ppsspp/UI
2015-05-28 07:29:05 -07:00
..
BackgroundAudio.cpp Fix size of first bg audio read. 2015-02-28 13:29:51 -08:00
BackgroundAudio.h Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
ControlMappingScreen.cpp Make "Back" button translatable on the analogs testing screen 2015-01-04 02:01:05 +01:00
ControlMappingScreen.h Show the last key event on the analogs testing screen 2015-01-03 17:59:43 +01:00
CwCheatScreen.cpp Log some file reading errors. 2015-04-08 12:14:07 -07:00
CwCheatScreen.h Fix a bad nullcheck. 2015-01-17 19:49:47 -08:00
DevScreens.cpp Soften the outline a bit and fix overlap. 2015-05-28 07:29:05 -07:00
DevScreens.h Hook up the frame profiler to a few measurements 2015-05-24 23:45:36 +02:00
EmuScreen.cpp Scale the frame profiler graph dynamically 2015-05-24 23:45:37 +02:00
EmuScreen.h Release PSP buttons when losing gameplay focus, fixes part 1 of #7758, and part 2 of #7758 on Windows only. 2015-05-21 10:49:47 +02:00
GameInfoCache.cpp Just save the current config every time the config file is switched 2015-02-14 19:21:26 +01:00
GameInfoCache.h First attempt at save state UI with screenshot thumbnails in the pause screen 2014-12-31 15:34:51 +01:00
GamepadEmu.cpp Start integrating the new frame profiler 2015-05-24 23:45:36 +02:00
GamepadEmu.h Add option to auto-center the analog stick on touch within the boundaries of the stick 2015-03-05 11:01:58 +01:00
GameScreen.cpp Don't set focus for Play choice 2015-03-01 22:56:57 +10:00
GameScreen.h added optional per-game settings 2014-12-16 00:14:11 +01:00
GameSettingsScreen.cpp Rename the setting to Display Rotation, put the string in the graphics category 2015-05-16 20:09:01 +02:00
GameSettingsScreen.h Rename the setting to Display Rotation, put the string in the graphics category 2015-05-16 20:09:01 +02:00
HostTypes.h Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
InstallZipScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
InstallZipScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
MainScreen.cpp Make the game button hold animation time-based instead of framecount based. Fixes #7404 2015-03-01 15:59:17 +01:00
MainScreen.h Move GamePauseScreen into its own file 2014-12-22 10:48:17 +01:00
MiscScreens.cpp Use UIContext::DrawTextShadow instead of DrawBuffer::DrawTextShadow for drawing text correctly in Qt. 2015-05-07 11:14:04 +08:00
MiscScreens.h Mac buildfix 2014-08-23 14:24:24 +02:00
NativeApp.cpp Buildfix 2015-05-24 23:50:53 +02:00
OnScreenDisplay.cpp Use UIContext::DrawTextShadow instead of DrawBuffer::DrawTextShadow for drawing text correctly in Qt. 2015-05-07 11:14:04 +08:00
OnScreenDisplay.h Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer. 2014-12-31 20:43:28 +01:00
PauseScreen.cpp Pause UI: Increase vertical spacing between savestate slots, allow changing the "current" slot by choosing an empty one 2015-02-16 22:41:01 +01:00
PauseScreen.h Add a focus style to the little screenshot previews to make keyboard navigation less confusing 2015-02-02 10:09:00 +01:00
ReadMe.txt
ReportScreen.cpp merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
ReportScreen.h merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
Store.cpp Update native 2014-03-10 23:21:21 +01:00
Store.h Store: Handle zip files with external URLs and deep paths inside. 2013-12-05 12:48:09 +01:00
TiltAnalogSettingsScreen.cpp Make a string translatable in tilt settings dialog 2014-03-20 00:29:34 +01:00
TiltAnalogSettingsScreen.h UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
TiltEventProcessor.cpp Fix some type conversion warnings. 2014-06-15 10:01:54 -07:00
TiltEventProcessor.h moved tilt logic to separate unit and enabled tilt to control multiple input types 2013-11-11 17:22:04 +05:30
TouchControlLayoutScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlLayoutScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlVisibilityScreen.cpp Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
TouchControlVisibilityScreen.h Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
ui_atlas.cpp Update the font atlas 2015-01-31 15:29:57 +01:00
ui_atlas.h add an indicator to games when they have game settings 2014-12-16 00:15:36 +01:00
UI.vcxproj Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
UI.vcxproj.filters Move GamePauseScreen into its own file 2014-12-22 10:48:17 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////