ppsspp/Core/HLE
2013-08-11 22:12:15 +02:00
..
__sceAudio.cpp Fix typos. 2013-07-25 22:37:27 -07:00
__sceAudio.h Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00
FunctionWrappers.h Add some sceNetInet stubs (used by pspradio) 2013-07-09 14:06:01 +02:00
HLE.cpp Update native + some very minor changes 2013-07-27 00:44:16 +02:00
HLE.h Improve performance of syscall resolving. 2013-07-06 15:14:50 -07:00
HLETables.cpp Some logging tweaks, fix running cpu tests on ARM 2013-07-30 01:09:10 +02:00
HLETables.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
sceAtrac.cpp Remove some unsigned < 0 comparisons. 2013-07-26 22:12:12 -07:00
sceAtrac.h Improve _AtracGenarateContext. 2013-06-09 19:06:24 +08:00
sceAudio.cpp Remove some unsigned < 0 comparisons. 2013-07-26 22:12:12 -07:00
sceAudio.h Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
sceAudiocodec.cpp ARMJIT: Fix eatprefix, add DirtyInInV mapping, misc stuff 2013-07-30 18:15:48 +02:00
sceAudiocodec.h Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
sceCcc.cpp Add one more missing sceCcc func. 2013-08-10 14:04:42 -07:00
sceCcc.h Listen to sceCccSetErrorChar*(), not used yet. 2013-07-20 21:51:22 -07:00
sceChnnlsv.cpp Clean up RE code in sceChnnlsv.{cpp,h} 2013-06-21 04:23:34 +10:00
sceChnnlsv.h Clean up RE code in sceChnnlsv.{cpp,h} 2013-06-21 04:23:34 +10:00
sceCtrl.cpp Specify byte order in sceCtrl as well. 2013-07-27 15:30:36 -07:00
sceCtrl.h Also replace the on-screen cross 2013-07-20 12:54:33 +02:00
sceDeflt.cpp Add missing debug log in sceDeflt. 2013-04-25 07:51:32 -07:00
sceDeflt.h
sceDisplay.cpp Count numFlips in a way consistent with our frame timing. 2013-08-11 22:12:15 +02:00
sceDisplay.h Log some additional things during reporting. 2013-05-19 22:12:39 -07:00
sceDmac.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceDmac.h
sceFont.cpp Fix some compile failures under big endian. 2013-07-28 21:04:17 -07:00
sceFont.h
sceGameUpdate.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceGameUpdate.h
sceGe.cpp Don't wait directly from GPUCommon, do it in sceGe. 2013-08-10 18:24:40 -07:00
sceGe.h Don't wait directly from GPUCommon, do it in sceGe. 2013-08-10 18:24:40 -07:00
sceHprm.cpp Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
sceHprm.h
sceHttp.cpp Fix some minor warnings. 2013-07-07 20:31:04 -07:00
sceHttp.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
sceImpose.cpp Always use iButtonPreference, fixes #2390. 2013-06-21 17:45:39 -07:00
sceImpose.h
sceIo.cpp Set the IO thread's name for debugging. 2013-08-11 12:22:01 -07:00
sceIo.h Start and stop a separate thread for IO. 2013-08-11 11:51:36 -07:00
sceJpeg.cpp Try fixing sceJpegGetOutputInfo again 2013-08-07 16:39:42 -07:00
sceJpeg.h State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
sceKernel.cpp Some logging tweaks, fix running cpu tests on ARM 2013-07-30 01:09:10 +02:00
sceKernel.h Some logging tweaks, fix running cpu tests on ARM 2013-07-30 01:09:10 +02:00
sceKernelAlarm.cpp Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Fix some compile failures under big endian. 2013-07-28 21:04:17 -07:00
sceKernelEventFlag.h
sceKernelInterrupt.cpp Oops, lost these two lines editing. 2013-06-03 00:23:56 -07:00
sceKernelInterrupt.h
sceKernelMbx.cpp Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelMbx.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelMemory.cpp Fix bounds check in sceKernelPrintf(). 2013-08-06 23:52:38 -07:00
sceKernelMemory.h
sceKernelModule.cpp Report unexpected export sizes too. 2013-08-01 00:38:34 -07:00
sceKernelModule.h sceKernelLoadExec() parameters fix 2013-07-14 17:07:24 +08:00
sceKernelMsgPipe.cpp Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelMsgPipe.h
sceKernelMutex.cpp Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelMutex.h
sceKernelSemaphore.cpp ARMJIT: Fix eatprefix, add DirtyInInV mapping, misc stuff 2013-07-30 18:15:48 +02:00
sceKernelSemaphore.h
sceKernelThread.cpp Get rid of CoreTiming::AdvanceQuick(). 2013-08-07 00:32:29 -07:00
sceKernelThread.h Add waiting/resuming to TLS funcs. 2013-07-31 00:22:36 -07:00
sceKernelTime.cpp Reschedule in time spin loops. 2013-08-04 10:11:56 -07:00
sceKernelTime.h Replace some hleEatCycles() with actual PSP timing. 2013-05-04 23:42:10 -07:00
sceKernelVTimer.cpp Fix some compile failures under big endian. 2013-07-28 21:04:17 -07:00
sceKernelVTimer.h
sceMd5.cpp Quick sceMd5 implementation, needs tests 2013-05-22 11:05:30 +02:00
sceMd5.h Add Mersenne Twister random number generator. 2013-05-20 00:57:45 +02:00
sceMp3.cpp Possible iOS build fix, see #2418 2013-06-23 18:01:11 +02:00
sceMp3.h Separate sceMp3 from sceMpeg 2013-05-06 21:14:58 +08:00
sceMp4.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceMp4.h Add Register_sceMp4() 2013-04-28 08:25:30 +08:00
sceMpeg.cpp Fix some compile failures under big endian. 2013-07-28 21:04:17 -07:00
sceMpeg.h Specify memory layout in sceMpeg/scePsmf. 2013-07-27 15:53:30 -07:00
sceNet.cpp Specify memory layout in sceNet. 2013-07-27 15:42:23 -07:00
sceNet.h
sceNp.cpp Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceNp.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp
sceOpenPSID.h
sceP3da.cpp Reduce log level that spam Sol Trigger heavily 2013-06-26 19:30:17 +08:00
sceP3da.h
sceParseHttp.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseHttp.h
sceParseUri.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseUri.h
scePauth.cpp UNIMPL functions replace DEBUG_LOG -> ERROR_LOG 2013-04-29 14:16:55 +09:00
scePauth.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
scePower.cpp Add a couple new HLE functions for logging. 2013-07-31 00:01:21 -07:00
scePower.h
scePsmf.cpp Specify memory layout in sceMpeg/scePsmf. 2013-07-27 15:53:30 -07:00
scePsmf.h
scePspNpDrm_user.cpp make sceKernelLoadModuleNpDrm works. sprx can be load now. 2013-05-29 10:39:28 +08:00
scePspNpDrm_user.h
sceRtc.cpp Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
sceRtc.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceSas.cpp logging tweak 2013-06-17 22:05:47 +02:00
sceSas.h
sceSsl.cpp
sceSsl.h
sceUmd.cpp Add a couple new HLE functions for logging. 2013-07-31 00:01:21 -07:00
sceUmd.h Fix PSP_UMD_TYPE_GAME... 2013-05-24 19:52:46 +02:00
sceUsb.cpp
sceUsb.h
sceUtility.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceUtility.h
sceVaudio.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00