mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-04 23:16:41 +00:00
234 lines
7.4 KiB
C++
234 lines
7.4 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
enum CheckAlphaResult {
|
|
// These are intended to line up with TexCacheEntry::STATUS_ALPHA_UNKNOWN, etc.
|
|
CHECKALPHA_FULL = 0,
|
|
CHECKALPHA_ANY = 4,
|
|
CHECKALPHA_ZERO = 8,
|
|
};
|
|
|
|
#include "Common/Common.h"
|
|
#include "Core/MemMap.h"
|
|
#include "GPU/ge_constants.h"
|
|
#include "GPU/Common/TextureDecoderNEON.h"
|
|
#include "GPU/GPUState.h"
|
|
|
|
void SetupTextureDecoder();
|
|
|
|
// Pitch must be aligned to 16 bits (as is the case on a PSP)
|
|
void DoSwizzleTex16(const u32 *ysrcp, u8 *texptr, int bxc, int byc, u32 pitch);
|
|
|
|
// For SSE, we statically link the SSE2 algorithms.
|
|
#if defined(_M_SSE)
|
|
u32 QuickTexHashSSE2(const void *checkp, u32 size);
|
|
#define DoQuickTexHash QuickTexHashSSE2
|
|
#define StableQuickTexHash QuickTexHashSSE2
|
|
|
|
// Pitch must be aligned to 16 bits (as is the case on a PSP)
|
|
void DoUnswizzleTex16Basic(const u8 *texptr, u32 *ydestp, int bxc, int byc, u32 pitch);
|
|
#define DoUnswizzleTex16 DoUnswizzleTex16Basic
|
|
|
|
#include "ext/xxhash.h"
|
|
#define DoReliableHash32 XXH32
|
|
#define DoReliableHash64 XXH64
|
|
|
|
#ifdef _M_X64
|
|
#define DoReliableHash XXH64
|
|
typedef u64 ReliableHashType;
|
|
#else
|
|
#define DoReliableHash XXH32
|
|
typedef u32 ReliableHashType;
|
|
#endif
|
|
|
|
// For ARM64, NEON is mandatory, so we also statically link.
|
|
#elif PPSSPP_ARCH(ARM64)
|
|
#define DoQuickTexHash QuickTexHashNEON
|
|
#define StableQuickTexHash QuickTexHashNEON
|
|
#define DoUnswizzleTex16 DoUnswizzleTex16NEON
|
|
#define DoReliableHash32 ReliableHash32NEON
|
|
|
|
#include "ext/xxhash.h"
|
|
#define DoReliableHash64 XXH64
|
|
|
|
#define DoReliableHash XXH64
|
|
typedef u64 ReliableHashType;
|
|
|
|
#else
|
|
typedef u32 (*QuickTexHashFunc)(const void *checkp, u32 size);
|
|
extern QuickTexHashFunc DoQuickTexHash;
|
|
extern QuickTexHashFunc StableQuickTexHash;
|
|
|
|
typedef void (*UnswizzleTex16Func)(const u8 *texptr, u32 *ydestp, int bxc, int byc, u32 pitch);
|
|
extern UnswizzleTex16Func DoUnswizzleTex16;
|
|
|
|
typedef u32 (*ReliableHash32Func)(const void *input, size_t len, u32 seed);
|
|
extern ReliableHash32Func DoReliableHash32;
|
|
|
|
typedef u64 (*ReliableHash64Func)(const void *input, size_t len, u64 seed);
|
|
extern ReliableHash64Func DoReliableHash64;
|
|
|
|
#define DoReliableHash DoReliableHash32
|
|
typedef u32 ReliableHashType;
|
|
#endif
|
|
|
|
CheckAlphaResult CheckAlphaRGBA8888Basic(const u32 *pixelData, int stride, int w, int h);
|
|
CheckAlphaResult CheckAlphaABGR4444Basic(const u32 *pixelData, int stride, int w, int h);
|
|
CheckAlphaResult CheckAlphaRGBA4444Basic(const u32 *pixelData, int stride, int w, int h);
|
|
CheckAlphaResult CheckAlphaABGR1555Basic(const u32 *pixelData, int stride, int w, int h);
|
|
CheckAlphaResult CheckAlphaRGBA5551Basic(const u32 *pixelData, int stride, int w, int h);
|
|
|
|
// All these DXT structs are in the reverse order, as compared to PC.
|
|
// On PC, alpha comes before color, and interpolants are before the tile data.
|
|
|
|
struct DXT1Block {
|
|
u8 lines[4];
|
|
u16_le color1;
|
|
u16_le color2;
|
|
};
|
|
|
|
struct DXT3Block {
|
|
DXT1Block color;
|
|
u16_le alphaLines[4];
|
|
};
|
|
|
|
struct DXT5Block {
|
|
DXT1Block color;
|
|
u32_le alphadata2;
|
|
u16_le alphadata1;
|
|
u8 alpha1; u8 alpha2;
|
|
};
|
|
|
|
void DecodeDXT1Block(u32 *dst, const DXT1Block *src, int pitch, bool ignore1bitAlpha = false);
|
|
void DecodeDXT3Block(u32 *dst, const DXT3Block *src, int pitch);
|
|
void DecodeDXT5Block(u32 *dst, const DXT5Block *src, int pitch);
|
|
|
|
static const u8 textureBitsPerPixel[16] = {
|
|
16, //GE_TFMT_5650,
|
|
16, //GE_TFMT_5551,
|
|
16, //GE_TFMT_4444,
|
|
32, //GE_TFMT_8888,
|
|
4, //GE_TFMT_CLUT4,
|
|
8, //GE_TFMT_CLUT8,
|
|
16, //GE_TFMT_CLUT16,
|
|
32, //GE_TFMT_CLUT32,
|
|
4, //GE_TFMT_DXT1,
|
|
8, //GE_TFMT_DXT3,
|
|
8, //GE_TFMT_DXT5,
|
|
0, // INVALID,
|
|
0, // INVALID,
|
|
0, // INVALID,
|
|
0, // INVALID,
|
|
0, // INVALID,
|
|
};
|
|
|
|
u32 GetTextureBufw(int level, u32 texaddr, GETextureFormat format);
|
|
|
|
template <typename IndexT, typename ClutT>
|
|
inline void DeIndexTexture(ClutT *dest, const IndexT *indexed, int length, const ClutT *clut) {
|
|
// Usually, there is no special offset, mask, or shift.
|
|
const bool nakedIndex = gstate.isClutIndexSimple();
|
|
|
|
if (nakedIndex) {
|
|
if (sizeof(IndexT) == 1) {
|
|
for (int i = 0; i < length; ++i) {
|
|
*dest++ = clut[*indexed++];
|
|
}
|
|
} else {
|
|
for (int i = 0; i < length; ++i) {
|
|
*dest++ = clut[(*indexed++) & 0xFF];
|
|
}
|
|
}
|
|
} else {
|
|
for (int i = 0; i < length; ++i) {
|
|
*dest++ = clut[gstate.transformClutIndex(*indexed++)];
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename IndexT, typename ClutT>
|
|
inline void DeIndexTexture(ClutT *dest, const u32 texaddr, int length, const ClutT *clut) {
|
|
const IndexT *indexed = (const IndexT *) Memory::GetPointer(texaddr);
|
|
DeIndexTexture(dest, indexed, length, clut);
|
|
}
|
|
|
|
template <typename ClutT>
|
|
inline void DeIndexTexture4(ClutT *dest, const u8 *indexed, int length, const ClutT *clut) {
|
|
// Usually, there is no special offset, mask, or shift.
|
|
const bool nakedIndex = gstate.isClutIndexSimple();
|
|
|
|
if (nakedIndex) {
|
|
for (int i = 0; i < length; i += 2) {
|
|
u8 index = *indexed++;
|
|
dest[i + 0] = clut[(index >> 0) & 0xf];
|
|
dest[i + 1] = clut[(index >> 4) & 0xf];
|
|
}
|
|
} else {
|
|
for (int i = 0; i < length; i += 2) {
|
|
u8 index = *indexed++;
|
|
dest[i + 0] = clut[gstate.transformClutIndex((index >> 0) & 0xf)];
|
|
dest[i + 1] = clut[gstate.transformClutIndex((index >> 4) & 0xf)];
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename ClutT>
|
|
inline void DeIndexTexture4Optimal(ClutT *dest, const u8 *indexed, int length, ClutT color) {
|
|
for (int i = 0; i < length; i += 2) {
|
|
u8 index = *indexed++;
|
|
dest[i + 0] = color | ((index >> 0) & 0xf);
|
|
dest[i + 1] = color | ((index >> 4) & 0xf);
|
|
}
|
|
}
|
|
|
|
template <>
|
|
inline void DeIndexTexture4Optimal<u16>(u16 *dest, const u8 *indexed, int length, u16 color) {
|
|
const u16_le *indexed16 = (const u16_le *)indexed;
|
|
const u32 color32 = (color << 16) | color;
|
|
u32 *dest32 = (u32 *)dest;
|
|
for (int i = 0; i < length / 2; i += 2) {
|
|
u16 index = *indexed16++;
|
|
dest32[i + 0] = color32 | ((index & 0x00f0) << 12) | ((index & 0x000f) >> 0);
|
|
dest32[i + 1] = color32 | ((index & 0xf000) << 4) | ((index & 0x0f00) >> 8);
|
|
}
|
|
}
|
|
|
|
inline void DeIndexTexture4OptimalRev(u16 *dest, const u8 *indexed, int length, u16 color) {
|
|
const u16_le *indexed16 = (const u16_le *)indexed;
|
|
const u32 color32 = (color << 16) | color;
|
|
u32 *dest32 = (u32 *)dest;
|
|
for (int i = 0; i < length / 2; i += 2) {
|
|
u16 index = *indexed16++;
|
|
dest32[i + 0] = color32 | ((index & 0x00f0) << 24) | ((index & 0x000f) << 12);
|
|
dest32[i + 1] = color32 | ((index & 0xf000) << 16) | ((index & 0x0f00) << 4);
|
|
}
|
|
}
|
|
|
|
template <typename ClutT>
|
|
inline void DeIndexTexture4(ClutT *dest, const u32 texaddr, int length, const ClutT *clut) {
|
|
const u8 *indexed = (const u8 *) Memory::GetPointer(texaddr);
|
|
DeIndexTexture4(dest, indexed, length, clut);
|
|
}
|
|
|
|
template <typename ClutT>
|
|
inline void DeIndexTexture4Optimal(ClutT *dest, const u32 texaddr, int length, ClutT color) {
|
|
const u8 *indexed = (const u8 *) Memory::GetPointer(texaddr);
|
|
DeIndexTexture4Optimal(dest, indexed, length, color);
|
|
}
|