ppsspp/Windows
2017-02-05 20:19:30 +07:00
..
Debugger Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
GEDebugger Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth. 2016-12-20 13:42:54 +01:00
GPU Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
W32Util Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
.gitignore Update the Vulkan validator workarounds to match the 1.0.8 validator... gah. 2016-04-07 23:45:38 +02:00
aboutbox.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
build-x64.cmd Fix Windows command line build scripts. Fixes #8081 2015-10-31 13:04:49 +01:00
build-x86.cmd Fix Windows command line build scripts. Fixes #8081 2015-10-31 13:04:49 +01:00
debugger.txt Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
DebugLog.bat Small fix for DebugLog.bat 2014-04-01 22:16:44 +08:00
DinputDevice.cpp Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
DinputDevice.h Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
DlgDynaView.cpp Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
DSoundStream.h Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone.. 2015-01-24 13:50:27 +01:00
EmuThread.cpp Vulkan: Consistently init the graphicsContext. 2016-10-01 11:22:53 -07:00
EmuThread.h Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization. 2013-06-15 13:06:43 +08:00
git-version-gen.cmd Better way to find the git exe for git-version-gen, thanks Unknown. 2016-02-28 23:04:46 +01:00
Globals.cpp -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InfoLog.bat Improve windows log 2013-12-10 07:18:55 +08:00
InputBox.cpp Add a quick way to go to a particular address. 2013-10-06 22:17:51 -07:00
InputBox.h Win32: Update OSK bypass with Unicode/wchar/wstring support. 2013-08-27 07:36:46 -04:00
InputDevice.cpp Add an option to ignore gamepads when not focused. 2015-02-28 14:02:03 -08:00
InputDevice.h Add an option to ignore gamepads when not focused. 2015-02-28 14:02:03 -08:00
KeyboardDevice.cpp Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
KeyboardDevice.h windows: Move rawinput stuff into its own file. 2014-01-19 11:59:11 -08:00
main.cpp Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
main.h -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
MainWindow.cpp Better way of updating menus on UMD switching calls 2017-01-29 11:41:31 +01:00
MainWindow.h Support minimize and maximize state. 2015-12-25 19:18:32 -08:00
MainWindowMenu.cpp Add Github choose in help 2017-02-05 20:16:22 +07:00
MainWindowMenu.h Fix "Akaya Akashiya Ayakashi" umd switch 2017-01-28 11:51:20 +08:00
ppsspp.ico Add 256x256 icon to Windows icon file 2014-12-24 13:48:00 -05:00
PPSSPP.manifest Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
ppsspp.rc Put "More Settings" below other settings. 2016-09-28 22:36:02 -07:00
PPSSPP.sln Update the .sln version 2017-01-24 18:11:48 +01:00
PPSSPP.vcxproj Remove accidental hard dependency on d3d11. when it works, we'll load it dynamically. Fixes #9204 2017-01-03 23:39:57 +08:00
PPSSPP.vcxproj.filters Basic D3D11 context setup code 2016-12-25 11:37:26 +01:00
pspmode.png Use a new image instead 2013-04-18 23:10:57 +08:00
RawInput.cpp Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
RawInput.h Allow mouse clicks only when focused. 2015-02-28 16:01:41 -08:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Typo fix 2017-02-05 20:19:30 +07:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h Delete some outdated xp theme stuff 2015-09-20 21:01:19 +02:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
TouchInputHandler.h disable press and hold for Windows Touch 2014-09-17 09:32:21 +02:00
version.rc Generate windows version automatically. 2015-08-16 14:03:59 -07:00
WindowsHost.cpp Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
WindowsHost.h Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
XinputDevice.cpp Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
XinputDevice.h Dynamically load XInput, lets us to map the home button with a trick 2013-07-23 00:12:26 +02:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

Just open the MSVC project file and build.