:17 +08:00
VertexShaderGenerator.cpp Fix HW T&L crash in FF type-0 2013-02-15 22:49:13 +08:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00