ppsspp/ext/native/gfx_es2
2018-04-06 21:43:18 -07:00
..
CMakeLists.txt Remove gfx_es2/vertex_format 2015-09-19 11:07:52 +02:00
draw_buffer.cpp Consolidate DPI/sizing handling on Android 2017-08-07 15:55:19 +02:00
draw_buffer.h Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
draw_text_android.cpp Vulkan: Add tags to UI textures too. 2018-04-06 21:43:18 -07:00
draw_text_android.h Get rid of collision-prone font cache keys. Stress the font cache a little less on slider dialogs. 2017-11-22 22:44:34 +01:00
draw_text_qt.cpp Vulkan: Add tags to UI textures too. 2018-04-06 21:43:18 -07:00
draw_text_qt.h Address comments, make things closer to the Win32 code. Things work better. 2017-06-06 11:30:20 +02:00
draw_text_win.cpp Vulkan: Add tags to UI textures too. 2018-04-06 21:43:18 -07:00
draw_text_win.h Get rid of collision-prone font cache keys. Stress the font cache a little less on slider dialogs. 2017-11-22 22:44:34 +01:00
draw_text.cpp Review fixes, thanks unknown 2017-08-08 10:14:20 +02:00
draw_text.h Get rid of collision-prone font cache keys. Stress the font cache a little less on slider dialogs. 2017-11-22 22:44:34 +01:00
gl3stub.c GLES: Use buffer storage and explicit flush. 2018-02-11 13:14:28 -08:00
gl3stub.h GLES: Use buffer storage and explicit flush. 2018-02-11 13:14:28 -08:00
glsl_program.cpp Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
glsl_program.h Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
gpu_features.cpp remove all usage of __LIBRETRO__ 2018-03-24 12:45:20 +01:00
gpu_features.h Whitelist mapbuffer usage to NVIDIA only (should maybe add Qualcomm too), it's murder on Mali 2018-02-12 11:46:19 +01:00