mirror of
https://github.com/libretro/ppsspp.git
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493 lines
13 KiB
Plaintext
493 lines
13 KiB
Plaintext
//
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// ViewController.m
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//
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// Created by rock88
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// Modified by xSacha
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//
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#import "ViewController.h"
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#import "AudioEngine.h"
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#import <GLKit/GLKit.h>
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#include "base/display.h"
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#include "base/timeutil.h"
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#include "file/zip_read.h"
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#include "input/input_state.h"
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#include "net/resolve.h"
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#include "ui/screen.h"
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#include "Core/Config.h"
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#include "gfx_es2/fbo.h"
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#define IS_IPAD() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
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extern void UIUpdateMouse(int i, float x, float y, bool down);
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float dp_xscale = 1.0f;
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float dp_yscale = 1.0f;
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static uint32_t pad_buttons_async_set = 0;
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static uint32_t pad_buttons_async_clear = 0;
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static uint32_t pad_buttons_down = 0;
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double lastSelectPress = 0.0f;
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bool simulateAnalog = false;
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extern ScreenManager *screenManager;
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InputState input_state;
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extern std::string ram_temp_file;
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extern bool isJailed;
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ViewController* sharedViewController;
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@interface ViewController ()
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@property (strong, nonatomic) EAGLContext *context;
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@property (nonatomic,retain) NSString* documentsPath;
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@property (nonatomic,retain) NSString* bundlePath;
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@property (nonatomic,retain) NSMutableArray* touches;
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@property (nonatomic,retain) AudioEngine* audioEngine;
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@property (nonatomic,retain) iCadeReaderView *iCadeView;
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@end
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@implementation ViewController
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@synthesize documentsPath,bundlePath,touches,audioEngine,iCadeView;
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- (id)init
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{
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self = [super init];
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if (self) {
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sharedViewController = self;
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self.touches = [[[NSMutableArray alloc] init] autorelease];
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self.documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
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self.bundlePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/assets/"];
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memset(&input_state, 0, sizeof(input_state));
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pad_buttons_async_clear = 0;
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pad_buttons_async_set = 0;
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pad_buttons_down = 0;
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net::Init();
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ram_temp_file = [[NSTemporaryDirectory() stringByAppendingPathComponent:@"ram_tmp.file"] fileSystemRepresentation];
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NativeInit(0, NULL, [self.documentsPath UTF8String], [self.bundlePath UTF8String], NULL);
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isJailed = true;
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NSArray *jailPath = [NSArray arrayWithObjects:
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@"/Applications/Cydia.app",
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@"/private/var/lib/apt" ,
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@"/private/var/stash" ,
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@"/usr/sbin/sshd" ,
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@"/usr/bin/sshd" , nil];
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for(NSString *string in jailPath)
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{
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if ([[NSFileManager defaultManager] fileExistsAtPath:string])
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isJailed = false;
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}
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}
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return self;
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}
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- (void)viewDidLoad
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{
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[super viewDidLoad];
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self.view.frame = [[UIScreen mainScreen] bounds];
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self.view.multipleTouchEnabled = YES;
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self.context = [[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2] autorelease];
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GLKView *view = (GLKView *)self.view;
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view.context = self.context;
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view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
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[EAGLContext setCurrentContext:self.context];
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self.preferredFramesPerSecond = 60;
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float scale = [UIScreen mainScreen].scale;
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CGSize size = [[UIApplication sharedApplication].delegate window].frame.size;
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if (size.height > size.width) {
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float h = size.height;
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size.height = size.width;
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size.width = h;
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}
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g_dpi = (IS_IPAD() ? 200 : 150) * scale;
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g_dpi_scale = 240.0f / (float)g_dpi;
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pixel_xres = size.width * scale;
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pixel_yres = size.height * scale;
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pixel_in_dps = (float)pixel_xres / (float)dp_xres;
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dp_xres = pixel_xres * g_dpi_scale;
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dp_yres = pixel_yres * g_dpi_scale;
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NativeInitGraphics();
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dp_xscale = (float)dp_xres / (float)pixel_xres;
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dp_yscale = (float)dp_yres / (float)pixel_yres;
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if (g_Config.bEnableSound)
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self.audioEngine = [[[AudioEngine alloc] init] autorelease];
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/*
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UISwipeGestureRecognizer* gesture = [[[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)] autorelease];
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[self.view addGestureRecognizer:gesture];
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*/
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self.iCadeView = [[iCadeReaderView alloc] init];
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[self.view addSubview:self.iCadeView];
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self.iCadeView.delegate = self;
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self.iCadeView.active = YES;
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}
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- (void)viewDidUnload
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{
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[super viewDidUnload];
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if ([EAGLContext currentContext] == self.context) {
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[EAGLContext setCurrentContext:nil];
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}
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self.context = nil;
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}
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- (void)didReceiveMemoryWarning
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{
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[super didReceiveMemoryWarning];
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}
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- (void)dealloc
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{
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[self viewDidUnload];
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self.iCadeView = nil;
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self.audioEngine = nil;
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self.touches = nil;
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self.documentsPath = nil;
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self.bundlePath = nil;
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NativeShutdown();
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[super dealloc];
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}
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// For iOS before 6.0
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
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{
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return UIInterfaceOrientationIsLandscape(toInterfaceOrientation);
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}
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// For iOS 6.0 and up
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- (NSUInteger)supportedInterfaceOrientations
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{
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return UIInterfaceOrientationMaskLandscape;
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}
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//static BOOL menuDown = NO;
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- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
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{
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{
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lock_guard guard(input_state.lock);
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pad_buttons_down |= pad_buttons_async_set;
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pad_buttons_down &= ~pad_buttons_async_clear;
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float analogX = 0;
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float analogY = 0;
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if (simulateAnalog) {
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if (pad_buttons_down & PAD_BUTTON_UP) {
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analogY = 1.0f;
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pad_buttons_down &= ~PAD_BUTTON_UP;
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}
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if (pad_buttons_down & PAD_BUTTON_DOWN) {
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analogY = -1.0f;
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pad_buttons_down &= ~PAD_BUTTON_DOWN;
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}
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if (pad_buttons_down & PAD_BUTTON_LEFT) {
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analogX = -1.0f;
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pad_buttons_down &= ~PAD_BUTTON_LEFT;
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}
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if (pad_buttons_down & PAD_BUTTON_RIGHT) {
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analogX = 1.0f;
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pad_buttons_down &= ~PAD_BUTTON_RIGHT;
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}
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}
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input_state.pad_lstick_x = analogX;
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input_state.pad_lstick_y = analogY;
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input_state.pad_rstick_x = 0;
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input_state.pad_rstick_y = 0;
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input_state.pad_buttons = pad_buttons_down;
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UpdateInputState(&input_state);
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}
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{
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lock_guard guard(input_state.lock);
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UIUpdateMouse(0, input_state.pointer_x[0], input_state.pointer_y[0], input_state.pointer_down[0]);
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screenManager->update(input_state);
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}
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{
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lock_guard guard(input_state.lock);
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EndInputState(&input_state);
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}
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NativeRender();
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time_update();
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}
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- (void)swipeGesture:(id)sender
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{
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// TODO: Use a swipe gesture to handle BACK
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/*
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pad_buttons_async_set |= PAD_BUTTON_MENU;
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pad_buttons_async_clear &= PAD_BUTTON_MENU;
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int64_t delayInSeconds = 1.5;
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dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
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dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
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pad_buttons_async_set &= PAD_BUTTON_MENU;
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pad_buttons_async_clear |= PAD_BUTTON_MENU;
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});
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if (g_Config.bBufferedRendering)
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fbo_unbind();
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screenManager->push(new InGameMenuScreen());
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*/
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}
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- (void)touchX:(float)x y:(float)y code:(int)code pointerId:(int)pointerId
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{
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lock_guard guard(input_state.lock);
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float scale = [UIScreen mainScreen].scale;
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float scaledX = (int)(x * dp_xscale) * scale;
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float scaledY = (int)(y * dp_yscale) * scale;
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input_state.pointer_x[pointerId] = scaledX;
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input_state.pointer_y[pointerId] = scaledY;
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if (code == 1) {
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input_state.pointer_down[pointerId] = true;
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} else if (code == 2) {
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input_state.pointer_down[pointerId] = false;
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}
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input_state.mouse_valid = true;
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}
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- (NSDictionary*)touchDictBy:(UITouch*)touch
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{
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for (NSDictionary* dict in self.touches) {
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if ([dict objectForKey:@"touch"] == touch)
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return dict;
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}
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return nil;
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}
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- (int)freeTouchIndex
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{
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int index = 0;
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for (NSDictionary* dict in self.touches)
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{
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int i = [[dict objectForKey:@"index"] intValue];
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if (index == i)
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index = i+1;
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}
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return index;
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}
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- (void)touchesBegan:(NSSet *)_touches withEvent:(UIEvent *)event
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{
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for(UITouch* touch in _touches) {
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NSDictionary* dict = @{@"touch":touch,@"index":@([self freeTouchIndex])};
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[self.touches addObject:dict];
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CGPoint point = [touch locationInView:self.view];
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[self touchX:point.x y:point.y code:1 pointerId:[[dict objectForKey:@"index"] intValue]];
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}
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}
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- (void)touchesMoved:(NSSet *)_touches withEvent:(UIEvent *)event
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{
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for(UITouch* touch in _touches) {
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CGPoint point = [touch locationInView:self.view];
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NSDictionary* dict = [self touchDictBy:touch];
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[self touchX:point.x y:point.y code:0 pointerId:[[dict objectForKey:@"index"] intValue]];
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}
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}
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- (void)touchesEnded:(NSSet *)_touches withEvent:(UIEvent *)event
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{
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for(UITouch* touch in _touches) {
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CGPoint point = [touch locationInView:self.view];
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NSDictionary* dict = [self touchDictBy:touch];
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[self touchX:point.x y:point.y code:2 pointerId:[[dict objectForKey:@"index"] intValue]];
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[self.touches removeObject:dict];
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}
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}
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- (void)bindDefaultFBO
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{
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[(GLKView*)self.view bindDrawable];
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}
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void LaunchBrowser(char const* url)
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{
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[[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithCString:url encoding:NSStringEncodingConversionAllowLossy]]];
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}
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void bindDefaultFBO()
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{
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[sharedViewController bindDefaultFBO];
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}
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void EnableFZ(){};
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void DisableFZ(){};
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- (void)buttonDown:(iCadeState)button
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{
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switch (button) {
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case iCadeJoystickUp :
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pad_buttons_async_set |= PAD_BUTTON_UP;
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pad_buttons_async_clear &= ~PAD_BUTTON_UP;
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break;
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case iCadeJoystickRight :
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pad_buttons_async_set |= PAD_BUTTON_RIGHT;
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pad_buttons_async_clear &= ~PAD_BUTTON_RIGHT;
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break;
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case iCadeJoystickDown :
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pad_buttons_async_set |= PAD_BUTTON_DOWN;
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pad_buttons_async_clear &= ~PAD_BUTTON_DOWN;
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break;
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case iCadeJoystickLeft :
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pad_buttons_async_set |= PAD_BUTTON_LEFT;
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pad_buttons_async_clear &= ~PAD_BUTTON_LEFT;
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break;
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case iCadeButtonA :
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pad_buttons_async_set |= PAD_BUTTON_SELECT;
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pad_buttons_async_clear &= ~PAD_BUTTON_SELECT;
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break;
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case iCadeButtonB :
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pad_buttons_async_set |= PAD_BUTTON_LBUMPER;
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pad_buttons_async_clear &= ~PAD_BUTTON_LBUMPER;
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break;
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case iCadeButtonC :
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pad_buttons_async_set |= PAD_BUTTON_START;
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pad_buttons_async_clear &= ~PAD_BUTTON_START;
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break;
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case iCadeButtonD :
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pad_buttons_async_set |= PAD_BUTTON_RBUMPER;
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pad_buttons_async_clear &= ~PAD_BUTTON_RBUMPER;
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break;
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case iCadeButtonE :
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pad_buttons_async_set |= PAD_BUTTON_X;
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pad_buttons_async_clear &= ~PAD_BUTTON_X;
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break;
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case iCadeButtonF :
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pad_buttons_async_set |= PAD_BUTTON_A;
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pad_buttons_async_clear &= ~PAD_BUTTON_A;
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break;
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case iCadeButtonG :
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pad_buttons_async_set |= PAD_BUTTON_Y;
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pad_buttons_async_clear &= ~PAD_BUTTON_Y;
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break;
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case iCadeButtonH :
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pad_buttons_async_set |= PAD_BUTTON_B;
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pad_buttons_async_clear &= ~PAD_BUTTON_B;
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break;
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default :
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break;
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}
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}
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- (void)buttonUp:(iCadeState)button
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{
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switch (button) {
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case iCadeJoystickUp :
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pad_buttons_async_set &= ~PAD_BUTTON_UP;
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pad_buttons_async_clear |= PAD_BUTTON_UP;
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break;
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case iCadeJoystickRight :
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pad_buttons_async_set &= ~PAD_BUTTON_RIGHT;
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pad_buttons_async_clear |= PAD_BUTTON_RIGHT;
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break;
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case iCadeJoystickDown :
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pad_buttons_async_set &= ~PAD_BUTTON_DOWN;
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pad_buttons_async_clear |= PAD_BUTTON_DOWN;
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break;
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case iCadeJoystickLeft :
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pad_buttons_async_set &= ~PAD_BUTTON_LEFT;
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pad_buttons_async_clear |= PAD_BUTTON_LEFT;
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break;
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case iCadeButtonA :
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pad_buttons_async_set &= ~PAD_BUTTON_SELECT;
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pad_buttons_async_clear |= PAD_BUTTON_SELECT;
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if ((lastSelectPress + 1.0f) > time_now_d())
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simulateAnalog = !simulateAnalog;
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lastSelectPress = time_now_d();
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break;
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case iCadeButtonB :
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pad_buttons_async_set &= ~PAD_BUTTON_LBUMPER;
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pad_buttons_async_clear |= PAD_BUTTON_LBUMPER;
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break;
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case iCadeButtonC :
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pad_buttons_async_set &= ~PAD_BUTTON_START;
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pad_buttons_async_clear |= PAD_BUTTON_START;
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break;
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case iCadeButtonD :
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pad_buttons_async_set &= ~PAD_BUTTON_RBUMPER;
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pad_buttons_async_clear |= PAD_BUTTON_RBUMPER;
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break;
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case iCadeButtonE :
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pad_buttons_async_set &= ~PAD_BUTTON_X;
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pad_buttons_async_clear |= PAD_BUTTON_X;
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break;
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case iCadeButtonF :
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pad_buttons_async_set &= ~PAD_BUTTON_A;
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pad_buttons_async_clear |= PAD_BUTTON_A;
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break;
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case iCadeButtonG :
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pad_buttons_async_set &= ~PAD_BUTTON_Y;
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pad_buttons_async_clear |= PAD_BUTTON_Y;
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break;
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case iCadeButtonH :
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pad_buttons_async_set &= ~PAD_BUTTON_B;
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pad_buttons_async_clear |= PAD_BUTTON_B;
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break;
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default :
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break;
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}
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}
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@end
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