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DepalettizeShaderCommon.cpp
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Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager
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2016-03-31 00:49:10 +02:00 |
DepalettizeShaderCommon.h
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Start porting TextureCache. Lots of stubbing going on.
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2016-03-20 19:30:11 +01:00 |
DrawEngineCommon.cpp
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Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
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2016-12-20 13:42:54 +01:00 |
DrawEngineCommon.h
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Clear memory when clearing drawing.
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2016-09-18 20:38:19 -07:00 |
FramebufferCommon.cpp
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Download 154000 each frame for Katamari.
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2016-09-18 20:38:20 -07:00 |
FramebufferCommon.h
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Centralize "Resized()"
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2016-12-21 18:13:58 +01:00 |
GPUDebugInterface.cpp
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
GPUDebugInterface.h
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Add a flag to use the display vfb for screenshots.
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2016-09-25 16:32:18 -07:00 |
GPUStateUtils.cpp
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android: Change preprocessor define to standard __ANDROID__
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2016-10-12 11:14:09 +02:00 |
GPUStateUtils.h
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Extend some enums with potentially useful values
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2016-12-27 11:59:12 +01:00 |
IndexGenerator.cpp
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Tiny cleanup to indexgen.
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2016-04-10 02:30:33 -07:00 |
IndexGenerator.h
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Tiny cleanup to indexgen.
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2016-04-10 02:30:33 -07:00 |
PostShader.cpp
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
PostShader.h
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
ShaderCommon.h
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Initial vulkan code.
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2016-03-20 19:18:35 +01:00 |
ShaderId.cpp
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Fix bug when showing shader IDs in the shader viewer
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2016-12-21 15:50:20 +01:00 |
ShaderId.h
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Remove more now-unused code
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2016-12-20 13:50:07 +01:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
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2016-12-20 13:27:44 +01:00 |
SoftwareTransformCommon.h
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Use draws for alpha/stencil only clear in Vulkan.
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2016-03-20 19:31:02 +01:00 |
SplineCommon.cpp
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Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
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2016-12-20 13:27:44 +01:00 |
SplineCommon.h
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Use bernstein for texcoord interpolation too.
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2016-04-09 22:14:15 -07:00 |
TextureCacheCommon.cpp
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Centralize DoBlockTransfer between the GPUs.
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2016-12-21 18:07:17 +01:00 |
TextureCacheCommon.h
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Centralize PerformStencil* and Invalidate* functions
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2016-12-21 18:33:08 +01:00 |
TextureDecoder.cpp
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Fix ARM64 Android build
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2016-11-03 22:15:50 +01:00 |
TextureDecoder.h
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Fix ARM64 Android build
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2016-11-03 22:15:50 +01:00 |
TextureDecoderNEON.cpp
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Avoid unaligned accesses when hashing vertex data on ARM. Fixes #9114, may help #9128 and #9129.
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2016-12-01 15:56:05 +01:00 |
TextureDecoderNEON.h
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Allow unswizzling with a dest pitch.
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2016-03-26 23:38:50 -07:00 |
TextureScalerCommon.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerCommon.h
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Scale directly into the buffer if possible.
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2016-06-25 08:40:45 -07:00 |
TransformCommon.cpp
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Always clamp in ToRGB[A]?().
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2014-10-31 09:07:54 -07:00 |
TransformCommon.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoderArm64.cpp
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Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
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2016-12-20 13:42:54 +01:00 |
VertexDecoderArm.cpp
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Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
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2016-12-20 13:42:54 +01:00 |
VertexDecoderCommon.cpp
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Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
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2016-12-20 13:42:54 +01:00 |
VertexDecoderCommon.h
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Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
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2016-12-20 13:42:54 +01:00 |
VertexDecoderFake.cpp
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cmake: Detect features at compile time
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2016-10-19 12:31:19 +02:00 |
VertexDecoderX86.cpp
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Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
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2016-12-20 13:42:54 +01:00 |