ppsspp/ext/native/thin3d
2018-05-27 23:27:57 +02:00
..
d3d11_loader.cpp Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
d3d11_loader.h More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp add missing inclues. 2018-03-22 22:14:19 +01:00
d3dx9_loader.h Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
DataFormat.h WIP vulkan on linux stuff 2017-12-21 10:48:00 +01:00
DataFormatGL.cpp Don't crash on missing readback formats. 2018-01-28 18:00:48 +01:00
DataFormatGL.h GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
GLQueueRunner.cpp Implement shader depal for GL as well, but disabled by default. 2018-04-13 20:00:14 +02:00
GLQueueRunner.h GLES: Use aligned memory for textures. 2018-02-11 08:13:57 -08:00
GLRenderManager.cpp Vulkan: Semi-gross hack that massively improves the perf of MGS2:Acid. 2018-04-13 17:32:56 +02:00
GLRenderManager.h GLES: GlPushBuffer was a little too friendly. 2018-04-14 11:00:13 -07:00
thin3d_create.h Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
thin3d_d3d9.cpp Assorted cleanups. Don't assert on no clear mask. 2018-04-06 23:29:44 +02:00
thin3d_d3d11.cpp D3D11 CopyFBToMemory: Clamp rect to fb size. Last-minute style fix, should really debug where the bad parameters came from. 2018-05-03 23:12:39 +02:00
thin3d_gl.cpp Auto unregister push buffer on deletion. 2018-04-05 17:53:03 +02:00
thin3d_vulkan.cpp Add some paranoid checks guided by stack traces from Google Play 2018-05-27 22:12:59 +02:00
thin3d.cpp Always specify GLSL version 450 when compiling Vulkan shaders. 2018-05-13 20:42:17 +02:00
thin3d.h Vulkan: Add tags to UI textures too. 2018-04-06 21:43:18 -07:00
vulkan_utils.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
VulkanQueueRunner.cpp Merge pull request #11084 from hrydgard/crash-fix-attempts-1.6 2018-05-27 23:27:57 +02:00
VulkanQueueRunner.h Vulkan: Don't merge render passes if read from. 2018-05-27 14:15:54 -07:00
VulkanRenderManager.cpp Vulkan: Don't merge render passes if read from. 2018-05-27 14:15:54 -07:00
VulkanRenderManager.h Include renderpass definition in Vulkan shader cache entries, should make it more effective again. 2018-03-29 14:36:04 +02:00