ppsspp/Core/Dialog/PSPNetconfDialog.cpp

129 lines
4.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "PSPNetconfDialog.h"
#include "ChunkFile.h"
#include "Core/Config.h"
#include "Core/MemMap.h"
#include "Core/HLE/sceNetAdhoc.h"
#include "Core/Util/PPGeDraw.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/HLE/sceUtility.h"
#include "i18n/i18n.h"
#define NETCONF_CONNECT_APNET 0
#define NETCONF_STATUS_APNET 1
#define NETCONF_CONNECT_ADHOC 2
#define NETCONF_CREATE_ADHOC 4
#define NETCONF_JOIN_ADHOC 5
PSPNetconfDialog::PSPNetconfDialog() {
}
PSPNetconfDialog::~PSPNetconfDialog() {
}
int PSPNetconfDialog::Init(u32 paramAddr) {
// Already running
if (status != SCE_UTILITY_STATUS_NONE && status != SCE_UTILITY_STATUS_SHUTDOWN)
return SCE_ERROR_UTILITY_INVALID_STATUS;
int size = Memory::Read_U32(paramAddr);
memset(&request, 0, sizeof(request));
// Only copy the right size to support different request format
Memory::Memcpy(&request, paramAddr, size);
status = SCE_UTILITY_STATUS_INITIALIZE;
// Eat any keys pressed before the dialog inited.
UpdateButtons();
StartFade(true);
return 0;
}
void PSPNetconfDialog::DrawBanner() {
PPGeDrawRect(0, 0, 480, 23, CalcFadedColor(0x65636358));
// TODO: Draw a hexagon icon
PPGeDrawImage(10, 6, 12.0f, 12.0f, 1, 10, 1, 10, 10, 10, CalcFadedColor(0xFFFFFFFF));
I18NCategory *d = GetI18NCategory("Dialog");
PPGeDrawText(d->T("Network Connection"), 30, 11, PPGE_ALIGN_VCENTER, 0.6f, CalcFadedColor(0xFFFFFFFF));
}
int PSPNetconfDialog::Update(int animSpeed) {
UpdateButtons();
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *err = GetI18NCategory("Error");
const float WRAP_WIDTH = 254.0f;
const int confirmBtnImage = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? I_CROSS : I_CIRCLE;
const int confirmBtn = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
if (status == SCE_UTILITY_STATUS_INITIALIZE) {
status = SCE_UTILITY_STATUS_RUNNING;
} else if (status == SCE_UTILITY_STATUS_RUNNING && (request.netAction == NETCONF_CONNECT_APNET || request.netAction == NETCONF_STATUS_APNET)) {
UpdateFade(animSpeed);
StartDraw();
DrawBanner();
PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x63636363));
PPGeDrawTextWrapped(err->T("PPSSPPDoesNotSupportInternet", "PPSSPP currently does not support connecting to the Internet for DLC, PSN, or game updates."), 241, 132, WRAP_WIDTH, PPGE_ALIGN_CENTER, 0.5f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawImage(confirmBtnImage, 195, 250, 20, 20, 0, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(d->T("OK"), 225, 252, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
if (IsButtonPressed(confirmBtn)) {
StartFade(false);
status = SCE_UTILITY_STATUS_FINISHED;
// TODO: When the dialog is aborted, does it really set the result to this?
// It seems to make Phantasy Star Portable 2 happy, so it should be okay for now.
request.common.result = SCE_UTILITY_DIALOG_RESULT_ABORT;
}
} else if (status == SCE_UTILITY_STATUS_RUNNING && (request.netAction == NETCONF_CONNECT_ADHOC || request.netAction == NETCONF_CREATE_ADHOC || request.netAction == NETCONF_JOIN_ADHOC)) {
if (request.NetconfData != NULL) {
Shutdown(true);
if (sceNetAdhocctlCreate(request.NetconfData->groupName) == 0) {
status = SCE_UTILITY_STATUS_FINISHED;
return 0;
}
return -1;
}
} else if (status == SCE_UTILITY_STATUS_FINISHED) {
status = SCE_UTILITY_STATUS_SHUTDOWN;
}
EndDraw();
return 0;
}
int PSPNetconfDialog::Shutdown(bool force) {
if (status != SCE_UTILITY_STATUS_FINISHED && !force)
return SCE_ERROR_UTILITY_INVALID_STATUS;
return PSPDialog::Shutdown();
}
void PSPNetconfDialog::DoState(PointerWrap &p) {
PSPDialog::DoState(p);
auto s = p.Section("PSPNetconfigDialog", 0, 1);
if (!s)
return;
p.Do(request);
}