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__sceAudio.cpp
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Fix typos.
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2013-07-25 22:37:27 -07:00 |
__sceAudio.h
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Return error to blocked audio threads on release.
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2013-06-05 12:20:07 -07:00 |
FunctionWrappers.h
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Add some sceNetInet stubs (used by pspradio)
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2013-07-09 14:06:01 +02:00 |
HLE.cpp
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Update native + some very minor changes
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2013-07-27 00:44:16 +02:00 |
HLE.h
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Improve performance of syscall resolving.
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2013-07-06 15:14:50 -07:00 |
HLETables.cpp
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Some logging tweaks, fix running cpu tests on ARM
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2013-07-30 01:09:10 +02:00 |
HLETables.h
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Use a custom RA for module funcs. Not used yet.
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2013-05-26 10:28:08 -07:00 |
sceAtrac.cpp
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Remove some unsigned < 0 comparisons.
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2013-07-26 22:12:12 -07:00 |
sceAtrac.h
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Improve _AtracGenarateContext.
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2013-06-09 19:06:24 +08:00 |
sceAudio.cpp
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Remove some unsigned < 0 comparisons.
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2013-07-26 22:12:12 -07:00 |
sceAudio.h
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Fix some init/type warnings.
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2013-05-31 23:14:29 -07:00 |
sceAudiocodec.cpp
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ARMJIT: Fix eatprefix, add DirtyInInV mapping, misc stuff
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2013-07-30 18:15:48 +02:00 |
sceAudiocodec.h
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Add sceAudiocodec stuff
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2013-06-09 01:28:58 +08:00 |
sceCcc.cpp
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Add one more missing sceCcc func.
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2013-08-10 14:04:42 -07:00 |
sceCcc.h
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Listen to sceCccSetErrorChar*(), not used yet.
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2013-07-20 21:51:22 -07:00 |
sceChnnlsv.cpp
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Clean up RE code in sceChnnlsv.{cpp,h}
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2013-06-21 04:23:34 +10:00 |
sceChnnlsv.h
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Clean up RE code in sceChnnlsv.{cpp,h}
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2013-06-21 04:23:34 +10:00 |
sceCtrl.cpp
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Specify byte order in sceCtrl as well.
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2013-07-27 15:30:36 -07:00 |
sceCtrl.h
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Also replace the on-screen cross
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2013-07-20 12:54:33 +02:00 |
sceDeflt.cpp
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Add missing debug log in sceDeflt.
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2013-04-25 07:51:32 -07:00 |
sceDeflt.h
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sceDisplay.cpp
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Count numFlips in a way consistent with our frame timing.
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2013-08-11 22:12:15 +02:00 |
sceDisplay.h
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Log some additional things during reporting.
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2013-05-19 22:12:39 -07:00 |
sceDmac.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
sceDmac.h
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sceFont.cpp
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Fix some compile failures under big endian.
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2013-07-28 21:04:17 -07:00 |
sceFont.h
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sceGameUpdate.cpp
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Add reporting to a bunch of unimpl functions.
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2013-05-19 22:12:37 -07:00 |
sceGameUpdate.h
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sceGe.cpp
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Don't wait directly from GPUCommon, do it in sceGe.
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2013-08-10 18:24:40 -07:00 |
sceGe.h
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Don't wait directly from GPUCommon, do it in sceGe.
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2013-08-10 18:24:40 -07:00 |
sceHprm.cpp
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Add some syscall names that match by sha.
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2013-05-19 22:12:39 -07:00 |
sceHprm.h
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sceHttp.cpp
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Fix some minor warnings.
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2013-07-07 20:31:04 -07:00 |
sceHttp.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
sceImpose.cpp
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Always use iButtonPreference, fixes #2390.
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2013-06-21 17:45:39 -07:00 |
sceImpose.h
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sceIo.cpp
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Set the IO thread's name for debugging.
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2013-08-11 12:22:01 -07:00 |
sceIo.h
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Start and stop a separate thread for IO.
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2013-08-11 11:51:36 -07:00 |
sceJpeg.cpp
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Try fixing sceJpegGetOutputInfo again
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2013-08-07 16:39:42 -07:00 |
sceJpeg.h
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State save support for sceJpeg.
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2013-07-05 10:56:55 +02:00 |
sceKernel.cpp
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Some logging tweaks, fix running cpu tests on ARM
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2013-07-30 01:09:10 +02:00 |
sceKernel.h
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Some logging tweaks, fix running cpu tests on ARM
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2013-07-30 01:09:10 +02:00 |
sceKernelAlarm.cpp
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
sceKernelAlarm.h
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sceKernelEventFlag.cpp
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Fix some compile failures under big endian.
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2013-07-28 21:04:17 -07:00 |
sceKernelEventFlag.h
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sceKernelInterrupt.cpp
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Oops, lost these two lines editing.
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2013-06-03 00:23:56 -07:00 |
sceKernelInterrupt.h
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sceKernelMbx.cpp
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
sceKernelMbx.h
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
sceKernelMemory.cpp
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Fix bounds check in sceKernelPrintf().
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2013-08-06 23:52:38 -07:00 |
sceKernelMemory.h
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sceKernelModule.cpp
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Report unexpected export sizes too.
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2013-08-01 00:38:34 -07:00 |
sceKernelModule.h
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sceKernelLoadExec() parameters fix
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2013-07-14 17:07:24 +08:00 |
sceKernelMsgPipe.cpp
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
sceKernelMsgPipe.h
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sceKernelMutex.cpp
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
sceKernelMutex.h
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sceKernelSemaphore.cpp
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ARMJIT: Fix eatprefix, add DirtyInInV mapping, misc stuff
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2013-07-30 18:15:48 +02:00 |
sceKernelSemaphore.h
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sceKernelThread.cpp
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Get rid of CoreTiming::AdvanceQuick().
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2013-08-07 00:32:29 -07:00 |
sceKernelThread.h
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Add waiting/resuming to TLS funcs.
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2013-07-31 00:22:36 -07:00 |
sceKernelTime.cpp
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Reschedule in time spin loops.
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2013-08-04 10:11:56 -07:00 |
sceKernelTime.h
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Replace some hleEatCycles() with actual PSP timing.
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2013-05-04 23:42:10 -07:00 |
sceKernelVTimer.cpp
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Fix some compile failures under big endian.
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2013-07-28 21:04:17 -07:00 |
sceKernelVTimer.h
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sceMd5.cpp
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Quick sceMd5 implementation, needs tests
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2013-05-22 11:05:30 +02:00 |
sceMd5.h
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Add Mersenne Twister random number generator.
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2013-05-20 00:57:45 +02:00 |
sceMp3.cpp
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Possible iOS build fix, see #2418
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2013-06-23 18:01:11 +02:00 |
sceMp3.h
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Separate sceMp3 from sceMpeg
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2013-05-06 21:14:58 +08:00 |
sceMp4.cpp
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Add reporting to a bunch of unimpl functions.
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2013-05-19 22:12:37 -07:00 |
sceMp4.h
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Add Register_sceMp4()
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2013-04-28 08:25:30 +08:00 |
sceMpeg.cpp
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Fix some compile failures under big endian.
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2013-07-28 21:04:17 -07:00 |
sceMpeg.h
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Specify memory layout in sceMpeg/scePsmf.
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2013-07-27 15:53:30 -07:00 |
sceNet.cpp
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Specify memory layout in sceNet.
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2013-07-27 15:42:23 -07:00 |
sceNet.h
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sceNp.cpp
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Added sceJpeg & sceMd5
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2013-05-15 19:49:34 +08:00 |
sceNp.h
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Added sceJpeg & sceMd5
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2013-05-15 19:49:34 +08:00 |
sceOpenPSID.cpp
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sceOpenPSID.h
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sceP3da.cpp
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Reduce log level that spam Sol Trigger heavily
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2013-06-26 19:30:17 +08:00 |
sceP3da.h
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sceParseHttp.cpp
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Match syscall names to nids ot be safe.
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2013-05-19 22:12:39 -07:00 |
sceParseHttp.h
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sceParseUri.cpp
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Match syscall names to nids ot be safe.
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2013-05-19 22:12:39 -07:00 |
sceParseUri.h
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scePauth.cpp
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UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
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2013-04-29 14:16:55 +09:00 |
scePauth.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
scePower.cpp
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Add a couple new HLE functions for logging.
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2013-07-31 00:01:21 -07:00 |
scePower.h
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scePsmf.cpp
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Specify memory layout in sceMpeg/scePsmf.
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2013-07-27 15:53:30 -07:00 |
scePsmf.h
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scePspNpDrm_user.cpp
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make sceKernelLoadModuleNpDrm works. sprx can be load now.
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2013-05-29 10:39:28 +08:00 |
scePspNpDrm_user.h
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sceRtc.cpp
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Always defined WIN32_LEAN_AND_MEAN.
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2013-07-28 21:04:20 -07:00 |
sceRtc.h
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
sceSas.cpp
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logging tweak
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2013-06-17 22:05:47 +02:00 |
sceSas.h
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sceSsl.cpp
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sceSsl.h
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sceUmd.cpp
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Add a couple new HLE functions for logging.
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2013-07-31 00:01:21 -07:00 |
sceUmd.h
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Fix PSP_UMD_TYPE_GAME...
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2013-05-24 19:52:46 +02:00 |
sceUsb.cpp
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sceUsb.h
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sceUtility.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
sceUtility.h
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sceVaudio.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
sceVaudio.h
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Correct some error codes and init in Vaudio.
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2013-05-19 15:50:52 -07:00 |