mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-24 00:29:57 +00:00
190 lines
4.5 KiB
C++
190 lines
4.5 KiB
C++
#include "pch.h"
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#include <XAudio2.h>
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#include "thread/threadutil.h"
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#include "XAudioSoundStream.h"
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#include <process.h>
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#define BUFSIZE 0x80000U
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class XAudioBackend : public WindowsAudioBackend {
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public:
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XAudioBackend();
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~XAudioBackend() override;
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bool Init(HWND window, StreamCallback callback, int sampleRate ) override; // If fails, can safely delete the object
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void Update() override;
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int GetSampleRate() override { return sampleRate_; }
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private:
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inline int ModBufferSize( int x ) { return ( x + BUFSIZE ) % BUFSIZE; }
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bool RunSound();
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bool CreateBuffer();
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bool WriteDataToBuffer( char* soundData, DWORD soundBytes );
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void PollLoop();
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StreamCallback callback_;
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IXAudio2* xaudioDevice;
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IXAudio2MasteringVoice* xaudioMaster;
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IXAudio2SourceVoice* xaudioVoice;
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int sampleRate_;
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char realtimeBuffer_[ BUFSIZE ];
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unsigned cursor_;
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HANDLE thread_;
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HANDLE exitEvent_;
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bool exit = false;
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};
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// TODO: Get rid of this
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static XAudioBackend *g_dsound;
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inline int RoundDown128( int x ) {
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return x & ( ~127 );
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}
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bool XAudioBackend::CreateBuffer() {
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if FAILED( xaudioDevice->CreateMasteringVoice( &xaudioMaster, 2, sampleRate_, 0, 0, NULL ) )
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return false;
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WAVEFORMATEX waveFormat;
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waveFormat.cbSize = sizeof( waveFormat );
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waveFormat.nAvgBytesPerSec = sampleRate_ * 4;
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waveFormat.nBlockAlign = 4;
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waveFormat.nChannels = 2;
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waveFormat.nSamplesPerSec = sampleRate_;
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waveFormat.wBitsPerSample = 16;
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waveFormat.wFormatTag = WAVE_FORMAT_PCM;
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if FAILED( xaudioDevice->CreateSourceVoice( &xaudioVoice, &waveFormat, 0, XAUDIO2_DEFAULT_FREQ_RATIO, nullptr, nullptr, nullptr ) )
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return false;
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return true;
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}
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bool XAudioBackend::RunSound() {
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if FAILED( XAudio2Create( &xaudioDevice, 0, XAUDIO2_DEFAULT_PROCESSOR ) ) {
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xaudioDevice = NULL;
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return false;
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}
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XAUDIO2_DEBUG_CONFIGURATION dbgCfg;
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ZeroMemory( &dbgCfg, sizeof( dbgCfg ) );
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dbgCfg.TraceMask = XAUDIO2_LOG_WARNINGS | XAUDIO2_LOG_DETAIL;
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//dbgCfg.BreakMask = XAUDIO2_LOG_ERRORS;
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xaudioDevice->SetDebugConfiguration( &dbgCfg );
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if ( !CreateBuffer() ) {
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xaudioDevice->Release();
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xaudioDevice = NULL;
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return false;
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}
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cursor_ = 0;
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if FAILED( xaudioVoice->Start( 0, XAUDIO2_COMMIT_NOW ) ) {
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xaudioDevice->Release();
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xaudioDevice = NULL;
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return false;
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}
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thread_ = (HANDLE)_beginthreadex( 0, 0, []( void* param )
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{
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setCurrentThreadName("XAudio2");
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XAudioBackend *backend = (XAudioBackend *)param;
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backend->PollLoop();
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return 0U;
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}, ( void * )this, 0, 0 );
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SetThreadPriority( thread_, THREAD_PRIORITY_ABOVE_NORMAL );
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return true;
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}
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XAudioBackend::XAudioBackend() : xaudioDevice( nullptr ) {
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exitEvent_ = CreateEvent( nullptr, true, true, L"" );
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}
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XAudioBackend::~XAudioBackend() {
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if ( !xaudioDevice )
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return;
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if ( !xaudioVoice )
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return;
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exit = true;
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WaitForSingleObject( exitEvent_, INFINITE );
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CloseHandle( exitEvent_ );
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xaudioDevice->Release();
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}
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bool XAudioBackend::Init(HWND window, StreamCallback _callback, int sampleRate ) {
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callback_ = _callback;
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sampleRate_ = sampleRate;
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return RunSound();
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}
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void XAudioBackend::Update() {
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}
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bool XAudioBackend::WriteDataToBuffer( char* soundData, DWORD soundBytes ) {
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XAUDIO2_BUFFER xaudioBuffer;
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ZeroMemory( &xaudioBuffer, sizeof( xaudioBuffer ) );
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xaudioBuffer.pAudioData = (const BYTE*)soundData;
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xaudioBuffer.AudioBytes = soundBytes;
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if FAILED( xaudioVoice->SubmitSourceBuffer( &xaudioBuffer, NULL ) )
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return false;
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return true;
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}
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void XAudioBackend::PollLoop()
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{
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ResetEvent( exitEvent_ );
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while ( !exit )
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{
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XAUDIO2_VOICE_STATE state;
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xaudioVoice->GetState( &state );
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if ( state.BuffersQueued < 1 )
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{
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int a = 0;
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a++;
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}
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unsigned bytesRequired = ( sampleRate_ * 4 ) / 100;
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while ( bytesRequired )
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{
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unsigned bytesLeftInBuffer = BUFSIZE - cursor_;
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unsigned readCount = std::min( bytesRequired, bytesLeftInBuffer );
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int numBytesRendered = 4 * ( *callback_ )( (short*)&realtimeBuffer_[ cursor_ ], readCount / 4, 16, sampleRate_, 2 );
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WriteDataToBuffer( &realtimeBuffer_[ cursor_ ], numBytesRendered );
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cursor_ += numBytesRendered;
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if ( cursor_ >= BUFSIZE )
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{
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cursor_ = 0;
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bytesLeftInBuffer = BUFSIZE;
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}
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bytesRequired -= numBytesRendered;
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}
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Sleep( 2 );
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}
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SetEvent( exitEvent_ );
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}
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WindowsAudioBackend *CreateAudioBackend( AudioBackendType type ) {
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return new XAudioBackend();
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} |